Monster Hunter: World

Monster Hunter: World

Statistiken ansehen:
MH: Rise ALL Weapons Trailers
EDIT: Since the original creation of this post (which was for the Bow/Dual Blades trailers) Capcom have been releasing more trailers, the French Monster Hunter youtube channel accidentally released all of them, and at this point they have all been officially released.


Here's the TL:DRs for those who don't want to read through full-blown point for point analysis.


Monster News: Kulu Ya-Ku, Jyuratodus, Pukei-Pukei, Rathian (gasp), and Anjanath are all returning. Armorsets shown in these trailers confirm Basarios (HH trailer) and Great Baggi (GL trailer), but two of the armor/weapon sets (in the SA trailer and GS trailer if I'm not mistaken) appear to be from new monsters we haven't seen yet.


Great Sword

https://www.youtube.com/watch?v=8Ke51YCyQl4

Fundamentally very similar to its playstyle in World, tackling and all. The Silkbind attacks almost certainly won't be replacing True Charged Slash for pure damage, but instead providing a passive damage buff via a special dash and a lower-commitment way to get some chunky damage in.


Long Sword

https://www.youtube.com/watch?v=0Re7R7k554U

The biggest change compared to World is definitely Helm Breaker being locked behind Wirebug usage, putting a hard cooldown on how frequently you can use it. This doesn't make that big a difference for the average LS user, but if you're a really good LS user capable of spamming Helm Breaker, that's not going to be possible anymore.

There's also Wirebug counter that essentially acts as an easier version of Foresight Slash on a cooldown. Much easier timing, seemingly better for countering big attacks, and still combos into spirit roundslash very easily.


Sword & Shield

https://www.youtube.com/watch?v=mEtcWHBKpG4

Perfect Rush is still a thing so the weapon's basic loop will probably remain unchanged. We got a glimpse of some guarding mechanic that allowed the user to guard a hit without flinching, but I really can't say if it's a Guard Point or some prepared counter move- Regardless it'll probably mean there's real room for guarding with S&S even at high level play.

One Silkbind attack appears to be an empowered version of World's backhop + shield slam, and the other is a 360 spherical blade spin around the hunter dealing a bunch of damage and flinching.


Dual Blades

https://www.youtube.com/watch?v=rCaS3NPh_UE

Aside from minor adjustments like the spinning spine move being able to 180 back towards the monster afterwards, nothing big to the fundamentals. (aside from that spinning spine move being executable regardless of your environment now, thanks to wirebugs)

Silkbind attacks include a dash forward that, if a monster tries to hit you during it, grants a buff that empowers your dodges allowing you to roll and attack simultaneously, and a move that attaches a wire strand to a monster enabling all hits to inflict MORE hits of damage temporarily until the wire breaks from either distance or time, which deals a burst of damage afterwards.


Hammer

https://www.youtube.com/watch?v=SHSusP0FUXg

It APPEARS like Hammer will now have two seperate forms of Charging, the one we're familiar with and a second "Overhead Charge" where the hammer is held upwards. The difference appears to be which attacks are performed when the charge is released (eg. we see on regular charge, Charge 3 results in an upward swing and heavy overhead smash, while on overhead charge, Charge 3 results in the regular spinning top we're familiar with), and the Overhead Charge also appears to replace Hammer's rolls (that usually cancel charge levels) with a short dash hop that preserves your charge.

The Silkbind attacks have already been shown off- The ability to do hammer's aerial spin of death on command (it can be charged for bonus damage), and a jump up with an overhead superslam that cracks the earth apart.


Hunting Horn

https://www.youtube.com/watch?v=n-5jAq2Nyhs

Has probably recieved the largest changes out of any weapontype with many VFX changes and Performances being nigh-unrecognisable, insane whirlwinds of death and music. The Echo Note move now seemingly requires a Performance cancel and contributes a regular note instead of its own (not 100% certain about this). Performances now seem to contain far more hits and are longer, with some notable exceptions like a new Performance done out of a roll that is extremely short.

Silkbind attacks include a dash forward that ends with a giant Performance sound explosion, and a wire attached to the monster that transmits sound straight into their skulls inflicting massive KO damage.


Lance

https://www.youtube.com/watch?v=jsWulkr5cgQ

Lance slaps appear chargeable now in their damage levels, and we also see that lance charges can integrate seamlessly with Wirebug usage. The weapon's playstyle doesn't seem to have changed much, though the slap might be more powerful now.

The silkbind attacks include the ability to attach a spike into a monster (flinching them), allowing the hunter to jump back towards them on command, shielded along the way, to get back up in the monster's face, and a counter move that provides a temporary attack buff.


Gunlance

https://www.youtube.com/watch?v=qvB6-6DSiiQ

The Heat mechanic is back from Generations which is probably the largest change to a weapon's fundamentals from World to Rise. After more examining of the footage, I'm pretty sure I'm actually wrong about this. It seems to be a visual indicator of Wyvern's Fire's cooldown, NOT Heat, as it doesn't increase as the hunter shells. Aside from that, I don't think the basic functions of the weapon have changed, though we DO see that you can aerially shell in the opening montage. (instead of the aerial full burst we had in World, you can repeatedly aerially shell and extend your airtime doing it)

We also see how GL's Silkbind attacks seem more integrated into its mechanics than other weapons- One allows the user to jump into the air, reload, do a downward slam (potentially into Full Burst) AND takes off 25% of the weapon's Wyvern Fire cooldown. The other Silkbind involves a powerful shield guard, and if the monster takes your bait you gain some free Sharpness and seemingly gain the ability to do an empowered Wyvern's Fire afterwards.


Switch Axe

https://www.youtube.com/watch?v=Pp5SeAtWSkU

We unfortunately do not have confirmation of the two major Iceborne SA reworks' return (Power Axe is SEEN in the trailer but no confirmation if it still grants a damage increase- though they might just have rolled it into increasing axe mode's base MVs. I don't think we see the user do a fade slash once so we can't get confirmation on the fade slash buff returning. EDIT: JPM has confirmed that Power Axe's buff seems to have been replaced by an amped buff for Axe mode that coincides with Sword mode going into an amped state). Given Iceborne Switch Axe's massive positive reception I can't imagine Capcom reverting Iceborne's balance changes.

However, we do know Axe Mode is getting an important bone thrown its way via one of the most impressive Silkbinds in the game involving a lengthy, invincible combo that allows for easy repositioning. The other Silkbind allows you to switch modes while evading, and also temporarily locks your Phial gauge in place so you can get extra sword mode damage time.


Charge Blade

https://www.youtube.com/watch?v=oczfpND_48w

Seems largely untouched, with the only concern being that we don't seem to have confirmation of Savage Axe's return. Aside from that, we see all the usual suspects in the moveset.

Silkbind attacks include a fast evade switching between Sword/Axe mode, and a prepared shield guard that fully charges your Phials if you guard an attack with it, that can combo straight into SAED.


Insect Glaive

https://www.youtube.com/watch?v=NApf8ri0P8o

Fundamentally similar with no major changes shown. The UI does seemingly confirm that having two buffs in your kinsect is still possible. Concerningly, Downward Thrust appears to use a Wirebug and doesn't seem to apply your Kinsect when used.

The two Silkbind attacks shown off are the IG user being able to jump backwards and instantly recharge their Kinsect stamina, and being able to do a 2x powered Wirebug jump that also appears to alter their aerial moveset in some way, with faster dashes afterwards.


Light Bowgun

https://www.youtube.com/watch?v=_OS0HOsIYqE

Recoil appears to be shown in this trailer to bounce hunters upward instead of backwards while airborne. In terms of LBG's base activity, I wasn't able to spot anything else that was too unusual, though.

The Silkbind attacks seem pretty important though, with the ability to slide around the place in a lengthy dash (either firing while doing it, or dashing straight into the monster for a pointblank explosion) or the ability to jump over the monster, and either fire below them regularly or invoke a Wyvernblast to attach the exploding mine to the monster, for extra damage as you shoot at it.


Heavy Bowgun

https://www.youtube.com/watch?v=AUext-WL5mw

We perplexingly see the hunter charge up shots while aiming and do short dash hops instead of World's lengthy rolls. We also see what appears to be confirmation of the Special Ammo mechanic's return, but aside from that Bowguns don't really have much crazy stuff in the way of movesets.

The Silkbinds include a similar one to LBG's Silkbind Glide, with HBG instead being able to finish it with a Wyvern's Fire shot (it is unclear if this is part of the silkbind glide or just what the hunter decided to do after using it), and a counter shot that lets you eat a hit from a monster, then retalitate with a superpowered shot back.


Bow

https://www.youtube.com/watch?v=do1_rXkxq_I

Arc Shot's steel balls have seemingly been replaced with team supporting buffs, like what appears to be an attack buff for the Bow user then healing in a different clip. No idea exactly how this works, maybe it's tied into Coatings, maybe it's tied into the inherent moveset, maybe steel balls will actually be part of Bow's moveset still and we just didn't see them, who knows. Dragon Piercer also seems to be altered, much like the IB modded Wyvernsnipe it doesn't pierce anymore to make its damage more reliable.

Silkbind attacks include a dash that provides an attack buff after executing it, and a jump backwards that regenerates your stamina very quickly after doing it.



Okay, now the original content of the post that was analysing the Bow/Dual Blades trailers. If you want a full bulletpoint analysis of some of the other trailers, please check the bottom of this post where there's some indication as to what Reply you should skip to and find when certain other trailers got released.




  • We see Bow shoot its Arc Shot's bag into the air, BUT instead of steel balls falling out, the Bow user does a charging dash into the area where the balls should be falling, and instead of being hit by steel balls, they cancel out of their charged shot and instead get a red aura around themselves, seemingly flashing with an attack up aura, and then we see red particles descending from the sky. This is a really important detail as it confirms massive changes to how the bow's Arc Shot is used. Not sure if the steel balls are even returning, but we do know it can be used for different purposes now.

  • While the Bow user is glowing with the same red aura, they aim another Arc Shot in a different clip. This one has a noticeably larger area of effect and a red highlight to the targeting (probably indicating their attack buff has also increased the Arc Shot's area of effect), but THIS Arc Shot rains down green particles and appears to heal the friendly hunter engaging a Great Wroggi. If I had to guess these Arc Shots are probably based on bow Coatings. (so... does this mean Healing Coating is confirmed?)

  • We see Bow land a Dragon Piercer on Great Wroggi, except it doesn't pierce and seems to just hit once. Piercing through an entire monster is a really fun sensation I'm gonna miss, but for the purposes of practicality and balance, yeah, it makes sense to concentrate the shot's damage into a single hit.

  • We see one of the Bow's Silkbind attacks (with a bizarrely epic intro), the Herculean Draw. The Bow user dashes with a Wirebug spinning around it, and then the Wirebug attaches itself to the user's arm, giving the Bow user an attack buff.

  • The next Silkbind attack, Focus Shot, allows the Bow user to jump backwards a fair distance, and causes their entire Stamina bar to regenerate extremely quickly. Seemingly good for getting out of dodge and preparing for the next volley at the same time.

  • We see that Dual Blades can twist after said move to face back towards the monster once they're done with the spinning spine treatment move, and that it can transition into this from a Wirebug aerial combo. (this isn't a silkbind attack, but it might as well be as you need a Wirebug to get into the air to perform this)

  • Pretty sure Demon Dance's animation has been changed, and it's shorter.

  • The first Silkbind attack we see for DB is Shrouded Vault. The DB user launches forward wtih their Wirebug, but when Royal Ludroth tries to hit them during this, they transition into a dodge instead. From there, they seem to temporarily gain the ability to do further large dodges, allowing them to get tasty iframes AND attack monsters simultaneously. This was mentioned during the TGS, but we've only gotten to see a hunter perform it successfully now.

  • We also see Piercing Bind, which we already got a good look at during DB's TGS preview versus Tetranodon. It causes a Wirebug strand to get attached into the monster, causing additional attacks when you hit them. If the strand breaks from distance between you and it, it snaps and deals a big chunk of damage.


As we already saw DB a lot in a preview there isn't that much new information from these previews, but the Arc Shot changes for Bow is a pretty significant reveal. Not sure if the steel ball blunt damage will return or not, but I'm interested to see what other effects the arc shot's new effects might be able to do for Bow's support playstyle.



Long Sword/Lance: Reply #20

Light/Heavy Bowguns: Reply #32

EVERYTHING ELSE (French ver.) Reply #36 , analysed in the very long Reply #42.
Zuletzt bearbeitet von lexilogo; 24. Dez. 2020 um 13:16
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Beiträge 6175 von 126
Ursprünglich geschrieben von Dahlia Hawthorne:
HH looks incredible tho, it makes you wonder why they didn't put the same effort to all the weapons
Because they want the HH to be used by more players. Not many used it in World.
English voice acting is god awful, but damn that charge blade!
F9 16. Dez. 2020 um 22:11 
Weapon moves aside, now we have an indirect confirmation that Basarios is returning. Gravios definitely is coming too since Basarios is basically a teenage Gravios.

Also a supposed confirmation to the new bear and weasel monsters leaked as well based off the new armors.
Ursprünglich geschrieben von Kaien:
*spoilery stuff about leaks*

PLEASE use spoiler text when discussing the leaks, even when only bringing out the codenames.
https://www.youtube.com/watch?v=SHSusP0FUXg
https://www.youtube.com/watch?v=mEtcWHBKpG4

*official* release of the Hammer and SnS clips.

2 already leakd montsers revealed, Anjanath and Kulu-Ya-Ku.

new moves:

SnS:
-faling shadow: Dance Through the Sky and Shatter the Earth
-Windmill (so THAT'S how i was suposed to translate it): a Slicing Gale that gives no Quarter
-Kulu can carry a Pot like his World Cutscene. he looks okay in the Flooded Forest.
-the Hunter uses the default kamura armor and Iron SnS


Hammer:
-Silkbing Spinning Bludgeon: Wheel of Minsfortune
-Impact Crater: Extinction Event from the Sky
-hey, the Deviljho-Glavenus-Abiorugu reskin disapointement is back. well at least he fits well in the Shrine Ruins, i'll give him that.
-the Hunter uses Royal Ludroth Armor and Hammer. the Spongy texture looks even better on Weapons.
JPM岩 17. Dez. 2020 um 10:08 
So I've been analyzing the SA trailer, and it looks like Power Axe mode itself isnt returning, however, an equivalent is seen, possibly similar to the Tempest Axe art from Generations Ultimate (the axe will swing faster and deal more damage). While it's called "Invincible Technique", my best bet is that it's an uninterruptible attack that deals a lot of damage.
lexilogo 17. Dez. 2020 um 11:31 
Ursprünglich geschrieben von JPM岩 of Christmas Yet to Come:
So I've been analyzing the SA trailer, and it looks like Power Axe mode itself isnt returning, however, an equivalent is seen, possibly similar to the Tempest Axe art from Generations Ultimate (the axe will swing faster and deal more damage). While it's called "Invincible Technique", my best bet is that it's an uninterruptible attack that deals a lot of damage.

Yeah, even if Axe mode's overall damage is back to being bad, and even IF Invincible Technique also has sub-par damage, I think it'll still see some use. An uninterruptible attack that allows you to reposition yourself that well is a really strong tool to have.


Personally I think SA main's best hope right now are that Axe Mode's just gotten a motion value buff in general so it can compete with Sword Mode, without needing any special buff modes where it becomes viable. I think it's weird that we've had two Ultimate expansions in a row now (Gen U and Iceborne) where Switch Axe has gotten something that makes Axe Mode's DPS viable, Switch Axe mains have loved it, but the idea hasn't set in as a permanent fixture of Switch Axe yet.


It's also worth noting that I am almost certain that the Silkbind moves shown off in these trailers, 2 per weapon, are not the only ones each weapon has. These might be the most overtly "special" for each weapontype, but we have other examples of Wirebugs being used in weapon movesets, like Insect Glaive's new version of Descending Thrust, or Gunlance's sweeping wire counter that was one of the first Wirebug attacks we ever saw, that have not been shown off in these short trailers.
lexilogo 17. Dez. 2020 um 15:52 
Ursprünglich geschrieben von Kᴀᴛ:
Welp, I saw what they did to charge blade, not buying another GU disappointment.

R.I.P
"You were good son, real good; maybe even the best" -John Doe

Wait, did I miss something in the Charge Blade trailer? It looked like the least modified out of all of the weapons with the only area of eyebrow-raising being not confirming Savage Axe.
JPM岩 17. Dez. 2020 um 22:29 
Ursprünglich geschrieben von lexilogo:
Ursprünglich geschrieben von JPM岩 of Christmas Yet to Come:
So I've been analyzing the SA trailer, and it looks like Power Axe mode itself isnt returning, however, an equivalent is seen, possibly similar to the Tempest Axe art from Generations Ultimate (the axe will swing faster and deal more damage). While it's called "Invincible Technique", my best bet is that it's an uninterruptible attack that deals a lot of damage.

Yeah, even if Axe mode's overall damage is back to being bad, and even IF Invincible Technique also has sub-par damage, I think it'll still see some use. An uninterruptible attack that allows you to reposition yourself that well is a really strong tool to have.


Personally I think SA main's best hope right now are that Axe Mode's just gotten a motion value buff in general so it can compete with Sword Mode, without needing any special buff modes where it becomes viable. I think it's weird that we've had two Ultimate expansions in a row now (Gen U and Iceborne) where Switch Axe has gotten something that makes Axe Mode's DPS viable, Switch Axe mains have loved it, but the idea hasn't set in as a permanent fixture of Switch Axe yet.


It's also worth noting that I am almost certain that the Silkbind moves shown off in these trailers, 2 per weapon, are not the only ones each weapon has. These might be the most overtly "special" for each weapontype, but we have other examples of Wirebugs being used in weapon movesets, like Insect Glaive's new version of Descending Thrust, or Gunlance's sweeping wire counter that was one of the first Wirebug attacks we ever saw, that have not been shown off in these short trailers.
All SA needs is a power phial nerf. Like, they could go back to MH3 Switch Axe, just nerf Power Phials, and youve balanced Axe and Sword Forms. TBH tho, after playing GenU again, the Tempest Axe art honestly flowed a lot better than Power Axe, so hopefully we get that.
Kyshion 17. Dez. 2020 um 23:53 
https://www.youtube.com/watch?v=NApf8ri0P8o&ab_channel=MonsterHunter

Feels bad for Insect Glaive mains.. it barely got any changes. I was expecting some buffs like Attack L, Affinity from MH4U. Gunlance looking sick though.
Insect Glaive, big Sadge...:steamsad:
Well, i will be the Long Sword main in Rise, i guess :praisesun:
Ursprünglich geschrieben von 𝒦𝒶𝓉𝓉:
Welp, I saw what they did to charge blade, not buying another GU disappointment.

R.I.P
"You were good son, real good; maybe even the best" -John Doe

not a CB player, but it looks fine to me?
The insect glaive video
look at how they massacred my boy
Ursprünglich geschrieben von ★moonlight★:
The insect glaive video
look at how they massacred my boy

and then in the demo it turns out they buffed the MV a ton and IG is basically at it's for 4U level.
Ursprünglich geschrieben von Juliane_L:
Ursprünglich geschrieben von ★moonlight★:
The insect glaive video
look at how they massacred my boy

and then in the demo it turns out they buffed the MV a ton and IG is basically at it's for 4U level.
Thats the only hope for IG to not be the worst weapon.
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Geschrieben am: 14. Dez. 2020 um 3:59
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