Monster Hunter: World

Monster Hunter: World

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Azkeden Nov 19, 2020 @ 4:00pm
Best way to farm up Research points?
I hope there is some kind of event quest or so that can give me a decent amount of points, because damn they can really burn out quick
Originally posted by Greb:
Join a friends Grinding Lands map and then have them leave, since that'll stop monsters spawning.

Then just run around with your typical gathering set that speeds up gathering time while giving you more gathers, and search bonepiles. Very common drops of like 700 RP from them, if I recall. Just find a loop between a couple of biomes and run around wearing your Assassins mantle with Tool Specialist 3 / 5 in your set, shouldn't take long.

Don't forget the Felyne Exchanger food skill, it gives +20% RP bonus on top of whatever RP you earned during a hunt / session. If you spend like an hour in the Grinding Lands gathering nothing but bonepiles, you'll get a hefty bonus chunk of RP at the end of it this way.
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Showing 1-15 of 21 comments
Popcorn Nov 19, 2020 @ 4:01pm 
TGL, bonepiles
Been doing that myself
Last edited by Popcorn; Nov 19, 2020 @ 4:01pm
mewlynx Nov 19, 2020 @ 4:02pm 
Run around in Guiding Lands and mine/dig. Use the gathering charm and assassin mantle to speed things up.
AfLIcTeD Nov 19, 2020 @ 5:41pm 
Eat for exchanger too.
keep completing bounties, pick up any tracks that you come across, and don't continuously switch between different layered weapons
The author of this thread has indicated that this post answers the original topic.
Greb Nov 19, 2020 @ 8:46pm 
Join a friends Grinding Lands map and then have them leave, since that'll stop monsters spawning.

Then just run around with your typical gathering set that speeds up gathering time while giving you more gathers, and search bonepiles. Very common drops of like 700 RP from them, if I recall. Just find a loop between a couple of biomes and run around wearing your Assassins mantle with Tool Specialist 3 / 5 in your set, shouldn't take long.

Don't forget the Felyne Exchanger food skill, it gives +20% RP bonus on top of whatever RP you earned during a hunt / session. If you spend like an hour in the Grinding Lands gathering nothing but bonepiles, you'll get a hefty bonus chunk of RP at the end of it this way.
lexilogo Nov 20, 2020 @ 4:18am 
Originally posted by Greb:
Join a friends Grinding Lands map and then have them leave, since that'll stop monsters spawning.

Bad idea, I recommend you keep monster spawns around so you can grab footprints along the way for more RP.

There's 5 different regions of the GL (not including the neutral region in the middle) so it should be no trouble at all to avoid monsters getting in the way of your gathering.
Greb Nov 20, 2020 @ 4:37am 
Originally posted by lexilogo:
Bad idea, I recommend you keep monster spawns around so you can grab footprints along the way for more RP.
Footprints make up such a tiny portion of your RP and when you don your Assassins mantle, you'll trigger the monsters as you run by them, leading you to being stopped by roars and smashed to paste while trying to gather bonepiles. My gathering set isn't augmented nor is it set up for combat, although I guess it'd be trivial to use Fatalis stuff and gem everything in at this point while maintaining combat power / defence, but oh well.

If you specifically need tracks, then you'd be doing something else and following specific monsters I.E Brachydios around with a Ghillie Mantle. Not to mention, some tracks have really long animations attached to them, they're not all going to be scooped up as you run between biomes, and considering some routes between biomes involve falling down or wedge beetling up huge chasms instead of following the paths monsters might take, tracks don't really factor in an RP gathering trip...not to me anyway.

The few tracks you pick up while making your rounds between whatever regions you decide aren't going to make up for the additional time spent dodging some angry Tigrex or a Rajang that went ballistic because you happened to trot by wearing a white hood, lol.

I forget the route I used to take, but it involved Coral, Rotten, Tundra and Volcanic, skipping Wildspire and Forest completely, it ended with Volcanic and after I did a sweep of that biome I would then return to camp and repeat the cycle, if you're doing both mining and bonepile gathering you can reduce the amount of biomes you visit because the resources will have more time to respawn (only really relevant if you're doing the mining trick where you only mine 3 times not 4 to delay the giant ore nodes, I guess)

I've done gathering enough that I'm tired of running into monsters who then cause trouble while I'm trying to gather stuff, and dung pods and banishing balls are more effort than I can be bothered with when I'm just grinding, so removing monsters from the equation is a good thing, for me anyway.

But, to each their own.
Last edited by Greb; Nov 20, 2020 @ 5:48pm
As a person who was recently running short of RP, do NOT grind guiding lands with no monsters.
Do your own lands, with monsters running around. Intimidator, geology, gather speed and for your own sake put on warming, cooling and effluvia expert for all 3 zones. If there is enemy nearby, you just go to zone where there is none. Collecting tracks in between. TRUST ME YOU WANT THOSE TRACKS. YOU WANT MONSTERS AROUND. You might get into fight, but you might as well cause turf war and that's extra RP for you, not to mention possible wyvern tear or some materials. And best is just to stick to one region and cycle between 2 zones of that region. (For example tundra region, just go in circle for half an hour and you are just getting profits) That way you won't collect too many different materials and won't have to decide what kind of bones to toss out.
If you are pre-iceborne, Next best thing is farming beryl in elder's recess. Just need a good time (or mission) with upsurge or flourishing. But that's far from comparable to GL.
Greb Nov 20, 2020 @ 5:46pm 
You know that reporting with the Handler automatically banks all of the materials you've picked up, right? You won't need to keep getting pulled into your inventory and decide which material to throw away if you just cycle 2-4 biomes and then return to camp, report, and then begin the cycle again.

I suppose if you're utterly and entirely bankrupt on RP that every little bit helps though, but I just find it hard to convince myself that picking up a couple of tracks worth 15-40 RP each, some of which having 3-5 second animations attached to them, is worth it in the long run when bonepiles absolutely love showering you in multiple hits of 700 RP with the account items they spew out.

Surely peace and quiet is worth more than a couple of tracks? :greenrollball:

Maybe I'm missing something though.
Last edited by Greb; Nov 20, 2020 @ 5:52pm
RedViper Nov 20, 2020 @ 5:52pm 
Originally posted by Greb:
You know that reporting with the Handler automatically banks all of the materials you've picked up, right? You won't need to keep getting pulled into your inventory and decide which material to throw away if you just cycle 2-4 biomes and then return to camp, report, and then begin the cycle again.
You don’t even need to talk to her, in the camp there is an option to deposit all materials.
Greb Nov 20, 2020 @ 5:55pm 
Originally posted by RedViper:
You don’t even need to talk to her, in the camp there is an option to deposit all materials.
Is that inside the tent? Or maybe at the item box chest thing? I've never actually checked that camp chest before, lol. I must know!

Anything that involves cutting the Handler out of anything is critical knowledge :evilhero:
Wasn't aware that talking to handler puts them automatically. Never found that useful as long as I don't kill anyone personally. Going to tent and depositing all is just somewhat more satisfying later when you see 200k RP at once instead of increases of 20k something.
As for cycling 2-4 biomes, why? Gaps between zones with gathering points in different biomes are bigger than same biome zones with gathering points. Just circling same biome 2 zones is pretty efficient as you spend less time actually running around and more time actually collecting resources. Gathering nodes reset when you enter different zone. So you can just run in big circle in tundra, desert or coral region. Finding few tracks on the way just keeps research up and sometimes you even get to pick up few materials too which is pretty nice.
Greb Nov 20, 2020 @ 6:06pm 
Originally posted by Kobe Squad Kulshius:
As for cycling 2-4 biomes, why?
Just a habit of mine, although it's not really relevant with a focus purely on RP. I cycle biomes because I don't mine the 4th ore out of mineral deposits, to keep them all at "red" level and never making a giant ore node respawn which resets them back to "yellow" which reduces the chance of obtaining red coal.

If I'm too fast the mining spots don't change (I think respawning after being depleted is faster than if they despawn when not depleted, but don't quote me on that) and I end up running up to a mineral spot in my next cycle and only mining it once, depleting the vein and usually triggering the giant ore node to spawn etc. I dunno it's just a habit I picked up to prevent myself from accidentally finishing a mineral spot and triggering that.

Bone collection would definitely change this up, and it would be changed up even further if you're both mining ores and gathering bones as it slows you down as well.

I used to cycle Rotten > Coral > Rotten > Coral without ever returning to camp, while mining ores and gathering bones at the same time, but when you only focus on one specific resource I found it more efficient to spread it across multiple biomes instead to give them a chance to respawn.

Again that's more relevant for ore mining than bone gathering though, I suppose.

It's just me being me :steammocking:

Also I don't believe you see your big chunk of RP gain until after you return to base, but actually I can't remember. I'm pretty sure when you finally call it quits even after multiple reports the game will show you all of the RP you made and then apply the +20% RP bonus on top of that if you have Exchanger active, but actually I don't know.

I don't know if I'm misremembering (it's been a while) or if you could technically collect a huge amount of RP and then eat for Exchanger just as you're about to return to HQ and have it boost your RP or what, or if it does indeed only apply in bits and pieces between reports. Hmm.

I'll assume you're correct about that though because I can't back myself up because I don't know myself lol :steamsad:
Last edited by Greb; Nov 20, 2020 @ 6:10pm
Originally posted by Greb:
Originally posted by Kobe Squad Kulshius:
As for cycling 2-4 biomes, why?
Just a habit of mine, although it's not really relevant with a focus purely on RP. I cycle biomes because I don't mine the 4th ore out of mineral deposits, to keep them all at "red" level and never making a giant ore node respawn which resets them back to "yellow" which reduces the chance of obtaining red coal.

If I'm too fast the mining spots don't change (I think respawning after being depleted is faster than if they despawn when not depleted, but don't quote me on that) and I end up running up to a mineral spot in my next cycle and only mining it once, depleting the vein and usually triggering the giant ore node to spawn etc. I dunno it's just a habit I picked up to prevent myself from accidentally finishing a mineral spot and triggering that.

Bone collection would definitely change this up, and it would be changed up even further if you're both mining ores and gathering bones as it slows you down as well.

I used to cycle Rotten > Coral > Rotten > Coral without ever returning to camp, while mining ores and gathering bones at the same time, but when you only focus on one specific resource I found it more efficient to spread it across multiple biomes instead to give them a chance to respawn.

Again that's more relevant for ore mining than bone gathering though, I suppose.

It's just me being me :steammocking:
Ok, that explains. Not sure why would you do it, but I guess there is a reason I didn't find yet myself. Is it just because of small chance to get top tier thing from red nodes? If so, I guess it kind of makes sense to avoid reseting just for one of them, but also, chance seem so low that it takes less time and effort to just reach max level again... From my personal observation at least.
And yes, nodes respawn instantly if they were depleted completely. Best observed in tundra and coral where you can actually see mining node literally pop into existence as you change zone in same region (for example jumping from the ledge in coral and looking where mining/bone usually spawns). You can literally mine it out, run to that whole "zone border" line on minimap and sometimes it just refills or you see different bone pile spawn in and that one disappear. It's interesting how it looks even intentional where gathering spawn positions are to prevent seeing this kind of thing in most cases.

Greb Nov 20, 2020 @ 6:21pm 
I vaguely remember when I first reached the Guiding Lands running in circles around the Wildspire biome and never having trouble finding bones and ore spots as I made the rounds, I guess if fully depleting a resource node instantly spawns another one that makes sense.

Yeah the 3/4 mines on ore things was for the red coal, there's honestly not much point in doing it for anything other than maybe getting yourself a bunch of gourmet vouchers from the Steamworks though. For me I made sort of "annual / seasonal" coal trips for when I needed Steam tickets for melding into Mega and Dash potions, though.

You get lots of it though, if you have multiple biomes at level "red" and then avoid fully mining down the ores, at least in my experience anyway. It's definitely faster when set up right than that Zinogre event quest that gives you coal including the rare purple chunk, but it's nowhere near as fun.

I just got so used to doing that that I forgot how the resource points work if you're doing it "properly" lol.
Last edited by Greb; Nov 20, 2020 @ 6:24pm
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Date Posted: Nov 19, 2020 @ 4:00pm
Posts: 21