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If little cretins like you took as much time to get UPDATED on what is to come as much as fleshing out twaddle like this the world MAY just believe there is hope past the narcissism and ignorance of the current generation.
Seriously.
Behemoth is due before Xmas and you will likely be wasting the same time to slap up some inane blog about how hard the game is and you cant progress and get your shines.
You truly are the worst generation in gaming history by a long long long way.
Not to mention all this is FREE!!!!!!
AND they just announced a gigantic xpansion coming next year ... u know how we know it is gigantic? because what other companies would charge for they do FREE!
Everytime I encountered difficulty, I adjusted my armor or persevered until I got what I needed. The game has been very easy for me from HR80 onwards, and I'm now HR176.
UNTIL Lunastra came along. Lunastra was an honest challenge again. Tempered Lunastra even more so. And then AT Kirin. And now AT Vaal.
I'm having more fun fighting monsters because they're challenging and not a mindless Tempered Investigation grindfest for jewels.
and at the same time they are charging for character edit... that's GTA Online levels of ♥♥♥♥♥♥♥♥. OP isn't wrong about getting new monsters, everybody wants that, but it's not that simple to add new monsters even if they would be based on previous games because there was a bunch of bad designed ones. all in all this game has a lot of content and sure it gets a little boring fighting the same monsters over and over again but that's the name of the game
I had fun with AT Kirin but AT Vaal Hazak... that hunt is really stupid, I got my 7 tickets and I''ll never fight him again
Creating a new monster involves creating a new model, new textures, often new animations, new AI, new hitboxes, etc, and I'm sorry but none of those custom mods with explosive Great Jagras, hyper Dodogama or any other random stuff hasn't come close in terms of polish and balance to what has been done by MH devs. Let's just be real for a moment.
The reason why they haven't released brand new monsters after Behemoth is now pretty clear - they are working on an upcoming expansion which will likely bring 20+ more monsters to the game (on top of trying to get the PC version there in time). This is the way they've been releasing MH content since forever. You weren't expecting them to just give you 30 new monsters for free, right?
P.S. I have no idea what you meant with the Dark Souls reference. New Dark Souls bosses in the series are far from being just "harder" versions of the previous ones, they all have their own movesets, tricks and mechanics to learn.
Only there are no repeat bossfights in any Souls (MAYBE Bloodborne) games. The only thing that comes close to a repeat fight is Smelter Demon/Blue Smelter Demon from Dark Souls 2, but Blue Smelter has completely different damage type and various windups. Hell, even Lud & Zallen have one unique move that differs them from Aava.
Actually, this is wrong, there are some examples (Eg. Pursuer from DS2 is re-used in the palace throne room) and New Game+ does technically allow you to replay every boss infinitely with scaling stats, but yeah it really still isn't comparable to Monster Hunter.
The closest analogy you could get is that you DO need to replay New Game+ in some instances to get every piece of equipment in Dark Souls (because some boss souls can be crafted into multiple weapons, but you can only get 1 of each boss soul per playthrough), but it still isn't really equivalent to Monster Hunter's progression loop.
Not as a refrance to have clone monsters, but as replaying them just to have harder versions of the same monsters.
An also, to refrance to the community adding "new" monsters it was a refrance to not new new monsters any more then the devs are adding, but if MHW can call Kulve Taroth a new monster, then any number of the ocmmunity created monsters can also be called new.
An yes, i understand the missunderstanding. An to answer people, Yes im casual i am simply expressing what my expectations were VS older versions of the IP an the expectations of how fast the content is comming out, as well as after 400+ hours there isnt really anything worth fighting if you have already had to fight kirin 30-40 times to get all the horns you need, to then have to fight him an win 7 more.... its like saying "walk this treedmill for free out side"..... dosnt make much sence dose it.
An as i stated, i got into MHW cause of expectations, wanted to get into it sooner but im pretty much only a PC gamer. The game isnt living up to earlyer versions of the IP, an if i known i wouldnt have got this entry. Is it Fun yes, is the story worth the price sure,... is there value in the replayability..... no, well not to level 200+ as i am already.....
You must be new.
Iceborne will probably solve some of your issues. Yes, it's meant to be harder content but it will also be content that re-introduces some non-elder monsters and gives a chance to play them in a gear appropriate scenario.
This matters since Grank is at or above the level of difficulty that are the MHW Arch tempered Monsters.
So it would be no better for you. Especially since it's still mostly farming same few missions over and over as they are the best way to get specific things.
Gah do I hate you Gigginox and Dire Miralias.
and i think paying for iceborne would be worth it
2nd this is how it's been for quite a long time. g-rank basically a recycled monster plus a couple of new ones. so yeah i don't think you gonna like iceborne cuz its g-rank ish
Generations isn't as good as you think it is. It's literally a copy paste of all the old games. For a newbie like you it might seem cool, but to most vets we want something NEW. This game isn't an online service - most MH games NEVER had this much DLC post-launch.
MHW was new and a nice change. New monsters, new engine, etc. Generations is not that. (still love the game but you need to understand why things are the way they are.)
Why i like the idea of generations over world.
Less need to grind for monster bits, an jewels....
More monsters, some new, some harder versions
More uniq looking weapons, some over the top but thats what Monster hunter is known for right? From what i hear via interwebs, they toned back the weapons for the western audience.
An yes world dose look ALOT better VS generations. Look here it is plain an simple... games time an time again proove that great content but weak apperance can still result in a good game just as much (IMO) as a amazing looking game with weak storie... But how long dose looking at a great dragon like Kushala Daora account for content.
My room mates have generations an watching it being played there are some things i like about world Over Generations, the comparason to it is purely in content value of said content an not everything "new" has to be hard..... ALSO two things ontop of that.... 1) why did the devs give the monsters a 2.6 multiplyer for playing with friends, 2) why did they see fit to make us have to fight the same monster 20~ times to unlock everything.
You cant force people to grind an expect every one enjoy it.... some will sure, but im sure most will not. Most casuals will play to around 50-70 get board shelf the game an wait for the new content.
All im asking is more stuff to do..... i dont care if i have to pay for it at this point, that said im not going to be intrested in paying for "tempered/arch tempered" crap, i want overlay armors in the game, i want more neat an fun mosters to fight, if that means i need to shell out more money then take my $$$.
I did say, the game is worth the money..... but give me moar :P please.