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Although I'm not that far into the DLC, what I experienced so far was challenging, but in a pleasent way (not the unfair and annoying way of arch tempered).
You keep everything, it's just a new area, with a lot of new Monsters and stuff.
I was hoping I'd be able to wear my full Xeno Jiiva Gamma set at least halfway into it, but from what people told me the defense gets waaaay outclassed by other starting armors in Iceborne.
Still, I would like to see Tempered and Arch Tempered Master Rank Elder Dragons.
In full Rarity 12 (Elder Dragon) gear, you'll still take so much damage from even low-tier monsters that you could potentially die to them
Many of the new monsters are obscenely fast, and the game's balance, as well as logic, kinda suffers for it, I mean in the time it takes my character to fall from the sky (using Helmbreaker), the monster can literally cross 200 feet, bounding from one end of the zone to another; in reality that would be less than a single second, anything moving that fast wouldn't exactly be defeatable, which is why the logic-portion of the game suffers
Dung Pods no longer work unless you use them on ALL monsters present in the zone, about 90% of the time, hitting a random Diablos showing up to ruin your hunt with a Dung Pod does nothing, it'll show with the trail effect on it, but it won't leave, in fact it'll spend the next 5 minutes doing its best to ruin your hunt
If you hit both monsters with it, they will both instantaneously disengage, which indicates that there was a coding change here; essentially it is just a time waster, the other monster prevents you from doing very much, since it seems like the AI will always prioritize the hunter during certain actions (SAED ramp up / Helmbreaker, etc.), they just 'happen' to roar right as another monster begins to charge you, or just happen to charge you as you use a time-intensive animation
-Aka, a bunch of BS regarding AI changes to make monsters far more obnoxious and annoying
Zone Swapping happens about two or three times as much as in MHW, and they tend to do so at the speed of light, like literally they'll manage to cross over three zones in less than 4-5 seconds, and yes, its pretty obnoxious when you're time-sensitive
Is the game harder? No, not really, just a lot of the bad aspects are brought back out. Rathalos never wants to land, and is a terrible fight for Melee, hurry up and wait is the thing that comes to mind. Unavoidable damage is constant, instead of programming meaningfully challenging encounters, they went with entire mechanics or monster designs that are just meant to inflict damage without meaningful counterplay.
-If you don't have a Temporal Mantle / Evasion Mantle / Max Evade Window + instantly rolling all of the time, you're going to get cheap-shotted a lot by stupid stuff
Monster recovery time is fast enough, and almost always results in a cheap-shot on the player after they've done damage, it is artificial not real difficulty; the length of *most* weapon's animations, means that if you took advantage of an opportunity while the monster was down, the tail end of certain weapon's will be instantly exposed and hit hard by the monster after the recovery time
Also, hitboxes are horribly inconsistent, and monsters have a bad habit of dragging you into walls via invisible hitboxes, and then spamming stuff that aoes you into the ground
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I like Iceborne, but honestly it kinda feels like a downgrade from MHW, even from MH:GU
A fifth of the new monsters are locked behind an extremely grindy end-game, and once you've cleared them, there's nothing else to really do
Eeh, it depends. You can actually go about halfway into the DLC with mostly gamma armor as long as you can deal with a really bad Defense. Gamma armor still has highly optimised skills.
Also, Tempered Elder Dragons (and monsters in general) are a thing in Master Rank. Arch-Tempereds have a good chance of also making a comeback in some form, though Capcom have not confirmed if they will or not. It's possible they might scrap the idea, considering Arch-Tempereds were designed to be an easy content buffer between basegame and Iceborne, to focus on new monsters and so on, or they might bring back the system as is.
Thank God. They need to wise up and bring in some real Arch Tempered fights that we've been waiting for a long time. Where's my Arch Tempered Pukei Pukei and Kulu Ya Ku?
Rathalos never wants to land? You think he's bad? Shrieking legiana says Hi.. Also you got the clutch claw, use it..
I don't understand anything you said about the need for mantles.. Just git gud as some would say...
And "locked behind an extremely grindy end-game"? It's not that grindy.. There isn't even an end game in the base game by ur definition.
Lol. Imagine, telling Satan to get gud.
I should share my current solo switch ax build I'm running with earplugs/evade extender/tremor resistance with 550-ish defense unbuffed. I've found it to be pretty handy for pretty much all of the Arch Tempered Bosses. And you said the monsters are less difficult than AT Elders? Sounds like a piece of cake...
See, I say that with a working keyboard. But I assure you that keyboard will not be working after a few days of Iceborne.
Ok this sounds scary.