Monster Hunter: World

Monster Hunter: World

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Laih Sep 15, 2019 @ 1:40pm
Master Rank difficulty
To everyone who plays iceborn on ps4 or xbox how hard is the master rank?`
Is it harder than Arch tempered or same?
Last edited by Laih; Sep 15, 2019 @ 1:40pm
Originally posted by JPM岩:
Originally posted by Laih:
Originally posted by TyresTyco:

Which isn't even true. Not sure if he even plays IB everything he said is wrong.

Thank you for the clarification.

Tbh reading all of the posts here I don't know who to belive anymore. :steamsad:
Expect a difficulty spike over HR; some folks think its easier than ATs, some dont, but expect more difficulty than HR (tho, some later game monsters for sure are harder than ATs)
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Showing 1-15 of 100 comments
Lazy Dog Daddy Sep 15, 2019 @ 1:41pm 
Id hope its not just a rank name for the sake of it . I second this post and would like to know to :)
Chrysalis Sep 15, 2019 @ 1:42pm 
It's definitely not harder than Arch Tempered in my opinion.

Although I'm not that far into the DLC, what I experienced so far was challenging, but in a pleasent way (not the unfair and annoying way of arch tempered).
Z Sep 15, 2019 @ 1:43pm 
I don't get it. We proceed with old equipment from MHW or start with new thing?
Chrysalis Sep 15, 2019 @ 1:44pm 
Originally posted by Z:
I don't get it. We proceed with old equipment from MHW or start with new thing?

You keep everything, it's just a new area, with a lot of new Monsters and stuff.
Suzaku Sep 15, 2019 @ 1:44pm 
Originally posted by Z:
I don't get it. We proceed with old equipment from MHW or start with new thing?
We proceed with old armor into Iceborne. It's the same thing when you went from low rank to high rank; now we're going from high rank into master rank.
dark sol Sep 15, 2019 @ 1:51pm 
MR monsters have a lot of hp but defitively not harder than ATs.
IrisMachina Sep 15, 2019 @ 1:52pm 
Originally posted by dark sol:
MR monsters have a lot of hp but defitively not harder than ATs.
and somewhere down the line, capcom thinks its a good idea to make arch tempered master rank elders. would still hunt them for gama+ gears and whatever layer armor it offers in trade in ofcourse.
Last edited by IrisMachina; Sep 15, 2019 @ 1:53pm
Litton Sep 15, 2019 @ 1:53pm 
So, in other words, all the stuff we had from arch-tempered becomes quickly outdated once Iceborne releases. Gamma armor, maxxed out, gets replaced by Pukei Pukei armor. Etc, etc.

I was hoping I'd be able to wear my full Xeno Jiiva Gamma set at least halfway into it, but from what people told me the defense gets waaaay outclassed by other starting armors in Iceborne.

Still, I would like to see Tempered and Arch Tempered Master Rank Elder Dragons.
Dark3nedDragon Sep 15, 2019 @ 1:56pm 
For the most part, the time to kill is a lot longer, and gear doesn't really change much in terms of damage output or survivability

In full Rarity 12 (Elder Dragon) gear, you'll still take so much damage from even low-tier monsters that you could potentially die to them

Many of the new monsters are obscenely fast, and the game's balance, as well as logic, kinda suffers for it, I mean in the time it takes my character to fall from the sky (using Helmbreaker), the monster can literally cross 200 feet, bounding from one end of the zone to another; in reality that would be less than a single second, anything moving that fast wouldn't exactly be defeatable, which is why the logic-portion of the game suffers

Dung Pods no longer work unless you use them on ALL monsters present in the zone, about 90% of the time, hitting a random Diablos showing up to ruin your hunt with a Dung Pod does nothing, it'll show with the trail effect on it, but it won't leave, in fact it'll spend the next 5 minutes doing its best to ruin your hunt

If you hit both monsters with it, they will both instantaneously disengage, which indicates that there was a coding change here; essentially it is just a time waster, the other monster prevents you from doing very much, since it seems like the AI will always prioritize the hunter during certain actions (SAED ramp up / Helmbreaker, etc.), they just 'happen' to roar right as another monster begins to charge you, or just happen to charge you as you use a time-intensive animation
-Aka, a bunch of BS regarding AI changes to make monsters far more obnoxious and annoying

Zone Swapping happens about two or three times as much as in MHW, and they tend to do so at the speed of light, like literally they'll manage to cross over three zones in less than 4-5 seconds, and yes, its pretty obnoxious when you're time-sensitive

Is the game harder? No, not really, just a lot of the bad aspects are brought back out. Rathalos never wants to land, and is a terrible fight for Melee, hurry up and wait is the thing that comes to mind. Unavoidable damage is constant, instead of programming meaningfully challenging encounters, they went with entire mechanics or monster designs that are just meant to inflict damage without meaningful counterplay.
-If you don't have a Temporal Mantle / Evasion Mantle / Max Evade Window + instantly rolling all of the time, you're going to get cheap-shotted a lot by stupid stuff

Monster recovery time is fast enough, and almost always results in a cheap-shot on the player after they've done damage, it is artificial not real difficulty; the length of *most* weapon's animations, means that if you took advantage of an opportunity while the monster was down, the tail end of certain weapon's will be instantly exposed and hit hard by the monster after the recovery time

Also, hitboxes are horribly inconsistent, and monsters have a bad habit of dragging you into walls via invisible hitboxes, and then spamming stuff that aoes you into the ground

-

I like Iceborne, but honestly it kinda feels like a downgrade from MHW, even from MH:GU

A fifth of the new monsters are locked behind an extremely grindy end-game, and once you've cleared them, there's nothing else to really do
lexilogo Sep 15, 2019 @ 1:58pm 
Originally posted by Litton:
So, in other words, all the stuff we had from arch-tempered becomes quickly outdated once Iceborne releases. Gamma armor, maxxed out, gets replaced by Pukei Pukei armor. Etc, etc.

I was hoping I'd be able to wear my full Xeno Jiiva Gamma set at least halfway into it, but from what people told me the defense gets waaaay outclassed by other starting armors in Iceborne.

Still, I would like to see Tempered and Arch Tempered Master Rank Elder Dragons.

Eeh, it depends. You can actually go about halfway into the DLC with mostly gamma armor as long as you can deal with a really bad Defense. Gamma armor still has highly optimised skills.

Also, Tempered Elder Dragons (and monsters in general) are a thing in Master Rank. Arch-Tempereds have a good chance of also making a comeback in some form, though Capcom have not confirmed if they will or not. It's possible they might scrap the idea, considering Arch-Tempereds were designed to be an easy content buffer between basegame and Iceborne, to focus on new monsters and so on, or they might bring back the system as is.
Litton Sep 15, 2019 @ 2:02pm 
Originally posted by lexilogo:
Also, Tempered Elder Dragons (and monsters in general) are a thing in Master Rank. Arch-Tempereds have a good chance of also making a comeback in some form, though Capcom have not confirmed if they will or not. It's possible they might scrap the idea, considering Arch-Tempereds were designed to be an easy content buffer between basegame and Iceborne, to focus on new monsters and so on, or they might bring back the system as is.

Thank God. They need to wise up and bring in some real Arch Tempered fights that we've been waiting for a long time. Where's my Arch Tempered Pukei Pukei and Kulu Ya Ku?
Tkay Sep 15, 2019 @ 2:07pm 
Originally posted by Satan:

Is the game harder? No, not really, just a lot of the bad aspects are brought back out. Rathalos never wants to land, and is a terrible fight for Melee, hurry up and wait is the thing that comes to mind. Unavoidable damage is constant, instead of programming meaningfully challenging encounters, they went with entire mechanics or monster designs that are just meant to inflict damage without meaningful counterplay.
-If you don't have a Temporal Mantle / Evasion Mantle / Max Evade Window + instantly rolling all of the time, you're going to get cheap-shotted a lot by stupid stuff


A fifth of the new monsters are locked behind an extremely grindy end-game, and once you've cleared them, there's nothing else to really do


Rathalos never wants to land? You think he's bad? Shrieking legiana says Hi.. Also you got the clutch claw, use it..

I don't understand anything you said about the need for mantles.. Just git gud as some would say...

And "locked behind an extremely grindy end-game"? It's not that grindy.. There isn't even an end game in the base game by ur definition.
Last edited by Tkay; Sep 15, 2019 @ 2:14pm
Originally posted by Laih:
To everyone who plays iceborn on ps4 or xbox how hard is the master rank?`
Is it harder than Arch tempered or same?
idk neccessairy for AT but its much harder then MHW XD
Litton Sep 15, 2019 @ 2:14pm 
Originally posted by ✪ Tkay:
Rathalos never wants to land? You think he's bad? Shrieking legiana says Hi.. Also you got the clutch claw, use it..

I don't understand anything you said about the need for mantles.. Just git gud as some would say...

And "locked behind an extremely grindy end-game"? It's not that grindy.. There isn't even an end game in the base game by ur definition.

Lol. Imagine, telling Satan to get gud.

I should share my current solo switch ax build I'm running with earplugs/evade extender/tremor resistance with 550-ish defense unbuffed. I've found it to be pretty handy for pretty much all of the Arch Tempered Bosses. And you said the monsters are less difficult than AT Elders? Sounds like a piece of cake...

See, I say that with a working keyboard. But I assure you that keyboard will not be working after a few days of Iceborne.
Last edited by Litton; Sep 15, 2019 @ 2:17pm
Laih Sep 15, 2019 @ 2:18pm 
Originally posted by Satan:

Dung Pods no longer work unless you use them on ALL monsters present in the zone, about 90% of the time, hitting a random Diablos showing up to ruin your hunt with a Dung Pod does nothing, it'll show with the trail effect on it, but it won't leave, in fact it'll spend the next 5 minutes doing its best to ruin your hunt

Ok this sounds scary.
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Date Posted: Sep 15, 2019 @ 1:40pm
Posts: 100