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i wouldn't say she is easier than teo, but she definitelt isn't THAT difficult.
https://youtu.be/nOVFKGYzlew?t=250
I hate Luna just because I don't like getting zoned. Her fire puddles last way too long and she can just spread them all over the place if she feels like it. It's just stressful and not very fun to me.
i already saw the video, but i don't think she is too fast or do too much damage. never had any problems with her AOE, (i stick to her 90% of the fight so that's not a problem for me) and her Nova is definitely not random.
her Nova is quite easy do deal with. as of the hitzones, while i can't say anyting for gunners ( i main DB) i actually like the fight that blademasteres have to trip her to attack her weakspots, it gives a sense of reward to making her trip (helicopter IG main laughs at the background), it also help her in the fact that you can't just spam her weakspots 90% of the fights and make her dies in 3 min
i actually like both AT nerg and AT teo...
AT kush, however, is one of the worst mistakes of humanity.
why do you think i'm baiting? i'm just saying my opinion.
The thing about Lunastra is that in many respects she was designed to counter MHW's issues and try to make a more challenging fight, by doing things like:
-Having hitzones that aren't just "go for the head at all times"
-Relying on AoE damage which is nowhere near as counteractable as standard damage
-Being a more highly tuned ED who is more of a challenge when you're fully geared
-Being immune to flash pods
There are a few other factors that didn't help, like her introductory quests being WAY overtuned in difficulty. Seriously, quest Lunastra is as strong, if not stronger, than her Tempered version. It's also a little ironic that the same update that included all this pushback also added the Temporal Mantle.
The issue is kind of similar to Lavasioth though, having a monster that is this "hostile" in design towards you hunting it makes for a fight that's less fun. It's not about a fight being easy/hard so much as it is if the fight facilitates the bits of the game that are fun.
Monsters are there to be hunted. I don't mind that hunting process being difficult or easy (at least not on an individual monster basis) but I personally don't like a monster like Lunastra that feels designed to make hunting it a hassle.
To illustrate this with a different monster, Odogaron is a fast doggy and inflicts Bleed, which is arguably a hassle, but this all works with the fight design. You need to change how you use dodges and if you get hit with Bleeding you have to totally change how you're playing to cure it. That's how you make a fight more difficult and more fun at the same time. (Iceborne also did a great job with Blackveil Vaal in this respect)
That IMO is why there's hate for Lunastra. Her design is hostile towards the entire hunting process.
I definitely hate kush way more than luna