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-Your inventory grows in time, quests
-use the defender weapons, till iceborne don#t waste time to farm mats
-use the weapon YOU want, 1 or 2 or 3...i like sword+shield, greatsword, gunlance, hunting horn and switchaxe...think greatsword is easy to learn - hard to handle ;) most of time Gunlance,S+S, Greatsword....use youtube guides
-don't care about your palico...he/she will survive
-eat! before you enter a quest, drink potions, collect mushrooms+flowers+.....
-do nonsens :) here is the right place for
-the behavior of monsters you have learn, read their screams+attacks...young padawan ;)
You have to read the tutorials on the screen whatever it says, But thats only the
basic introduction. If you are interested in learning more, looking up a youtube tutorial with voice commentary will help better trust me. And its always important to know every little details so you don't forget and come back back to it.
Since you're new, the Defender weapons that you saw are crafted and this will
apply to almost all of the weapons you see listed in the Blacksmith's forge equipment.
To get a better understanding of the "melee" weapons, you have to look at a youtube tutorial with voice commentary again. I did my mistake trying to learn this game by experiences, it didn't go well. For melee weapons, make sure you always repair it. You can do so by using Whetstone on the bottom right of your screen during missiones. The icon is like a gold sword with a stone, you'll see it. Always use that whenever your weapon icon on the Top Left is Red or Yellow.
So to increase inventory sizes...its limited for what you see there. In order to keep the items you picked up, When you go back to town/tradeyard, you go to a storage box and you put your items in there to keep them.
The next time you go on a mission you can basically go and do the same routine
leading to farming picking herbs, honey, berries, shrooms etc..
Storage Box are located next to a Quest Board around in town or your Headquarter.
Its optional to bring your cat with you if you just want to explore alone. However for
serious hunts and capture missions in general, i'm pretty sure your cat is useful
as a healer my dude. You can give it as a different role later on such as Taunting
the big monster and being their target so you can get away or surprise attack.
Next, Quests:
Those Research Commission guys with the black lady, they give you daily quest
basically and it is optional to do them to get daily rewards. They also give out
"Investigation" missions which are basically go hunt or capture monster and they
give you rewards whether its rare rewards or not depends on the quests.
Sometimes you stumble upon other Camps in missions that you are hunting a
monster in that specific map like the Ancient Forest. Your partner says to go back
and talk with the Research Commission guys and see if you guys can set up a
new camp elsewhere. The research commission people will list a quest about
requiring specific items and the needs to set up a new camp. And don't worry,
your old camp will still be there. You can have multiple camps to go to.
Do remember that the research commission people are the one with the black lady.
Easiest thing ever to remember.
Monsters:
Monsters will eventually leave the area if you don't enter battle with them constantly.
So always engage with them and don't let them run off. To do this you deal as much
damage possible even using your Slingshot shooting stones or pods that big monsters drops sometimes. L2 + R2. Sometimes they end up going to sleep,
thats kind of a signal where its telling You that you can capture it or use Barrels
for Explosion damages.
Capturing Big Monsters:
You need materials to craft traps. Pitfall Traps and Shock Traps.
I don't know the materials on top of my head, but these are craftable as well.
You need Tranqualizer Bombs with Traps in order to catch them.
Catching Insects and other small monsters:
You use your catching net. Used like a slingshot.
- No, the Defender equipment was just recently added for the purpose of helping new players quickly get through the base game's content and prepare for Iceborne's release.
- Don't worry about weapons too much at this point. Especially with the Defender weapons being so much stronger than anything you could possibly make, just upgrade those as you can. If you don't use those, then simply keep whatever your weapon choice is upgraded as much as possible.
- Always eat before going on a hunt (or eat at camp before heading out). Eating provides a stamina bonus, and fresh ingredients (which are randomized after every hunt) provide a health boost for each ingredient. Just take the Chef's Choice for now; that usually makes a meal with the most fresh ingredients.
- Mounting attacks (pretty much any attack made while jumping) deal mounting damage, and once you deal enough, you'll mount the monster and be prompted to stab it repeated until you finish it with a strong attack and knock the monster down for a few seconds of free damage. The only big thing you need to know about it is that when the monster is about to do something to try and shake you off, switch to a different body part. This allows you to keep attacking while it thrashes about instead of forcing you to hang on.
- Your Palico is unable to be killed, but you can craft some armor and weapons at the smithy. It's cheap, easy, and many hunters like to give it sleep or paralysis weapons so he can help with putting a status on the monster. As you work your way through the game, you can unlock new Palico gadgets in various ways, and they level up as they're used. Reaching levels 6 and 10 unlock the ability to give a manual command for your cat to use the gadget.
- You can beat any monster with any weapon, though it is ideal to be good with a couple so you have options. Some monsters are just plain easier to beat with certain weapons than others.
- You should look up Arekkz Gaming Youtube channel. He has weapon guides for every single weapon. You'll find uses for most attacks as you get better at using your weapon and understanding each monster. Trust me, you won't get far using just a couple of attacks. Having a deep understanding of your weapon is the difference between a 40-minute struggle and a 6-minute breeze of a fight.
- You can't increase your personal inventory, but your item chest can hold pretty much everything; up to 1000 pieces of equipment, and can hold as many bugs, herbs, ores, whatever you can find (up to 9999 I think). Set up item loadouts so you can quickly prepare yourself with the items you want, while everything else is instantly dumped into the box. I carry 10 mega potions, 3 flash pods, 10 dung pods, and 5 herbal medicines into every hunt. I bring Nulberries if I expect to fight something that might freeze me.
- Pick it all up. Every flower, mushroom, herb, ore, bone, and pile of dung are useful for crafting. Animal tracks give you research points, and as your understanding of a monster improves, it becomes easier and easier to track, until you eventually have them shown on the map the instant you land.
- Defender armor can last right up to end-game. It's heavily defense focused, so it's up to you how much you want to change it to something more offense focused. You should just stick with it for now, and then make your choice if you want to change it once you hit High Rank.
- As mentioned before, camps are scattered all over, so finding and unlocking them will help you get around easier and start closer to certain monsters.
- There's no benefit to leaving your cat behind. The option is there if you simply want to make sure the monster is always focusing on you. Some hunters prefer this since it means the monster is more in their control since they know they will always be the target.
- That's Anjanath. He's the first main hurdle for new players, and is a bit more durable than the first few monsters you fight. Quest-based monsters stick around, but others will leave after ~30 minutes if you can't kill them fast enough. You just weren't skilled/strong enough. Don't worry, you'll get there.
- I believe the game tells you to use your sharpening stone any time your weapon gets particularly blunt. Keep an eye on the color of the weapon in the top-left corner. If it becomes yellow or worse, sharpen it. Dull weapons deal less damage, and have a chance of deflecting, which ruins combos and gives the monster a second to get a free hit on you.
- Listen to the music as you cook the food. I don't remember when you're supposed to stop cooking (been so long since I used it), but if you cook it right, you get a well done steak that gives you full stamina. Stamina is increased by eating at the canteen/camp, eating that steak, eating a wiggly something (bug on a log, forgot the name). Your stamina cap can start to drop after you've been hunting for over 15 minutes. Some weapons use stamina a lot more in their attacks, so this is important to keep up for them.
- I wouldn't ignore any of it. There's a lot to learn, but you'll pick it all up bit by bit. Monster Hunter is a game you play and learn over hundreds of hours. You'll occasionally find threads of "I'm 500 hours in and just learned about X".
Good luck out there, hunter, and feel free to ask more questions or send a friend invite if you want to hunt together.Do optional missions as you please. They can unlock new equipment or upgrade the canteen and botanical garden.
Bounties can offer nice extra rewards, mainly armor spheres for upgrading your armor. Always try to have all 6 slots taken up if possible.
As you find camps out in the map, you'll unlock the ability to hand in resources to build them. ALWAYS unlock your camps. They offer faster ways to get around, and some camps are very close to the usual territories that some monsters roam.
You mainly spend money on crafting and upgrading gear. You're currently in Low Rank, so you don't need to focus on making too much armor; just keep it upgraded so the defense it provides is decent. Once you hit High Rank, you'll quickly replace all of it. Focus on looking for armor skills that benefit you in some way; things like increased health, better dodging, increased crit chance, etc.. Mix whatever pieces you want because the skills are what matters most; not making entire sets.
Cutting monster tails is just something that gives you another thing to carve, so that means 1 more loot drop. I don't think the hammer has a cutting attack.
2. Take your time. Learn the game at a pace that makes you feel comfortable, the mains tory does a good job easing you into things. Learn the layout of Astera, your best friends are the Farm, the Smith, the Canteen, and the Melder. Everything else is more "oh thats neato".
You're confusing Quests with Deliveries/Investigations. Quests are the bread and butter of the game, you get these from the Handler (or the Hub Lass if youre in the multiplayer hub). These are timed, and are generally done to progress further in the main story, grind for monster parts, or unlock side activities.
Deliveries are obtained through who I call The Three Stooges, the black girl with an accent, the midget, and the nerd with glasses near the main gate of Astera. Deliveries are essentially side tasks you can passively do while playing the main game. For example, you may get the Delivery "Harvest 12 Plants", and while on a quest to hunt, let's say, Kulu Ya-Ku, the chicken you mentioned, you can harvest from plants to complete the task. There's also some deliveries that are tied to quests, like Capture 3 Deliver Ants, or Bringing monster parts to unlock special items.
Investigations, which are essentially just regular quests, can also be obtained from the 3 Stooges.
3. It's important to get into the habit of eating meals before each quest, as meals give you passive perks in quests, such as attack or defense boosts, and usually bonus skills, like Gatherer, which allows you to gather more from Harvest points. Also, the "furry" is the Meowscular Chef, a palico, which is a race of cat people that work for the Hunters.
Money, called Zenny, is spent on items from the General Store, food, and upgrades for weapons and armor. Past that, it's not used for much else.
Zenny shouldn't be confused with "Resource Points", a passive currency obtained from fighting monsters, breaking monster parts, and certain harvesting spots in the world. This can be used as an alternative to Zenny at the bar, and can be used with stores, like the Farms or the Melder.
Again, take your time and do what you think is the right thing to do when it comes to money, I personally horde it like the greedy hoe I am, and upgrade armor and weapons.
4. The term youre thinking of is "Mounting". Mounting is when enough damage is dealt, the player, when attacking the monster with an aerial attack, like jumping off a ledge and swinging your weapon, can mount the monster. This allows you to do a quick action minigame to topple the monster for free hits, and in some cases, break parts. Past that, the only other mechanics similar to this would be your slinger, which can be used to distract monsters, or drop boulders on top of monsters in the right locations.
5. The cat is essentially your hunting buddy. You can eventually unlock new items for him, and make him armor and weapons. The more you use him, the stronger he gets, and he can also unlock more perks for his tool, which is the "Healing Bug", which can give you a quick burst of health in a pinch.
6/7. Yes, all weapon types or viable. Charge attacks for Hammer and GS are the bread and butter, but rely on dedication. Certain combos can be done to assist with dodging during this attacks, but I personally dont use them enough to help you. Some Youtube tutorials can help you out.
8. Your personal inventory, ie, the items you take with you, always has the same amount of slots, so you cant make it bigger. Inventory management is key. Your item box, ie, your overall storage, has more space than you would ever need, and items and monster parts stack to 999 (before then making a new stack), and I dont think a single person has ever run out of box space legitamately. You also have a weapons/armor inventory in your box, which has a limit of 1000 items currently (this will be doubled in the 1.10 update coming in January). You can check your armor and weapons from this box.
9. It's good to gather items early on, but as you unlock things, like more items sold at the General Store, or more in depth Farms, youll be less dependent on gathering like that. Some items, like Nectars and certain berries, are also used only for Insect Glaives and Gunner-type weapons (Bowguns and Bows).
10. Defender Armor can last you until you hit High Rank. From there, Tobi-Kadachi or Odogaron Armor is a good armor set to grind to as they both have more beneficial skills than Defender/Guardian.
Armor is a much more complex thing. All armor has Defense, which reduces the damage you take from attack, the higher the defense, the less damage you can take (only a handful of moves ignore this). There is also Elemental Resistance. Certain attacks have elemental damage, such as the Jyutados' mud balls. Elemental Resistance can have you take more or less damage from elemental attacks. Using the mudballs as an example, this attack deals water damage. Using armor with positive resistance means less damage, and the opposite will occur if you are using armor with lower water resistance. Some monsters, it's better to use armor with different resistances.
Finally, armor has Skills. These skills are passive perks that can change properties of your hunter. For example, your Guardian Armor has a skill called "Health Boost", which gives you higher max HP. Armor skills vary from Armor Piece to Armor Pieces, for a Jagras Helmet and Jagras Chestplate would have different skills, even though they are from the same armor set, and can be mixed and matched to create extremely powerful armor sets.
Again, dont worry too much about this until late High Rank.
11. Camps are something you find in the world, which can act as short cuts to different parts of the map. For example, the climb to the top of the giant tree in the Forest is a pain, but you can unlock a hidden camp in the branches of it to act as a short cut. When you find a camp location, you unlock a Delivery for it, which would require monsters parts.
12. Your cat acts as a +1. He's there to help out, deal a bit of extra damage, and use his tools to help you out.
13. That part of the tutorial is scripted. It's more of a scare value, and in most quests, you'll have a max of 3 "deaths" (called Carts, or Carting), per quest. Good work on cutting the tail tho. Monster in normal quests, unless they aren't the target, usually don't leave the quest (unless they are scripted to do so). Monsters are very harder, and when you build better gear, you can kill em faster.
14. Whetstones are an item that restore sharpness. Sharpness is a mechanic for blademaster-class weapons that allows you to do more damage the higher your sharpness level is. The colored sword on your UI is your sharpness meter, and as you deal damage, your sharpness decreases. Higher sharpness also can mean less bouncing off of thick monster hides.
The sharpness colors go as follows, from weakest to strongest: Red, Orange, Yellow, Green, Blue, White. The Iceborne Expansion Pack also add Purple after white.
15. You will eventually unlock the Oven, where you can cook up to 10 Raw meat at a time into Rare and Well Done steaks. The BBQ Spit is all about timing, and the music is the key.
16. Honestly, it's hard to tell after 600 Hours and doing everything on what can and can't be ignored. For now, work on doing the main story, the rest will come naturally.
Is the game pretty much back to back boss type fights, where each is very powerful, one hit dead events, requiring learning the patterns and weaknesses by dying many times before success (for some like me)...basically the typical boss fight encounters?
Also what else is there to do? My impression is you use a camp as your staging area to upgrade and prepare. I assume you acquire resources for crafting somehow and I would prefer that this process is an enjoyable activity combined with exploration, where you explore (very important to me) the game world and discover new resources or equipment, etc.
I guess my worry is the game is simply nothing but boss type encounters with no other combat or exploration/discovery based game play.
OH, lastly, I dislike forced multiplayer in order to proceed in games. I love taking the time to be able to solo well. Is it possible to solo the game if you take your time to develop your build?.
Thanks for your time, this looked to be a good thread to ask about this, lots of very knowledgeable MH players with some great information for the OP..
2: It's mostly hunting, but there are a few side activities that are essentially "go do this task with that person", the big thing that comes to mind is the palico side quest, where you meet the local peoples of the New World
3: Multiplayer is not forced except for 3 end game monsters, all of which you can still (try) to solo
- try each weapon at least twice (once in the test area while looking at the weapon controls and once on a hunt) just to see if you like how the weapon feels (there are no wrong weapon)
- get your blue box stuff (the box stuff is generally the cheap stuff but it will help you cut costs and when playing multi remember to only take one set of stuff)
- superman dives (running away from the monster + dodge) are your friend the superman dive is one long I frame and while a well timed dodge can get you through many attacks a well timed superman can see you through a roll attack
- sometimes its better to stay down (when a monster knocks you down on your face you are invunerable until you start to get up)
- monsters do not get I frames (if you can hit the monster you can damage it, i don't know how many times i have seen people leave a rath alone when it starts its low flying when they could be wailing on its tail or shooting it with slinger stuff)
- monsters have tells some are more obvious then others (one of the oldest is rath's will scratch the ground before doing their infamous flip attack, one specifically for mhw is nirge will roar in a specific way once his spikes have fully grown before it divebombs)
- always bring potions and mega potions (you will build a personal load-out of stuff that is generally the same as everyone else's but never forget to keep potions stocked and topped up also when you can get the armor charm, power charm, armor talon, and power talon as they passively boost your defence and attack while in your pouch)
- don't be afraid of launching a SoS (there are people that will help)
- elements can be meaningful (in low rank having -20 in the element the monster you are hunting is not that bad in high rank taking a hit with that you have -20 to is usually a kitty cart ride, while having a weapon that might have lower raw damage but better elemental damage can be better)
- break every part you can (not only for the rewards but cutting a tail makes tail attacks have less reach)
- killing is easier but catching is more rewarding (if a monster is limping you can catch it using a pitfall/shock trap and 2 tranqs catching can give more reward materials, well unless the monster is a elder dragon but since you are new dont worry about it just yet)
- you will meet a wall (either you are under geared or something don't worry)
- don't fear the side quests (setting up new camps, getting palico gear, and doing ingredient quests help)
- eat, then hunt (not that important in low rank but almost manditory in high rank)
- have fun (sure don't get carted for a laugh, but enjoy the hunt)
The game is primarily boss fights but it's worth noting that because the entire game is boss fights, it's different to a lot of others.
Most games have some other form of "normal" gameplay, with bossfights being the occasional time where the difficulty spikes, MH is not like that. MH has a range of fights from ones designed to essentially be tutorials to ones meant to challenge you in new ways.
Also worth noting that one-shotting is uncommon outside of the extreme, extreme end of the game's difficulty.
There's plenty else to do, relaxing exploration is actually something I do a fair bit in this game. There's mining, fishing, gathering, catching small critters, ecetera that's not crazily complicated but is a nice way to unwind between hunts.
It's very much a downtime activity, not something that takes up most playtime, though.
Certain extreme endgame encounters have a "soft" forced MP where the bosses are not at all designed for single player and beating them solo is massively unreasonable, but the entire campaign and vast majority of the postgame are designed to be 100% soloable.
It's also worth noting that the upcoming Iceborne expansion seems to have reduced this factor even further. There is a new MP-focused endgame encounter, but from what I've heard it's more like "this fight will take a lot longer to solo" than "if you don't have the greatest DPS concievable it's physically impossible to beat this solo".