Monster Hunter: World

Monster Hunter: World

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Neonetik Dec 21, 2019 @ 3:44pm
New to Monster Hunter. Feeling VERY overwhelmed. LOTS of Questions. Beginner tips?
Hey y'all. I'm a Monster Hunter newbie, if you couldn't guess by the title. I bought the game a while back, but I basically just started playing, and ♥♥♥♥♥♥♥♥♥, there's so much ♥♥♥♥♥♥♥ stuff the game throws at you all at once, I can't wrap my head around it at all. This ♥♥♥♥ makes Dragon's Dogma and Dark Souls look like ♥♥♥♥♥♥♥ Ronald Mcdonald's Adventures in Funland by comparison. It honestly feels like far too much. I've only done the first few missions (just killed some chicken-like monster that was apparently a threat to a non-existent camp or whatever), and I would really appreciate some guidance here.

So, firstly, I'd like to know about any important beginner tips that I should take advantage of immediately to save myself a lot of heartache for the future. For example, today, I only by complete chance learned about this defender armor and defender weaponry, which I read were basically far superior to anything else I could get at the start of the game, and could get for a long time, on top of being super cheap. So of course I immediately bought the armor set, as well as a defender greatsword and hammer. Is there any other easy to get stuff like this that'll make life easier for me?

Secondly, how fast do I need to adapt to all of these mechanics? I just started the damn game, and I'm dropped into a world where I have tutorials popping up basically every few minutes for stuff that seems like it's really in-depth. Like, there are several types of shops, the armory or whatever has several different types of people who seem to have different roles, each weapon has like a million upgrade paths which all require different materials, I'm accepting main missions from that chick friend, but there's also like, optional missions? Timed missions? Exclusive missions or whatever? Then there's those 3 other people hanging out together who also seem to offer me a totally different set of missions? Why separate all this stuff? I think the tutorial said I could only accept 6 at once? ...Why? They seemed basic, like "kill 6 small monsters". Is there any reasons for me not to accept all of them? Because that's what I just did. There's also other camps and stuff? It's like every tutorial talks about 5 mechanics within it for whatever it's tutorialising at that moment.

When accepting the first mission, there was like, a bar with a furry that offered food. I didn't buy any, but how important is this stuff? Should I be saving my cash on more permanent upgrades instead? Hell, what DO I spend my cash on? I can just buy weapons, but I can also upgrade them? Is some gear better than others? Should I avoid upgrading stuff because I will find stronger stuff quickly, thus making the upgrade stuff worthless?

Right now, due to being overwhelmed, I seem to have either missed or completely ♥♥♥♥♥♥♥ forgotten the basics of combat, OR, possibly, the game never told me about certain things. Like, I never remember the game telling me I could ride a monster, but that happened by accident during my last mission when I fell off a cliff or something onto a monster, and I was prompted to spam the attack button? Are there any other mechanics I should be aware of that weren't covered in great detail?

Currently, I haven't ♥♥♥♥♥♥ around with my slave cat at all. To be honest, I'm worried to even try. How important is this? Do my slaves stats matter? I saw a t rex bite my slave but they just drank some green ♥♥♥♥ and seemed fine?

I don't really want to ♥♥♥♥ around with basically any weapon except for the greatsword and the hammer. I'm big into slow and strong weapons, and frankly, I generally dislike gimmicks and micromanagement, which almost all the other weapons seem to have in some form or another (EG, managing different ammo types, needing to charge up certain metres for better moves, switching between different attack modes, ect ect). Is it possible for me to beat the game with just those 2 weapons, or do I need to switch to ranged stuff or whatever to take down certain enemies? I remember hearing you could cut off monster tails, but couldn't do so with a hammer. Does cutting off tails offer special loot that I couldn't get with a hammer? If so, does that mean I should just stick with the greatsword if I don't wanna miss out on that stuff? I'm playing solo, and would prefer to get stuff done on the first try.

Speaking of weapons, I've currently only tried the greatsword in normal missions (though I did test all the weapons in the training area), and I don't really know if I'm using this thing right. I'm basically only ever using the normal attack, trying to charge it as much as I can before letting it go. It doesn't seem like there's any purpose in using the 2 button upward slash or whatever when I could be spending that time to do a charge move that does more damage. The sideways slash also goes unused basically. I just don't see a point in using anything else except charge strikes right now. I'm also putting it away during combat because I move slow as ♥♥♥♥ with it out and can't dodge. Is this the wrong approach, or am I supposed to be doing this? Or should I just be guarding everything instead? I can't really read tells from monsters yet, so I'm just trying to position myself under/behind them/

Can I increase my inventory size? I only just realized during my last mission that I had limited space when the game started asking me to replace things. I quit the mission, and just put all my ♥♥♥♥ into my item box in my room, with the exception of HP potions. Is this the right approach to take? Is there a way to put all my stuff into my inventory upon finishing a mission? All I could see was a "take all" and "sell" option, and I don't wanna sell ♥♥♥♥♥♥♥♥♥.

Currently, I a basically pressing my B button every 2 seconds because there's literally ALWAYS stuff to pick up or examine. Just walking down a ♥♥♥♥♥♥♥ path generally comes up with 10 different sets of footprints and 20 kinds of mushroom. Should I be ignoring this stuff, or does picking it up make more sense?

Apparently this defender stuff is pretty good gear, as I said, so how long until I need to start worrying about upgrading? Like, how long with this stuff carry me before I need to learn how the upgrading system works? Is there an easier way to compare equipment? Because I could see that some numbers were red and some were green, but I don't actually know how to compare values and couldn't seem to find that. I may be blind.

When accepting my last mission, I was given a choice between 2 different camps or locations or something. I just picked the first one, but, what's this about? What other camp is there?

In my room in the hub area, I saw there was an option to not bring my slave cat on missions. Do I get a benefit if I tell my slave to stay put? Or is there no reason not to take them?

During one of the first few missions, there was a big t-rex looking ♥♥♥♥♥♥♥♥♥♥♥♥, and I was told not to engage, but the ♥♥♥♥♥ attacked me, so I had no choice. I was doing fine, and ended up chasing the ♥♥♥♥♥ down like... 6 ♥♥♥♥♥♥♥ times, trying to kill it. I cut off the tail and totally did damage it. Eventually, it seemed to just run away off the map entirely, thus making the half hour I spent trying to end it be a total waste. Did I do something wrong here? Is there just a time limit on monsters? What is it? How much abuse can these things take? I don't see any life bars, but I hit that ♥♥♥♥♥ with like... 100 hits or so during the numerous fights overall, many of them being fully charged. I recall parts of it broke off, and I believe at some point it was limping, but how ♥♥♥♥♥♥♥ hardy at these things?

I accidentally used an item whilst fumbling through menus that made my character sharpen their weapon. I saw the stone or whatever had infinite uses. I don't believe the game has tutorialised this yet, but I recall when reading about monster hunter years ago, sharpening weapons was a big deal? Is it still a big deal in this game? Does the game tutorialize this later?

I also accidentally made some burnt meat. How do I avoid ♥♥♥♥♥♥♥ it up in the future? Is this function important? I saw it refilled my stamina or whatever, but I honestly have no idea how stamina even works, beyond the fact that sprinting and dodging delete it. It seemed shorter at some points, and longer at others. No idea what's up with that.

What stuff can basically be totally ignored so I can just get back to hitting monsters with a sword?

Yes, it's a ♥♥♥♥♥♥♥♥ of questions and a lot of text. Yes, I am an idiot. I want to fix that.

Any advice regarding these points is appreciated. Thank you!
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Showing 1-15 of 15 comments
Schädel & Krone Dec 21, 2019 @ 4:05pm 
wow..äh..ok....
-Your inventory grows in time, quests
-use the defender weapons, till iceborne don#t waste time to farm mats
-use the weapon YOU want, 1 or 2 or 3...i like sword+shield, greatsword, gunlance, hunting horn and switchaxe...think greatsword is easy to learn - hard to handle ;) most of time Gunlance,S+S, Greatsword....use youtube guides
-don't care about your palico...he/she will survive
-eat! before you enter a quest, drink potions, collect mushrooms+flowers+.....
-do nonsens :) here is the right place for
-the behavior of monsters you have learn, read their screams+attacks...young padawan ;)
Last edited by Schädel & Krone; Dec 22, 2019 @ 6:51am
(Queen) Fooni Dec 21, 2019 @ 4:18pm 
Well too long to read, but let me summarize it up for you.
You have to read the tutorials on the screen whatever it says, But thats only the
basic introduction. If you are interested in learning more, looking up a youtube tutorial with voice commentary will help better trust me. And its always important to know every little details so you don't forget and come back back to it.
Since you're new, the Defender weapons that you saw are crafted and this will
apply to almost all of the weapons you see listed in the Blacksmith's forge equipment.
To get a better understanding of the "melee" weapons, you have to look at a youtube tutorial with voice commentary again. I did my mistake trying to learn this game by experiences, it didn't go well. For melee weapons, make sure you always repair it. You can do so by using Whetstone on the bottom right of your screen during missiones. The icon is like a gold sword with a stone, you'll see it. Always use that whenever your weapon icon on the Top Left is Red or Yellow.
So to increase inventory sizes...its limited for what you see there. In order to keep the items you picked up, When you go back to town/tradeyard, you go to a storage box and you put your items in there to keep them.
The next time you go on a mission you can basically go and do the same routine
leading to farming picking herbs, honey, berries, shrooms etc..
Storage Box are located next to a Quest Board around in town or your Headquarter.
Its optional to bring your cat with you if you just want to explore alone. However for
serious hunts and capture missions in general, i'm pretty sure your cat is useful
as a healer my dude. You can give it as a different role later on such as Taunting
the big monster and being their target so you can get away or surprise attack.

Next, Quests:
Those Research Commission guys with the black lady, they give you daily quest
basically and it is optional to do them to get daily rewards. They also give out
"Investigation" missions which are basically go hunt or capture monster and they
give you rewards whether its rare rewards or not depends on the quests.

Sometimes you stumble upon other Camps in missions that you are hunting a
monster in that specific map like the Ancient Forest. Your partner says to go back
and talk with the Research Commission guys and see if you guys can set up a
new camp elsewhere. The research commission people will list a quest about
requiring specific items and the needs to set up a new camp. And don't worry,
your old camp will still be there. You can have multiple camps to go to.
Do remember that the research commission people are the one with the black lady.
Easiest thing ever to remember.

Monsters:
Monsters will eventually leave the area if you don't enter battle with them constantly.
So always engage with them and don't let them run off. To do this you deal as much
damage possible even using your Slingshot shooting stones or pods that big monsters drops sometimes. L2 + R2. Sometimes they end up going to sleep,
thats kind of a signal where its telling You that you can capture it or use Barrels
for Explosion damages.

Capturing Big Monsters:
You need materials to craft traps. Pitfall Traps and Shock Traps.
I don't know the materials on top of my head, but these are craftable as well.
You need Tranqualizer Bombs with Traps in order to catch them.

Catching Insects and other small monsters:
You use your catching net. Used like a slingshot.



Last edited by (Queen) Fooni; Dec 21, 2019 @ 4:20pm
Suzaku Dec 21, 2019 @ 4:21pm 
  1. No, the Defender equipment was just recently added for the purpose of helping new players quickly get through the base game's content and prepare for Iceborne's release.
  2. Don't worry about weapons too much at this point. Especially with the Defender weapons being so much stronger than anything you could possibly make, just upgrade those as you can. If you don't use those, then simply keep whatever your weapon choice is upgraded as much as possible.
    Do optional missions as you please. They can unlock new equipment or upgrade the canteen and botanical garden.
    Bounties can offer nice extra rewards, mainly armor spheres for upgrading your armor. Always try to have all 6 slots taken up if possible.
    As you find camps out in the map, you'll unlock the ability to hand in resources to build them. ALWAYS unlock your camps. They offer faster ways to get around, and some camps are very close to the usual territories that some monsters roam.
  3. Always eat before going on a hunt (or eat at camp before heading out). Eating provides a stamina bonus, and fresh ingredients (which are randomized after every hunt) provide a health boost for each ingredient. Just take the Chef's Choice for now; that usually makes a meal with the most fresh ingredients.
    You mainly spend money on crafting and upgrading gear. You're currently in Low Rank, so you don't need to focus on making too much armor; just keep it upgraded so the defense it provides is decent. Once you hit High Rank, you'll quickly replace all of it. Focus on looking for armor skills that benefit you in some way; things like increased health, better dodging, increased crit chance, etc.. Mix whatever pieces you want because the skills are what matters most; not making entire sets.
  4. Mounting attacks (pretty much any attack made while jumping) deal mounting damage, and once you deal enough, you'll mount the monster and be prompted to stab it repeated until you finish it with a strong attack and knock the monster down for a few seconds of free damage. The only big thing you need to know about it is that when the monster is about to do something to try and shake you off, switch to a different body part. This allows you to keep attacking while it thrashes about instead of forcing you to hang on.
  5. Your Palico is unable to be killed, but you can craft some armor and weapons at the smithy. It's cheap, easy, and many hunters like to give it sleep or paralysis weapons so he can help with putting a status on the monster. As you work your way through the game, you can unlock new Palico gadgets in various ways, and they level up as they're used. Reaching levels 6 and 10 unlock the ability to give a manual command for your cat to use the gadget.
  6. You can beat any monster with any weapon, though it is ideal to be good with a couple so you have options. Some monsters are just plain easier to beat with certain weapons than others.
    Cutting monster tails is just something that gives you another thing to carve, so that means 1 more loot drop. I don't think the hammer has a cutting attack.
  7. You should look up Arekkz Gaming Youtube channel. He has weapon guides for every single weapon. You'll find uses for most attacks as you get better at using your weapon and understanding each monster. Trust me, you won't get far using just a couple of attacks. Having a deep understanding of your weapon is the difference between a 40-minute struggle and a 6-minute breeze of a fight.
  8. You can't increase your personal inventory, but your item chest can hold pretty much everything; up to 1000 pieces of equipment, and can hold as many bugs, herbs, ores, whatever you can find (up to 9999 I think). Set up item loadouts so you can quickly prepare yourself with the items you want, while everything else is instantly dumped into the box. I carry 10 mega potions, 3 flash pods, 10 dung pods, and 5 herbal medicines into every hunt. I bring Nulberries if I expect to fight something that might freeze me.
  9. Pick it all up. Every flower, mushroom, herb, ore, bone, and pile of dung are useful for crafting. Animal tracks give you research points, and as your understanding of a monster improves, it becomes easier and easier to track, until you eventually have them shown on the map the instant you land.
  10. Defender armor can last right up to end-game. It's heavily defense focused, so it's up to you how much you want to change it to something more offense focused. You should just stick with it for now, and then make your choice if you want to change it once you hit High Rank.
  11. As mentioned before, camps are scattered all over, so finding and unlocking them will help you get around easier and start closer to certain monsters.
  12. There's no benefit to leaving your cat behind. The option is there if you simply want to make sure the monster is always focusing on you. Some hunters prefer this since it means the monster is more in their control since they know they will always be the target.
  13. That's Anjanath. He's the first main hurdle for new players, and is a bit more durable than the first few monsters you fight. Quest-based monsters stick around, but others will leave after ~30 minutes if you can't kill them fast enough. You just weren't skilled/strong enough. Don't worry, you'll get there.
  14. I believe the game tells you to use your sharpening stone any time your weapon gets particularly blunt. Keep an eye on the color of the weapon in the top-left corner. If it becomes yellow or worse, sharpen it. Dull weapons deal less damage, and have a chance of deflecting, which ruins combos and gives the monster a second to get a free hit on you.
  15. Listen to the music as you cook the food. I don't remember when you're supposed to stop cooking (been so long since I used it), but if you cook it right, you get a well done steak that gives you full stamina. Stamina is increased by eating at the canteen/camp, eating that steak, eating a wiggly something (bug on a log, forgot the name). Your stamina cap can start to drop after you've been hunting for over 15 minutes. Some weapons use stamina a lot more in their attacks, so this is important to keep up for them.
  16. I wouldn't ignore any of it. There's a lot to learn, but you'll pick it all up bit by bit. Monster Hunter is a game you play and learn over hundreds of hours. You'll occasionally find threads of "I'm 500 hours in and just learned about X".
Good luck out there, hunter, and feel free to ask more questions or send a friend invite if you want to hunt together.
JPM岩 Dec 21, 2019 @ 4:23pm 
1. Defender is gear is great for learning the game. It has lots of skills (think passive perks) that help you stay alive. As you start learning how things work, you'd want to make better armor (this usually starts after you enter High Rank (youll be told when you hit this in game). The weapons are good to use as you can upgrade them as you progress through the story.

2. Take your time. Learn the game at a pace that makes you feel comfortable, the mains tory does a good job easing you into things. Learn the layout of Astera, your best friends are the Farm, the Smith, the Canteen, and the Melder. Everything else is more "oh thats neato".
You're confusing Quests with Deliveries/Investigations. Quests are the bread and butter of the game, you get these from the Handler (or the Hub Lass if youre in the multiplayer hub). These are timed, and are generally done to progress further in the main story, grind for monster parts, or unlock side activities.
Deliveries are obtained through who I call The Three Stooges, the black girl with an accent, the midget, and the nerd with glasses near the main gate of Astera. Deliveries are essentially side tasks you can passively do while playing the main game. For example, you may get the Delivery "Harvest 12 Plants", and while on a quest to hunt, let's say, Kulu Ya-Ku, the chicken you mentioned, you can harvest from plants to complete the task. There's also some deliveries that are tied to quests, like Capture 3 Deliver Ants, or Bringing monster parts to unlock special items.
Investigations, which are essentially just regular quests, can also be obtained from the 3 Stooges.

3. It's important to get into the habit of eating meals before each quest, as meals give you passive perks in quests, such as attack or defense boosts, and usually bonus skills, like Gatherer, which allows you to gather more from Harvest points. Also, the "furry" is the Meowscular Chef, a palico, which is a race of cat people that work for the Hunters.
Money, called Zenny, is spent on items from the General Store, food, and upgrades for weapons and armor. Past that, it's not used for much else.
Zenny shouldn't be confused with "Resource Points", a passive currency obtained from fighting monsters, breaking monster parts, and certain harvesting spots in the world. This can be used as an alternative to Zenny at the bar, and can be used with stores, like the Farms or the Melder.
Again, take your time and do what you think is the right thing to do when it comes to money, I personally horde it like the greedy hoe I am, and upgrade armor and weapons.

4. The term youre thinking of is "Mounting". Mounting is when enough damage is dealt, the player, when attacking the monster with an aerial attack, like jumping off a ledge and swinging your weapon, can mount the monster. This allows you to do a quick action minigame to topple the monster for free hits, and in some cases, break parts. Past that, the only other mechanics similar to this would be your slinger, which can be used to distract monsters, or drop boulders on top of monsters in the right locations.

5. The cat is essentially your hunting buddy. You can eventually unlock new items for him, and make him armor and weapons. The more you use him, the stronger he gets, and he can also unlock more perks for his tool, which is the "Healing Bug", which can give you a quick burst of health in a pinch.

6/7. Yes, all weapon types or viable. Charge attacks for Hammer and GS are the bread and butter, but rely on dedication. Certain combos can be done to assist with dodging during this attacks, but I personally dont use them enough to help you. Some Youtube tutorials can help you out.

8. Your personal inventory, ie, the items you take with you, always has the same amount of slots, so you cant make it bigger. Inventory management is key. Your item box, ie, your overall storage, has more space than you would ever need, and items and monster parts stack to 999 (before then making a new stack), and I dont think a single person has ever run out of box space legitamately. You also have a weapons/armor inventory in your box, which has a limit of 1000 items currently (this will be doubled in the 1.10 update coming in January). You can check your armor and weapons from this box.

9. It's good to gather items early on, but as you unlock things, like more items sold at the General Store, or more in depth Farms, youll be less dependent on gathering like that. Some items, like Nectars and certain berries, are also used only for Insect Glaives and Gunner-type weapons (Bowguns and Bows).

10. Defender Armor can last you until you hit High Rank. From there, Tobi-Kadachi or Odogaron Armor is a good armor set to grind to as they both have more beneficial skills than Defender/Guardian.
Armor is a much more complex thing. All armor has Defense, which reduces the damage you take from attack, the higher the defense, the less damage you can take (only a handful of moves ignore this). There is also Elemental Resistance. Certain attacks have elemental damage, such as the Jyutados' mud balls. Elemental Resistance can have you take more or less damage from elemental attacks. Using the mudballs as an example, this attack deals water damage. Using armor with positive resistance means less damage, and the opposite will occur if you are using armor with lower water resistance. Some monsters, it's better to use armor with different resistances.
Finally, armor has Skills. These skills are passive perks that can change properties of your hunter. For example, your Guardian Armor has a skill called "Health Boost", which gives you higher max HP. Armor skills vary from Armor Piece to Armor Pieces, for a Jagras Helmet and Jagras Chestplate would have different skills, even though they are from the same armor set, and can be mixed and matched to create extremely powerful armor sets.
Again, dont worry too much about this until late High Rank.

11. Camps are something you find in the world, which can act as short cuts to different parts of the map. For example, the climb to the top of the giant tree in the Forest is a pain, but you can unlock a hidden camp in the branches of it to act as a short cut. When you find a camp location, you unlock a Delivery for it, which would require monsters parts.

12. Your cat acts as a +1. He's there to help out, deal a bit of extra damage, and use his tools to help you out.

13. That part of the tutorial is scripted. It's more of a scare value, and in most quests, you'll have a max of 3 "deaths" (called Carts, or Carting), per quest. Good work on cutting the tail tho. Monster in normal quests, unless they aren't the target, usually don't leave the quest (unless they are scripted to do so). Monsters are very harder, and when you build better gear, you can kill em faster.

14. Whetstones are an item that restore sharpness. Sharpness is a mechanic for blademaster-class weapons that allows you to do more damage the higher your sharpness level is. The colored sword on your UI is your sharpness meter, and as you deal damage, your sharpness decreases. Higher sharpness also can mean less bouncing off of thick monster hides.
The sharpness colors go as follows, from weakest to strongest: Red, Orange, Yellow, Green, Blue, White. The Iceborne Expansion Pack also add Purple after white.

15. You will eventually unlock the Oven, where you can cook up to 10 Raw meat at a time into Rare and Well Done steaks. The BBQ Spit is all about timing, and the music is the key.

16. Honestly, it's hard to tell after 600 Hours and doing everything on what can and can't be ignored. For now, work on doing the main story, the rest will come naturally. :cozymhw:
DaBa Dec 21, 2019 @ 6:13pm 
People already answered your questions, so I'll just say welcome to Monster Hunter! We always like new players who want to learn the ropes and get better, especially if they seem to really like the game. Feel free to add me, I am messing around in the game until the end of the year, getting my save ready for Iceborne. I'll be more than happy to hop in and talk about the game/answer some questions. I can help you along the game, if you think the game is overwhelming at the beginning, you haven't seen nothing yet.
Last edited by DaBa; Dec 21, 2019 @ 6:14pm
Popcorn Dec 22, 2019 @ 4:09am 
Also don't hunt in expeditions, the monsters will definitely run away after 30 min, so either do optional or investigations
lexilogo Dec 22, 2019 @ 4:22am 
The questions have been answered thoroughly so I'll just offer some general beginner advice:

  • Don't sweat stuff too much, the game has a LOT of overwhelming stuff but the series knows it's a lot to take in and doesn't expect you to understand everything immediately. There are no "noob traps" that might set your playthrough back several hours if you fall into them.

  • You DO have the opportunity to run away when monsters like Anjanath engage. Monsters are generally reluctant to leave the "zone" they're currently in and will only seriously chase you if they're enraged (and even then, will only chase as long as the rage lasts) so you can just run. In addition, you are actually safer with your weapon sheathed, thanks to superman diving and faster movement.

  • Speaking of, the "superman dive" is an important evasion tool for people to learn that's pretty useful and becomes relatively important for later fights. When you're sprinting away from a monster and look like you're panicking, trying to roll away from the monster while holding sprint will cause your hunter to superman dive. Diving has a massive amount of i-frames so you can use it to safely dodge big attacks if you think one's coming.

  • Experiment with craftable items, as many of them are pretty useful. You can capture monsters alive to end hunts early (and for slightly more materials), you can increase your stats for the hunt you're on, you can blind monsters with flash pods or get them to screw off with dung pods, you can use smoke bombs to go into hiding, get different healing items, and so on. You don't HAVE to experiment with any of this but it's pretty handy if you dip your toes into some of it and try to reveal every item on your crafting list.
Magpie Dec 22, 2019 @ 4:41am 
Just do stuff, you won't make mistakes It's all a learning experience. There's a lot of stuff that's helpful but also very optional. Just keep playing and everything will fall into place. Follow what the game is asking you to do and you'll quickly get your head wrapped around everything. Don't ruin the game by playing it someone else's way.
Mr Geek Dec 22, 2019 @ 6:08am 
I too have waited to pull the trigger on MH mainly due to my dislike of boss heavy games and MH seems to be nothing but boss fights. So my questions are based on general structure and flow of the MH game play.

Is the game pretty much back to back boss type fights, where each is very powerful, one hit dead events, requiring learning the patterns and weaknesses by dying many times before success (for some like me)...basically the typical boss fight encounters?

Also what else is there to do? My impression is you use a camp as your staging area to upgrade and prepare. I assume you acquire resources for crafting somehow and I would prefer that this process is an enjoyable activity combined with exploration, where you explore (very important to me) the game world and discover new resources or equipment, etc.

I guess my worry is the game is simply nothing but boss type encounters with no other combat or exploration/discovery based game play.

OH, lastly, I dislike forced multiplayer in order to proceed in games. I love taking the time to be able to solo well. Is it possible to solo the game if you take your time to develop your build?.

Thanks for your time, this looked to be a good thread to ask about this, lots of very knowledgeable MH players with some great information for the OP..
Last edited by Mr Geek; Dec 22, 2019 @ 6:11am
AfLIcTeD Dec 22, 2019 @ 6:16am 
If you don't like boss type encounters then you will not like this. I would say 90% of the game is fighting huge monsters that want to tear you limb from limb. You need to learn their moveset, avoid their attacks and attack yourself when you have an opening.
Mr Geek Dec 22, 2019 @ 6:27am 
Originally posted by AfLIcTeD:
If you don't like boss type encounters then you will not like this. I would say 90% of the game is fighting huge monsters that want to tear you limb from limb. You need to learn their moveset, avoid their attacks and attack yourself when you have an opening.
Awesome, thanks! I don't hate bosses but I prefer when they are part of a game similar to how AC Odyssey uses them, as memorable events/battles within a larger game/world. Appreciate your time!
JPM岩 Dec 22, 2019 @ 7:44am 
Originally posted by Mr Geek:
I too have waited to pull the trigger on MH mainly due to my dislike of boss heavy games and MH seems to be nothing but boss fights. So my questions are based on general structure and flow of the MH game play.

Is the game pretty much back to back boss type fights, where each is very powerful, one hit dead events, requiring learning the patterns and weaknesses by dying many times before success (for some like me)...basically the typical boss fight encounters?

Also what else is there to do? My impression is you use a camp as your staging area to upgrade and prepare. I assume you acquire resources for crafting somehow and I would prefer that this process is an enjoyable activity combined with exploration, where you explore (very important to me) the game world and discover new resources or equipment, etc.

I guess my worry is the game is simply nothing but boss type encounters with no other combat or exploration/discovery based game play.

OH, lastly, I dislike forced multiplayer in order to proceed in games. I love taking the time to be able to solo well. Is it possible to solo the game if you take your time to develop your build?.

Thanks for your time, this looked to be a good thread to ask about this, lots of very knowledgeable MH players with some great information for the OP..
1: Essentially, yes, but it's more like hunting a REALLY big aligator for it's hide; the game has ecosystems to it, so the big iguana you encounter at the start of the game is later seen as nothing more than food for a bigger monster

2: It's mostly hunting, but there are a few side activities that are essentially "go do this task with that person", the big thing that comes to mind is the palico side quest, where you meet the local peoples of the New World

3: Multiplayer is not forced except for 3 end game monsters, all of which you can still (try) to solo
Neonetik Dec 23, 2019 @ 4:13am 
I'm not sure what to say, other than thank you everyone for the overwhelmingly great information to help me with this overwhelming game. You've all been an enormous help. Thank you!
Lost Question Dec 23, 2019 @ 6:49am 
since you are just starting:

- try each weapon at least twice (once in the test area while looking at the weapon controls and once on a hunt) just to see if you like how the weapon feels (there are no wrong weapon)

- get your blue box stuff (the box stuff is generally the cheap stuff but it will help you cut costs and when playing multi remember to only take one set of stuff)

- superman dives (running away from the monster + dodge) are your friend the superman dive is one long I frame and while a well timed dodge can get you through many attacks a well timed superman can see you through a roll attack

- sometimes its better to stay down (when a monster knocks you down on your face you are invunerable until you start to get up)

- monsters do not get I frames (if you can hit the monster you can damage it, i don't know how many times i have seen people leave a rath alone when it starts its low flying when they could be wailing on its tail or shooting it with slinger stuff)

- monsters have tells some are more obvious then others (one of the oldest is rath's will scratch the ground before doing their infamous flip attack, one specifically for mhw is nirge will roar in a specific way once his spikes have fully grown before it divebombs)

- always bring potions and mega potions (you will build a personal load-out of stuff that is generally the same as everyone else's but never forget to keep potions stocked and topped up also when you can get the armor charm, power charm, armor talon, and power talon as they passively boost your defence and attack while in your pouch)

- don't be afraid of launching a SoS (there are people that will help)

- elements can be meaningful (in low rank having -20 in the element the monster you are hunting is not that bad in high rank taking a hit with that you have -20 to is usually a kitty cart ride, while having a weapon that might have lower raw damage but better elemental damage can be better)

- break every part you can (not only for the rewards but cutting a tail makes tail attacks have less reach)

- killing is easier but catching is more rewarding (if a monster is limping you can catch it using a pitfall/shock trap and 2 tranqs catching can give more reward materials, well unless the monster is a elder dragon but since you are new dont worry about it just yet)

- you will meet a wall (either you are under geared or something don't worry)

- don't fear the side quests (setting up new camps, getting palico gear, and doing ingredient quests help)

- eat, then hunt (not that important in low rank but almost manditory in high rank)

- have fun (sure don't get carted for a laugh, but enjoy the hunt)
lexilogo Dec 23, 2019 @ 7:31am 
Originally posted by Mr Geek:
Is the game pretty much back to back boss type fights, where each is very powerful, one hit dead events, requiring learning the patterns and weaknesses by dying many times before success (for some like me)...basically the typical boss fight encounters?

The game is primarily boss fights but it's worth noting that because the entire game is boss fights, it's different to a lot of others.

Most games have some other form of "normal" gameplay, with bossfights being the occasional time where the difficulty spikes, MH is not like that. MH has a range of fights from ones designed to essentially be tutorials to ones meant to challenge you in new ways.

Also worth noting that one-shotting is uncommon outside of the extreme, extreme end of the game's difficulty.

Originally posted by Mr Geek:
Also what else is there to do? My impression is you use a camp as your staging area to upgrade and prepare. I assume you acquire resources for crafting somehow and I would prefer that this process is an enjoyable activity combined with exploration, where you explore (very important to me) the game world and discover new resources or equipment, etc.

There's plenty else to do, relaxing exploration is actually something I do a fair bit in this game. There's mining, fishing, gathering, catching small critters, ecetera that's not crazily complicated but is a nice way to unwind between hunts.

It's very much a downtime activity, not something that takes up most playtime, though.

Originally posted by Mr Geek:
OH, lastly, I dislike forced multiplayer in order to proceed in games. I love taking the time to be able to solo well. Is it possible to solo the game if you take your time to develop your build?.

Certain extreme endgame encounters have a "soft" forced MP where the bosses are not at all designed for single player and beating them solo is massively unreasonable, but the entire campaign and vast majority of the postgame are designed to be 100% soloable.

It's also worth noting that the upcoming Iceborne expansion seems to have reduced this factor even further. There is a new MP-focused endgame encounter, but from what I've heard it's more like "this fight will take a lot longer to solo" than "if you don't have the greatest DPS concievable it's physically impossible to beat this solo".
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Date Posted: Dec 21, 2019 @ 3:44pm
Posts: 15