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no, people wont complain if we are talking about a game that looks like you need some good hardware like crysis 1 did. when your game performances like a few selective below average ports..yes they do.
The hubris it takes to be able to say "Monster Hunter World" doesn't look like a game that requires decent hardware.
its console quality graphics. almost every other pc game has much higher graphics quality over their console counterpart.
It might come as a shock to you but there are other taxing things too than graphics.
You just hope that 'bad' graphics automatically mean your ancient PC is able to run things. It's not.
Is your point that MHW has so bad graphics that your PC should be good enough to run it? Does MHW look bad?
You just can't compare games like that. You just can't. It does not work like that.
"It might come as a shock to you but there are other taxing things too than graphics."
this excuse has never panned out/never
No man sky uses this Excuse...Next happen
GTA 4 use this...GTA 5 happen
some major major Console fanboys (they have to be) tried to use this for Batman when it was release...didnt pan out.
mafia 3 uses this...we can use GTA5 to call BS on this
dishonored 2 use this...their own DLC with engine improve disprove this.
that excuse has never panned out ever.
"You just hope that 'bad' graphics automatically mean your ancient PC is able to run things. It's not."
the only "Bad" graphics games that are not amazing performances are games that are known to be bad ports. every other game that has bad graphics or you turn the graphics down to look bad...runs great. so MH is not the norm. Mafia 3 also does not look much better from their console counterpart...its a known bad port. MH has more incommon with bad ports than with good/great ports.
"Is your point that MHW has so bad graphics that your PC should be good enough to run it? Does MHW look bad?"
no, my point is that its a below average port...by the words of the devs...they took 6 months for the pc version. you think Devs that have not done a pc port before (they own words) can do an amazing job in 6 months? no...not even season pc developers can do that.
"You just can't compare games like that. You just can't. It does not work like that."
i am really tire people using this in every bad port...just stop. you guys are acting like MH is doing something that no other game has done ever...its been on a DS...it just being done with better graphics/animations. no man sky is one game where i would go "...they are doing a game about a galaxy" and of course...that didnt pan out as well.
Your "crusade" against this game is completely pointless and a waste of your limited time in this world. I would know that if I look back on something like this ♥♥♥♥♥♥♥ crusade, I would remark how stupid I was to argue about optimization on a GAME!!!
Let's be real people, Brother08's agenda is completely childish and a waste of time in our lives trying to argue with this ♥♥♥♥♥♥♥ troll.
An engine being able to be scaled down as low as being able to be run on a platform that has worse hardware than most smart phones doesn't mean that said engine cannot be demanding when scaled up for better hardware. That logic doesn't pan out and it also betrays the fact that MT Framework isn't just a game engine, it's a platform in which Capcom (or devs using MT Framework) can intertwine it with Physics Engines (e.g. Havok), Foliage Engines (e.g. Speed Tree), Motion Engines (e.g. Euphoria), Audio Engines (e.g. FMOD), AI Engines (e.g. xaitment) and more. MT Framework is not the only engine running in the background, often times games are a collection of Engines and other systems programmed to run alongside of or through the framework engine, in this case, MT Framework, Capcom's own in-house engine.
Your argument that "Because Monster Hunter can run on something as crappy as the Nintendo 3DS it shouldn't have any problems running on better hardware" simply doesn't hold water given that the games have been on unified hardware that are leagues above Nintendo and Sony's handheld gaming devices and as such, shouldn't be running into the same problems that were discussed on page one in reference to the abysmal performance of the base PS4 and Xbox One versions., per your argument. This is simply false.
You really have no idea what you're talking about. You're trying to make an Apples vs Apples comparison with Coconuts and Bananas and every time you're called out on your nonsense, you just flail about like a child who just cannot accept that the reality of the situation is completely and utterly different from how you wish us to perceive it.
when did i say this? one of the "Excuses" is that..no one does this kind of game before...not only has it been done (its not the first MH) it was done on the DS...its just being done on a larger scale. again...5 npc monster is no different to 30 to 50 npcs on gta. i was slapping the excuse that its never been done before.
what you just wrote is not the first time i have seen these excuses been used
every bad port of the games has people that will defend it with the same excuses...how much you want to bet that the next MH game will look better and run better on the same hardware?
what excuse you gonna use than?
from GTA4, dishonored, mafia, dark souls 1, batman, and to what game you remember being a bad port...i have seen this excuse used again...and again.
pugb,
no one is doing 100 men gameplay, you cant compare this to that, servers things, engine excuses, this, that, and some more BS.
.....fortnite happen. I have yet seen these excuses pan out.
Not really an excuse but you seem to know better.
So your argument is that MHW devs can't possibly make a good port in 6 months? Jesus, do you think that they took only 6 months for PC? Didn't they knew they were going to release it on PC from the start?
They took 6 months to finalize, optimize if you will, things, not to port whole game.
It's not a bad port from what I've seen. You seem to think that it's a bad port because they took only 6 months and your toaster is not able to run it. Where's the logic in that?
Sure it has been on DS, that has nothing to do with this.
You seem to live in some sort of illusion that only 'amazing' things to you is worth of damn. You do not define what performance is. Nor do you define wether or not port is bad just because 'other games look better' or what ever. No port is bad just because some vocal minority can not run it 400fps on their laptops.
I don't think he ever mentioned how a number of people can affect optimization in any way. What is something to note is that all the games you listed are old titles that are unoptimized EVEN on a good computer. Pubg was a mess due to the loading textures deal, not the framerate. And Fortnite is on an artstyle that can get away with simple graphics without looking old.
And please, give us your own legitimate examples of your oh so knowledgable account on optimization, not from an old game, mind you. I don't care about videos, I care about YOUR knowledge.
I am not. I do however I have worked on and created modifications for games like Fallout and S.T.A.L.K.E.R.
They took 6 months to finalize, optimize if you will, things, not to port whole game."
it was not until they release the console version that they swifted Full focus on the pc version of the game. source...Devs. to answer the port question? no...6 months to 8 months is too short for any optimiza period for even the consoles.
"You seem to think that it's a bad port "
i in fact see it as below average with some drivers/day one patch it could be an average port. for a team that has openaly said this is their first time working on a pc version with the time they did it...is in fact a very good showing....just look at Dark Souls 1 first showing...it could have been worst. just because its your first time does not mean you get an A plus.
"Sure it has been on DS, that has nothing to do with this."
it does because one of the excuses is that...there is no game like this ever. i do not want to hear that at all.
"No port is bad just because some vocal minority can not run it 400fps on their laptops."
yea, Dishonored 2 fanboys also use these excuses...care to explain why said game improve by launch? care to explain why the DLC standalone performances much better? because by the Devs words...they made engine improvements but if that is not true than what was? according to the defenders its an amazing port, you cant compare games, and everything else used in the book. at least that game high setting was in fact better than the consoles version.
nope...but its what pugb fanboys used for their game.
"Pubg was a mess due to the loading textures deal, not the framerate"
both...just jump into the forums right now and see what people are having issues with.
"Fortnite is on an artstyle that can get away with simple graphics without looking old"
fortnite was a 30 fps game at launch on consoles.
today it runs at 4k (some scaling to around 1800 and up), looks better, and at 60 fps.
so comparing fortnite.....to fortnite. yes...the small complains they got at release was also meet with the same "its different" excuses..again not panning out once more. also there is a nice hour long video of the team explaining alot of the optimize they done for said game like why they did it, how they did it, the issues it presented, and more. very good video to watch.