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for tempered elders and AT elders I think the trick is for the group to have at least a little Wide-Range so that when an elder knocks you down someone can heal you a bit so you don't get finished off. For AT Vaal it's also important that the team is constantly getting at least a bit of health.
Maybe you should try a built with wide range, quick sheath, and speed eating so that you can quickly health yourself and the team. Keep the iron side stuff so you can block. That way even if YOU can't find an opening, you can be supporting someone else. Don't worry about demon pills they last like 20 seconds. Also the mega-buffs are barely better than the normal ones. Just take a demondrug and armorskin drug and during the fight occasionally munch an adamant seed for the team. The AT elders don't stagger much anyways; you're always gonna be frustrated if you're trying to trade damage with them.
If you're trying to be the heavy damage dealing hero of the team then I can't really offer advice other than "keep trying until you get better"
What I want to be able to do is create openings too.
And just to make sure, you're carrying armor and power charms/talons, right? The extra defense those provide isn't insignificant, I don't remember getting one shot much at all when I first started doing tempered Elders.
That is a valid point. I did put the armor and power talons away but maybe I should bring them back. Also these mega super damaging missions I noticed have 5 lives. Maybe I should look for a different tempered investigation to start off with.
Unlocking Augmentations will help a fair bit as Augmenting armor will help you pump up those Defense values, and you can use standard buff items like the seeds/drugs to increase armor a little more. (and as tsh792 said, don't bother with Pills. They CAN be useful but they only last 20 seconds)
To clarify, you do NOT need to beat Tempered Elders to unlock Augmentation, T2 monsters can drop weapon streamstones too. In addition, to even unlock Tempered Elders you need to kill Tempered Kirin, so you've proven yourself capable of killing at least one Tempered Elder already.
Also, if you're already investing many skills into survivability and utility, two good ones to shoot for are:
-Divine Blessing
-Speed Eating
Either or both of those will help more than an Ironside Charm will. Also, you could collect Whetfish Fins to use as an alternative to Speed Sharpening if you want to be really extreme in prepping.
However even with better armour the fact does remain that with Tempered Elders, you will be two-shot by a majority of their attacks and that's the way it's supposed to be. You need to be good enough at Elder fights that you don't get hit enough that this is too much of an issue.
The solution is not stunlocking the monster to death, the solution is just getting to grips sufficiently with the moveset. Vaal hits like a truck for example but a practiced player can go the whole fight without getting injured by anything more than his mist due to how sluggish Vaal generally is. You don't need to be quite on THAT level but you need to be able to avoid getting wumbo comboed more than twice in the same hunt.
Definitely bring the Talons and Charms with you as they're additional free stats. Some people argue the Armor ones are not worth the inventory slots but it's not that big a deal.
The whole lives thing is unrelated to quest damage modifiers and is just random, and it's worth noting that the damage modifiers will affect the damage you're taking by I think 30% in the absolute most extreme scenarios. Feel free to experiment with a few different investigations though.
Currently using Dantes sword because It has a massive blue sharpness and lasts a while even with normal blocking.
These 4 items should be in your inventory for your entire MH carreer!
If you're going all out on a monster, might i suggest using:
Mega Armorskin (lasts until you cart)
Mega Demondrug (lasts until you cart)
Might Seed (lasts 3 mins)
Adamant Seed (last 3 mins)
Demon Powder (lasts 3 mins)
Also, try to gem for
Health Boost +3 (adds 50 health, stacks with canteen buffs/max potions to make your health 200)
Divine protection +3 (50% chance to block 50% of any incoming damage)
Hope something here helps you in your hunt. Good luck hunter.