Monster Hunter: World

Monster Hunter: World

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Roland Aug 12, 2018 @ 9:15am
PSA: Your performance issues are kinda your fault. Run the game at 30fps.
Almost every one I've seen have issues, are trying to run the game at 60fps.
This perplexes me because surely they read the system requirements to see if their hardware could run it, right? Cuz right there in em, for both minimum requirements and recommended system requirements it says that for 1080p @ 30fps.

The 60 fps and No limit options are really meant for future hardware, as it's clear they plan to keep this game going for some time. With current hardware, even Capcom says, you should run the game at 30fps. I'm running on hardware below minimum requirements and have almost no issue maintaining 30 fps. (more on this to come)

Now that that's been calrified let's talk about an underappreciated setting option: Variable.
I notice a lot of Reddit recommendations saying not to use this option. Here's the thing:
After doing some research I found that it only functions if you have a frame rate cap set. This implies it's going to be working a lot harder if you aren't reaching your cap, causing you to lose frames, but if you are reaching your cap, then it's just going to make everything prettier. It's also worth noting you should prioritize resolution when using this setting, as there seems to be a bug with the prioritize framerate variable option.

I also personally saw a pretty significant increase when disabling Z-prepass, but again I have older hardware. From my understanding of the option, it should give a performance boost if enabled on newer vid cards. Feedback on experiences disabling this is very welcome.

Now speaking of my hardware, it's as follows:
AMD FX-4350 (4.2GHz Quad Core)
16GB RAM
GTX 760 (398.36 drivers)
1600x900 monitor cloned to a 1080p TV

Remember earlier when I said I have almost no issue maintaining 30fps? That 'almost' was because as you can see, my processor is 2 cores short, so I do see dips in my fps during combat with big monsters in areas that aren't enclosed.
I run the game @ 720p, since because of my setup 1080p is pointless. With everything that can be set to variable set to it, volumetrics off, and reeasonable accomodations for my vid card (texture size set to 512 and the like), this game runs mostly smooth and looks pretty as hell. And yes, I do have foilage sway on and Shadows at high.

I'm no expert on architecture or how the code handles the graphics pipelines and cpu calculations, but i have a long background in computer repair and have done a ton of testing and research so I could make sure I'm able to play this on such dated hardware. These are my observations, and they indicate that the majority of people would get a smoother and prettier experience running the game at 30fps, as it was intended to be played.

In closing, if I'm misunderstanding any of these settings or anything, please educate me. And if anyone wants to add to this or provide feedback on that Z-prepass thing, I welcome it.
:doubleedge:

TL;DR: Set your frame cap to 30fps and use Variable setting options for a smoother, prettier game.
UPDATE:
If you think 30 frames per second is unacceptable, why did you buy a game that recommended you play at 30fps? That fault still sits on you.

UPDATE 2:
For those of you with high-end rigs and an inability to extrapolate information:
If you want 60 fps and a minimal loss in fidelity you're gonna have to turn some settings down to variable.
If you want to max the graphics out at all costs, you have to accept 30 fps.
Last edited by Roland; Aug 13, 2018 @ 8:58am
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Showing 1-15 of 215 comments
withyouforyou Aug 12, 2018 @ 9:18am 
"smooth" and "30 fps" shouldn't be in the same sentence, but I agree. If their hardware can't run 60 FPS, either turn ♥♥♥♥ down/off, buy better ♥♥♥♥, or stfu.
SubTonic Aug 12, 2018 @ 9:19am 
I'd happily run at 30 locked *if* 30 didn't look horrid on PC monitors. Looks fine on my TV while playing console, but the difference of framerate and framepacing creates an extremely choppy look. I've heard of tools like Rivatuner that can help with that, but I'm admittedly too lazy to bother with all that. If my game consistently drops to the 30s a lot, I'll consider it. But if it maintains 45-60 in most cases (and so far it is) then I'll just deal with the drops.
Last edited by SubTonic; Aug 12, 2018 @ 9:19am
azotamu Aug 12, 2018 @ 9:19am 
Is the constant disconnects also a fault of my hardware?
/s
Ps. Getting 60 fps just fine. It's just annoying when i get disconnected midgame with other people.
Last edited by azotamu; Aug 12, 2018 @ 9:19am
Roland Aug 12, 2018 @ 9:20am 
Originally posted by azotamu momochi:
Is the constant disconnects also a fault of my hardware?
/s
No, this is a completely normal thing to happen for a newly launched PC game that hasn't had a single patch yet.
Last edited by Roland; Aug 12, 2018 @ 9:20am
Idontcareanyway Aug 12, 2018 @ 9:23am 
Originally posted by Roland:
Originally posted by azotamu momochi:
Is the constant disconnects also a fault of my hardware?
/s
No, this is a completely normal thing to happen for a newly launched PC game that hasn't had a single patch yet.

Nothing is "normal" about that. Every time it happens its as shi.tty as before and will be. Don't normalize someones incompetence you moron. Also - my specs are not that high, yet my game runs at stable 60fps, but there are people with beast machines that have issues so your thread is pointless and ignorant. Its a bad port and they should feel bad about realeasing it in such state. Also - 30fps is unaccteptable for pc gaming. It's choppy. It may work on TVs thanks to motion blur, but on PC its horrible.
Last edited by Idontcareanyway; Aug 12, 2018 @ 9:24am
Freyar Aug 12, 2018 @ 9:24am 
I can still fault Capcom for using an old engine and targetting 30 FPS to begin with. No, 30 FPS isn't acceptable and hasn't for a long while save for indie 2D games.
Roland Aug 12, 2018 @ 9:25am 
Originally posted by SubTonic:
I'd happily run at 30 locked *if* 30 didn't look horrid on PC monitors. Looks fine on my TV while playing console, but the difference of framerate and framepacing creates an extremely choppy look. I've heard of tools like Rivatuner that can help with that, but I'm admittedly too lazy to bother with all that. If my game consistently drops to the 30s a lot, I'll consider it. But if it maintains 45-60 in most cases (and so far it is) then I'll just deal with the drops.
Yea, as mentioned, I do play on a TV mostly. I only have a monitor hooked up anymore for BIOS settings and safe mode, and because I have a switch that swaps between my bedroom and living room TVs, I can't set either as the primary display or it makes a mess of things when I swap.
If it is an option for you, I do recommend trying it on a TV @ 30fps. You might not want to go back...
Skiptro Aug 12, 2018 @ 9:26am 
scalibilty on pc is important or people will moan, there is no use to make a game for 'future hardware' you can always update the game, a game needs to run now when people buy it or they will moan. It needs to look okay at low and give decent performance on patatoes and look amazing on ultra for guys with super rigs. This is just what people expect on pc, if you can't deliver that you are in trouble, even on console the game can't maintain 30fps and on + and x systems it can't maintain 60 even dipping down to 30. So did they build the game for 'future consoles' also?

They told us they will take the extra 8 months to iron out things, we expected a superior version to the console because of this, but we got less content, worse textures and missing settings. I haven't downvoted this game personally but i am not surprised. I am having fun for what it is even if it runs like crap and looks like crap on my system, but other people are not that forgiving and that's okay, they are entitled to their opinions. You nazis who try to tell people what their opinions should be and how they should review games that they paid for with their own money is the problem.
Last edited by Skiptro; Aug 12, 2018 @ 9:29am
Snooze Aug 12, 2018 @ 9:29am 
2 big Black band on my screen is my fault ?
RotGoblin Aug 12, 2018 @ 9:31am 
Bump for good post.
Mayonnaise Eater Aug 12, 2018 @ 9:31am 
LMAO ♥♥♥♥ OFF
Heart <3 Aug 12, 2018 @ 9:36am 
please tell me how its one owns rig when only one single thing is causeing a fps drop and thats a thunder elemental weapon...more intense stuff happens and it stays strictly on 60 but whenever a thunder weapon comes out the frames drop thats not my rig...thats just the devs fault

Originally posted by Roland:
Almost every one I've seen have issues, are trying to run the game at 60fps.
This perplexes me because surely they read the system requirements to see if their hardware could run it, right? Cuz right there in em, for both minimum requirements and recommended system requirements it says that for 1080p @ 30fps.

The 60 fps and No limit options are really meant for future hardware, as it's clear they plan to keep this game going for some time. With current hardware, even Capcom says, you should run the game at 30fps. I'm running on hardware below minimum requirements and have almost no issue maintaining 30 fps. (more on this to come)

Now that that's been calrified let's talk about an underappreciated setting option: Variable.
I notice a lot of Reddit recommendations saying not to use this option. Here's the thing:
After doing some research I found that it only functions if you have a frame rate cap set. This implies it's going to be working a lot harder if you aren't reaching your cap, causing you to lose frames, but if you are reaching your cap, then it's just going to make everything prettier. It's also worth noting you should prioritize resolution when using this setting, as there seems to be a bug with the prioritize framerate variable option.

I also personally saw a pretty significant increase when disabling Z-prepass, but again I have older hardware. From my understanding of the option, it should give a performance boost if enabled on newer vid cards. Feedback on experiences disabling this is very welcome.

Now speaking of my hardware, it's as follows:
AMD FX-4350 (4.2GHz Quad Core)
16GB RAM
GTX 760 (398.36 drivers)
1600x900 monitor cloned to a 1080p TV

Remember earlier when I said I have almost no issue maintaining 30fps? That 'almost' was because as you can see, my processor is 2 cores short, so I do see dips in my fps during combat with big monsters in areas that aren't enclosed.
I run the game @ 720p, since because of my setup 1080p is pointless. With everything that can be set to variable set to it, volumetrics off, and reeasonable accomodations for my vid card (texture size set to 512 and the like), this game runs mostly smooth and looks pretty as hell. And yes, I do have foilage sway on and Shadows at high.

I'm no expert on architecture or how the code handles the graphics pipelines and cpu calculations, but i have a long background in computer repair and have done a ton of testing and research so I could make sure I'm able to play this on such dated hardware. These are my observations, and they indicate that the majority of people would get a smoother and prettier experience running the game at 30fps, as it was intended to be played.

In closing, if I'm misunderstanding any of these settings or anything, please educate me. And if anyone wants to add to this or provide feedback on that Z-prepass thing, I welcome it.
:doubleedge:

TL;DR: Set your frame cap to 30fps and use Variable setting options for a smoother, prettier game.
Roland Aug 12, 2018 @ 9:37am 
Originally posted by Idontcareanyway:
Originally posted by Roland:
No, this is a completely normal thing to happen for a newly launched PC game that hasn't had a single patch yet.

Nothing is "normal" about that. Every time it happens its as shi.tty as before and will be. Don't normalize someones incompetence you moron. Also - my specs are not that high, yet my game runs at stable 60fps, but there are people with beast machines that have issues so your thread is pointless and ignorant. Its a bad port and they should feel bad about realeasing it in such state. Also - 30fps is unaccteptable for pc gaming. It's choppy. It may work on TVs thanks to motion blur, but on PC its horrible.
Go to Steam's discussion search function and type in "constantly disconnecting" and look at how many games have threads containing these words, right around their launch date. (as well as sometimes after an update) You'll find you have a very skewed perception of reality.

Originally posted by Freyar:
I can still fault Capcom for using an old engine and targetting 30 FPS to begin with. No, 30 FPS isn't acceptable and hasn't for a long while save for indie 2D games.
If 30 fps is absolutely unacceptable in your book, why did you buy a game that says it's recommnded to run at 30fps?
Thx4tehMammaries Aug 12, 2018 @ 9:37am 
Imagine being retarded enough to think that 30 fps is acceptable.
Idontcareanyway Aug 12, 2018 @ 9:38am 
Originally posted by Thx4tehMammaries:
Imagine being retarded enough to think that 30 fps is acceptable.

OP is a moron.He thinks that shi.tty port is players faults. Jesus. I hate what some people do to gaming industry thanks to their idiotic complacency with terrible practices.
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Date Posted: Aug 12, 2018 @ 9:15am
Posts: 215