Monster Hunter: World

Monster Hunter: World

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EuerDickerFreund 2018 年 8 月 9 日 上午 2:00
WTF? Its 2018 and still no 21:9, no HD-Textures, no OFF-Mode for Depth of Field and Motion Blur?
WTF? Its 2018 and still no 21:9, no HD-Textures, no OFF-Mode for Depth of Field and Motion Blur? :steamfacepalm:

"Common guys - DELIVER a decent PC-Port for 2018 !!!" <3
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正在显示第 136 - 150 条,共 157 条留言
Felice 2018 年 8 月 9 日 上午 7:13 
引用自 Robbie
WHy did you bother post this?
Hmm, last I checked, I didn't need to justify my comments with randoms before posting them.
最后由 Felice 编辑于; 2018 年 8 月 9 日 上午 7:15
HairryMotter 2018 年 8 月 9 日 上午 7:14 
Pls add 21:9 support !
SnowBlack&D7BBC 2018 年 8 月 9 日 上午 7:15 
引用自 Xsicht83
Pls add 21:9 support !
There is currently a way to display ultrawide resolution via config file.
Aemony 2018 年 8 月 9 日 上午 7:22 
引用自 Felice
In fact, given these similarities to the previous transition, I'm fairly certain 21:9 will eventually take over from 16:9. It'll take a while. Not 15-20 years this time, though... I hope.

You'll see it when television and movies starts to adopt it more widespreadly, which will further push TV manufacturers into focusing on 21:9 TVs, which will further push display panel manufacturers to target 21:9 panels, which, as you can probably expect, will eventually push computer monitor manufacturers to adopt it if it proves to be more cost-efficient compared to regular 16:9. Basically when the industry as a whole chooses to make 21:9 the new standard.

That's the reason why 16:9 overtook 16:10 on the computer market, after all.

As for similarities, I don't really see them. 16:10 went from first being introduced in computer monitors to the mass market in 2003 to be the most commonly used aspect ratio by 2008, some 5 years later. Similarly, 16:9 only needed 3 years (2008 -> 2011) before that aspect ratio became the most commonly used.

Meanwhile, over in 21:9 land, all that 5 years have resulted in is a tiny 1.2 % market share.

So to recap:
- In 5 years 16:10 went from being non-existent to being the most commonly used aspect ratio.
- In 3 years 16:9 overtook 16:10 as the most commonly used aspect ratio.
- In 5 years 21:9 have succeeded in getting a massive (heavily implied sarcasm) 1.2% market share. Great job! :gearthumbsup:

Going by the adoption rates, I predict that 21:9 will overtake 16:9 as the most common aspect ratio in... eh... 15-20 years? Maybe? The fact that 4K 16:9 is being pushed more heavily than 21:9 today would suggest that said estimate isn't really realistic right now.

So no, 21:9 isn't going to overtake 16:9 anytime soon unless it have an extremely focused push behind it in the industry, partially fueled by cost effectiveness. Aspect ratio transitions are mostly determined by the industry as a whole, and not really individual consumers in that regard.
Machkeznho 2018 年 8 月 9 日 上午 7:22 
引用自 don_joen
引用自 Xsicht83
Pls add 21:9 support !
There is currently a way to display ultrawide resolution via config file.
source last i saw there wasnt.
Bombzey 2018 年 8 月 9 日 上午 7:33 
I really hope that they have added 21.9 support for todays final release
K1K0 2018 年 8 月 9 日 上午 7:36 
引用自 Bombzey
I really hope that they have added 21.9 support for todays final release
They already answered that they didn't.

Thank you for contacting us at Capcom Support.

We pay due consideration to all feedback from customers regarding our games.

All comments received here at Technical Support are forwarded to the Development Team/Brand Manager, and the appropriate course of action is taken.

Currently Monster Hunter World does not support 21:9 or 32:9 resolutions. Whether that will change in the future remains to be determined.

We thank you for your interest regarding Monster Hunter World!

Best Regards,

Capcom Technical Support
feedback@capcom.com

最后由 K1K0 编辑于; 2018 年 8 月 9 日 上午 7:36
Machkeznho 2018 年 8 月 9 日 上午 7:37 
引用自 don_joen
引用自 Xsicht83
Pls add 21:9 support !
There is currently a way to display ultrawide resolution via config file.
While you can change the resolution in the ini file if your on 21:9 in any way shape or form you will have black bars on the sides its not true 21:9 support.
Felice 2018 年 8 月 9 日 上午 8:06 
引用自 Aemony
You'll see it when television and movies starts to adopt it more widespreadly,

TV, yes. Movies are already frequently 21:9, have been for decades. Most people don't realize that the move to 16:9 wasn't really the end of pan'n'scan. Most 16:9 movies on disc or stream are cropped.

which will further push TV manufacturers into focusing on 21:9 TVs, which will further push display panel manufacturers to target 21:9 panels,

See, I'm not sure that's going to be the major factor this time. It was last time, for sure, but people are moving away from consuming video on TV and towards computers and phones. So it's not quite so hard-coded in the laws of the industry like it used to be. You can make 21:9 content for the web and people will just assume it was produced letterboxed if they go full-screen in their browser on their 16:9 monitor. But if you have a 21:9 monitor, the stream will fill it beautifully.

I don't know if you noticed, but recently YouTube stopped pretending that all uploaded videos were 16:9. There's no more artificial letterboxing and pillarboxing outside of full-screen viewing. Even google realizes we're not constrained by physical bezels in the living room anymore.

eventually push computer monitor manufacturers to adopt it

There are actually quite a few doing it already. LG, Samsung, Benq, Asus, Acer all have 21:9 panels. I'm sure I'm forgetting some. They're not selling massively, so production numbers are low, but we all know how things go. Everyone's got the tooling set up for it already, though.

If, like, PewDiePie or some other massive-sub-count 'tuber suddenly starts going gaga over a 21:9 monitor, demand will blow up and they'll turn the dial to 11 on the production lines.

That's the reason why 16:9 overtook 16:10 on the computer market, after all.

Yes, absolutely, but again, this isn't quite the same as last time. TV was still king when 16:9 took the throne, and TV had just officially made the transition, so it was inevitable. Today, so many people have cut the cord. Me, I haven't watched TV in like 5 years. I watch stuff on netflix or prime, sure, but I haven't turned on the TV in years. For all I know, it doesn't even work anymore. :)

16:10 went from first being introduced in computer monitors to the mass market in 2003

Pretty sure I had a huge 16:10 monitor back in '99 or so. Got inspired by wossface over at id. 16:10 wasn't widely adopted until your time frame, but it's been around longer than that. Back when I got one, it was probably similar market-share to 21:9 today.

to be the most commonly used aspect ratio by 2008,

I question that statement. 16:10 had a brief time in the spotlight, but I don't remember that light being so bright that it was the most common aspect. Us early widescreen adopters had it, sure, but widescreen didn't really go mainstream until it was largely 16:9.

Similarly, 16:9 only needed 3 years (2008 -> 2011) before that aspect ratio became the most commonly used.

16:9 monitors and TVs were around a lot earlier than 2008. There were 16:9 displays before the turn of the millennium. Pretty sure I had a 16:9 rear-projection HDTV in '97 (I'm the early adopter type), and I was hardly alone. The same aspect was on a lot of early LCD panels too, especially cheaper widescreen laptops.

Not sure where you're plucking your dates from, but you're either choosing a bad source or you're misunderstanding what the milestone years represented.

Meanwhile, over in 21:9 land, all that 5 years have resulted in is a tiny 1.2 % market share.

I think you're confusing "introduction" and "initial mass-market interest". I would call this the tail end of the "introduction" for 21:9. Right now, it's a niche thing, as I said. The mass market is barely even aware of it. Initial mass-market interest may spark in the next year or so... just takes one popular social media celeb to be gung-ho for them, really.

So to recap:
- In 5 years 16:10 went from being non-existent to being the most commonly used aspect ratio.
- In 3 years 16:9 overtook 16:10 as the most commonly used aspect ratio.
- In 5 years 21:9 have succeeded in getting a massive (heavily implied sarcasm) 1.2% market share. Great job! :gearthumbsup:

See above. These numbers are bunk.

16:10 had about an 8-year run, I'd estimate, before it peaked and then declined as manufacturers decided they'd rather just make the one panel size and not two similar ones.

16:9 only became the most commonly used aspect on steam's survey a few years ago, as I recall. 2015? Maybe 2014. I forget. Tons of people using old monitors, 5:4 and 4:3 still.

21:9 has only been on offer for about five years, and useful ones that appeal to gamers for about three. The original offerings were smaller and suffered from the same issues 4K does, where HDMI didn't have enough bandwidth, so you need dual connections and a card that'll work with dual connections, or you're stuck with 30Hz. That was a guaranteed commercial fail at the time. That issue is no more, with 144Hz full-bit-depth monitors available from most vendors, albeit usually at a premium. 60Hz is actually getting cheap now if you're okay with 60fps. A friend just bought a bargain 60Hz one for somewhere north of US$100 and he's loving it. My Benq from two years back was about 5x the price. This is trending towards mass-market appeal.

Going by the adoption rates, I predict that 21:9 will overtake 16:9 as the most common aspect ratio in... eh... 15-20 years?

This is one of those cumulative addition vs. cumulative multiplication things. Usage this year was something like 40% higher than last year, and we're not in mass-market mode yet. If popularity is sparked, it'll go mainstream (at least for desktop computers) in maybe 5 years. It'll need a spark though. Otherwise, more like 8... even in slow mode, it'll hit a threshold and manufacturers will commit.

So no, 21:9 isn't going to overtake 16:9 anytime soon

I don't think I suggested that it would.

Aspect ratio transitions are mostly determined by the industry as a whole, and not really individual consumers in that regard.

Again, this seems to be refuting something I haven't suggested.

I just think 21:9 will prevail, given some time. The industry saw that it was able to move from 4:3 to 16:9, which was the first ever such move. This time they have the hindsight to see that it was do-able. The idea of working to one standard aspect for everything will definitely have an appeal, because even now the need to accommodate both 16:9 and 21:9 when making movies is a chore for them.

On top of that, the rapid yearly changeover of today's digital equipment that exists regardless of aspect ratio changes will make the transition less scary. 4:3 -> 16:9 meant a lot of old, but still-in-service, equipment was going to be made obsolete. Today, everything is obsolete next year anyway.

Wow, I wrote so much more than I intended to. Sorry if it's boring. :)
最后由 Felice 编辑于; 2018 年 8 月 9 日 上午 8:14
K1K0 2018 年 8 月 9 日 上午 8:17 
@Felice nice one.
The Architect 2018 年 8 月 9 日 上午 8:37 
引用自 Felice
引用自 Robbie
WHy did you bother post this?
Hmm, last I checked, I didn't need to justify my comments with randoms before posting them.
Fair enough, but you are no more than another random. And the fact that you didn't bother to read the rest tells how mature you are that got salty on first phrase without bothering to see the reason i said that.

I think you had enough comments in this thread as proof these people are clueless, i even provide proof that Ultrawide is rising in the actual Ultrawide Megathread, and that even a indie game that costs 4€ and had 4 reviews at the time had support for 21:9, the 22k Ultrawide Curator and coudl go on.

引用自 Fortrek
引用自 Fortrek
I wanna ask the ones that are complaining about our complain of no 21:9 support is like going to a restaurant and asking for a fried chicken and while you're eating you see someone complainning that they do not offer a fried fish. Do you go over there to yell the guy wanting to eat a fish??
No, just a question. Would like to hear your answer for this.
Do i need to take a photo of this on my AW3418DW? I want 21:9 support too, it's just what you said doesn't make sense at all.
DAOWAce 2018 年 8 月 9 日 上午 8:38 
Forced-on depth of field?

Kill me now.

Next thing you know they'll add chromatic aberration and vignette.


引用自 Felice
引用自 Aemony
You'll see it when television and movies starts to adopt it more widespreadly,

TV, yes. Movies are already frequently 21:9, have been for decades. Most people don't realize that the move to 16:9 wasn't really the end of pan'n'scan. Most 16:9 movies on disc or stream are cropped.
lol did someone seriously write that?

21:9 has been in use since the 1960's. It was called Cinemascope.

That sure did a lot to making consumer displays the same aspect ratio..

Only took until 2010 to start happening!
最后由 DAOWAce 编辑于; 2018 年 8 月 9 日 上午 8:41
DAOWAce 2018 年 8 月 9 日 上午 10:24 
Welp, the depth of field is absolutely atrocious.

It's extremely aggressive and low quality at that (looks like 2002 quality).

Add TAA in and the entire screen is just a blurry mess.

This needs to be able to be disabled, it's destroying the visuals of the game.
Marius 2018 年 8 月 9 日 上午 10:42 
引用自 DAOWAce
Welp, the depth of field is absolutely atrocious.

It's extremely aggressive and low quality at that (looks like 2002 quality).

Add TAA in and the entire screen is just a blurry mess.

This needs to be able to be disabled, it's destroying the visuals of the game.

You are right. ;) Blur, Dept and Taa. It's giving me a headache.
Noctuah真実 2018 年 8 月 9 日 上午 10:43 
Ultrawide Fix Works
Crashes Before The Main Menu .

How Sad . REFUND INBOUND .
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发帖日期: 2018 年 8 月 9 日 上午 2:00
回复数: 157