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Wasn't hard... just tedious. Probably won't be going back for seconds with him.
The fact that the fight is in two stages is frustrating because the first stage is so easy it's just a waste of time and then the second stage is painful with the quicksand. His moves are easy to avoid though but it just feels like a drag.
I felt the same with Xeno... just a bit boring.
Ruiner Nergigante on the other hand I really enjoyed. Nergi is such a great fight.
No need for wind resist imo. You need to learn her auras and when to flash her. Luna charges up 3 times. On the third? Gain distance, flash, and run. If with others for the love of everything warn your group before doing so. Hotkey/bind a message saying you're going to flash, or use the ping. Though tbh everyone should know her aura as well and should be keeping an eye out on where team members positions are/if they are running.
If for some reason you do get caught, superman dive asap after the first wind knockback, then once you get up immediately do it again. If you've eaten for a minimum of 20 fire resist (though if you can, slot/use Heat Guard) you'll survive her nova. As soon as you get up eat an astera jerky or a max potion.
First phase is also way too easy though it goes by pretty fast on repeat runs. I think though my only major problem with Shara in comparison to Xeno are those absolutely BS second/third phase falling boulders.
If Shara destroys them by its own attacks, which it can very easily do because it has an arena-covering beam and beams in a wide arc, the boulders are 100% wasted even if Shara is directly under them, it only counts if you Slinger Burst Shara into the boulders. Shara is also incredibly difficult to move into a position to actually set up the burst into the boulders, and Shara is inherently hard to lure around the arena because like Xeno you have no idea if it'll just spam beams at you from afar or approach. It's so incredibly frustrating.
Phase 2 is awful.
Constant wind beam attacks make attacking the head difficult and dangerous and good luck clutch clawing it to soften it. And you have to break it twice...good luck with that. Also, apparently due to its hp, it's quite easy to kill it before you break the head twice unless that is where you are focusing most attacks which is a problem for the reasons I just stated.
The quicksand, while countered with mirewalker, is annoying to have to deal with.
I have no idea how you are supposed to lure Shara over to the wall traps before they are destroyed. Standing far away to lure it will usually just lead to wind beam spam and not Shara actually walking closer, standing close to it will probably never get it anywhere near the wall.
Somehow you get knocked off it's tail if you're doing a clutch claw attack when it starts its wind beam attack even though the tail is not a hitbox then and should NOT knock you off of it.
Its ultimate wind bomb attack is pointless IMO. Yes it's nice for clearing the sand but how do you actually get hit by this thing? It's not even aimed at the hunters, just at the middle of the room and you have plenty of time to get away from it. The only annoying thing about it is Shara can combo into a wind beam that you may not see coming.
How do you win a successful mount on this thing? Aside from a wide range person scarfing down rations or steaks that is. I would honestly like to know.
Once you begin, look to your left for the small climbable rock cliff. Lead Shara over to it so Shara destroys it, underneath is some slinger ammo.
I solo'd him with DB wasn't all that bad
I struggled with soloing vaal hazak for longer than I did with him rofl
Though I don't think that's the norm?