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CMIIW
To answer your other question In every MH game since the first Grank or Master Rank in this game always gives every monster a crap ton of Hp. So yes the average time to kill/capture a monster does go up in iceborne.
Dont forget you can capture monsters when they are skulled which will shave time off. Using the clutch claw will makes hunts quicker cause you are able to do more damage and knock them into walls to do even more damage. Look for environmental traps like Landslides and Crystals in some of the areas which do a % amount of a monsters Hp in dmg
- dont chase meta. Use what feels right
- as a LS, you want max weakness exploit, as much critical eye as you can get away with, health boost 3, a level or two of focus doesn’t hurt, earplugs 5 is REALY nice to have
- in MR, the max lvl ore LS is very balanced, easy to get, and will carry you through the entire story
- quick sheath is a waste unless you’re running a pure lai build
- practice by joining SOS
True, I personally always felt they (G rank) have too much HP for the progression proper weapons (MHGU, MHW). Tho the fact that monsters move to different room every few minutes does help. Single room, nonstop fight like Arena sucks big time. I have grown to despise the event Barioth quest. Always in that very same room for 10+ minutes. Would be much difference if location is in Hoarfrost Reach, at least I will fight in 3 different rooms there.
Some tips:
To explain the Clutch Claw there's two main things you can do with it as explained in the Clutch Claw tutorial quest:
-You either do your standard attack when you claw onto a monster. The primary purpose of this is "Tenderising" monster parts, which makes that monster part more vunerable to damage for a while. "Light" weapons like Longsword require two hits on the same part to tenderise it, but produce Slinger Ammo when they use their tenderising attack, "Heavy" weapons like Hammer are incapable of that but tenderise in a single hit.
-You do a Slinger Burst while attached to the monster's head (requires slinger ammo though), which sends it running, if you slam it into a wall, off a cliff, or while a monster is flying low to the ground, you get a knockdown. This angers monsters quickly and can't be done to enraged monsters, but if you play your cards right, you can essentially get two knockdowns early on against a monster, at the cost of that monster immediately going into ragemode.
So, given that, what you want to be doing is tenderising any parts of the monster you want to break or focus and ideally keep them tenderised while you attack them, and using the slinger burst knockdown when you can to get more quality time with the monster to damage it.
You'll also find yourself slowly getting better hunt times as you get better and better with your weapontype. For Longsword, that means getting your Spirit Gauge to max quickly (using Foresight Slashes and the special sheath Iai Slashes), and alternating between getting your gauge to the maximum red level, getting a massive Helm Breaker hit off, and repeating. (learning to incorporate Fade Slashes into your combo loops is also a big hurdle for LS) Can't claim to know how deep in that process you are, though.
In Master Rank the game also puts a bigger expectation on you to know how to construct builds well. You do not need loads of DPS skills or anything, you can play a pretty unoptimised build and still get good hunt times, but you generally can't get by off random stuff as well as you could in High Rank and certainly not Low Rank. Generally speaking getting your Affinity rate to 100% is your biggest priority (generally through Crit Eye and/or Weakness Exploit) which'll make a pretty nice difference. From there, other skills that indirectly help you damage monsters, or damage skills like Agitator/Attack Boost, stuff like Handicraft to help keep your sharpness high/reach new sharpness levels, can help a lot.
With 45 hours your Decorations will probably be quite lacking so you might struggle with stuff like that, I would recommend using the Steamworks while the current festival's still ongoing, as the Melding Tickets rewarded from that will help a bunch in getting Decorations that'll help you out there.
Issue with mhfu is that there is no single player hp/stagger values for the monsters in g rank, so effectively everything is going to take much longer compared to world. Learning to focus on weak spots is literally a necessity.
You'll want to get 100% crit. You can do that with Critical Eye, Weakness Exploit, and either some affinity on your weapon or something like 4 levels or attack and 1 of agitator. (You also want at least one level of crit boost, at first it'll probably be hard to get all 3 levels)
You'll want to use the clutch claw to weaken a part of a monster and then you'll have 100% crit on that spot with the above mentioned. When the monster is not enraged (yellow eye on map) you'll want to clutch onto his head, turn him with claw attack, then slinger burst him into a wall for a knockdown.
Besides that it's leaning the monsters attack patterns so you can have the most uptime on attacking. If you use the longsword you'll want to figure out when you can do the parry.
While I was doing the story my kill times were 20-30 minutes, now they're sub 10, maybe 15 for an elder dragon. I felt your pain, it gets a lot better with a good build and you know how to fight the monsters. Using the clutch claw properly makes you so much more effective
Demondrug/Mega Demondrug give an attack boost until you die but don't stack with each other.
Might Seed/Demon Powder stack with each other and Demondrug and each give a 3 minute attack boost.
Might pill gives a large attack boost that only lasts 20 seconds and overrides the might seed buff so is probably only worthwhile if you know the monster is about to be trapped/tripped and you already have the weapon sheathed and are currently unable to attack. I wouldn't bother with it.
A more optomized set will up your damage, so maybe try an armor set search like https://honeyhunterworld.com/mhwbi/ or google sets for your weapon of choice.
Apart from that it's just about learning the monsters patterns to stay on it and exploit every opportunity to attack.
1.Don't fear failing!
I know it sucks to spend a lot of time on something and then lose in the end, but you need to practice.
2. Observe the monsters and learn their attack and movement patterns!
This is the difference between losing, winning and WINNING QUICKLY! Take your time to observe how monsters move, their spacing and overall hitboxes.
3. Learn monster hit zone values or HZV's. Think of them as what spots on the monster to attack and which to avoid. A lot of monsters weakspot is their face but that isn't always the case.
4. Learn your weapons combos and their timings!
This is the difference between you getting that big damage off without eating dirt, and carting. Don't be afraid to go into practice mode.
5.GATHER, GATHER, GATHER!
Mine ore, hunt small monsters for their materials and pick up bugs! All of these things are used to craft useful items.
6. Use multiple weapons in practice and find what you like and what you're comfortable with!
There's lots of weapon types in this game and despite what some players will tell you they are all useful and have their effects that can benefit a party though some are more effective than others.
7. With the addition of iceborne, learn to use your clutch claw effectively.
With this you can create temporary weakspots on the monster, cause it to flinch and stun it and sometimes force it to drop slinger ammo as well as using it as a mobility tool. It's great for closing the gap quickly but remember not to grapple too much as it's not safe on an enraged monster.
8.Keep spares on you to create more items. Learning takes time and can be tough. Out of potions? bring some herbs along to create more on the fly! this can be done with many items to keep your hunt going rather than having to fly back to camp to restock.
9.Learn your weapon placing when in a party for maximum effectiveness and so you don't hit your fellow hunters.
Every weapon has a maximum effective zone on the monster. Example. if you have a hammer or a greatsword hunter in your party, let them have the head while you focus on a different area. Have a longsword? Cut the tail and then focus on the feet to trip the monster! Every weapon has a different placing, take your time to learn them
10. TRAPS! Useful for not only capturing monsters thus ending the hunt faster and safely but they can be used in a pinch to create a small opening of which you can use to attack but beware that some monsters can destroy certain traps and some are outright immune to them.
Good luck and keep at it!
Cheers!