Monster Hunter: World

Monster Hunter: World

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So what's the deal with Foresight Slash?
I recently started using other weapons, like the Long Sword for instance.

What's the deal with FS?
I heard it used to be way harder to pull off, but then they gave it a generous buff and then it became too easy.
Anything happened next or is it still in the "too easy" state?
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Showing 1-7 of 7 comments
Venusgate Jan 5, 2019 @ 7:22pm 
It's not hard to pull off now. So I assume it wasn't renerfed
Chaos Jan 5, 2019 @ 8:07pm 
this game is easy, deal with it
iseduced Jan 5, 2019 @ 8:09pm 
Originally posted by Chaos:
this game is easy, deal with it

Its really not, some weapons are just inherently easier than others.
It never got nerfed since balance patch 2.0. I think it's fair tbh, you still need to know how to setup FS, there's a risk involved in it (losing all of your gauge) and you need decent positioning and decision making to make the slash connect. Compared to braindead things like lance counter-thrust or GS tackle it really isn't broken.
Regardless, this isn't a pvp game and even in speedrunning LS is far from being the n.1 weapon. I think they should focus on making underused weapons like hunting horn or LBG more attractive instead of nerfing a fun ability.
~KeNnEtH~ Jan 5, 2019 @ 8:56pm 
To pull it off, you need to do an attack before it.

It also only works if the monster was going to do a move that would have hit you. Otherwise, it is considered a miss and you lose a guage.

If you time it too early or too late, and the monster was going to attack you, you lose a guage and get hit.

If you are successful and then you do a Spirit Roundslash immediately after it and it lands, you gain a guage. If you don't land the Spirit Roundslash or forget to do it after a successful Foresight Slash, then you just get a filled bar and still have to gain a guage manually.

For non-LS players, a guage is like a power up with 3 levels (white, orange, red). Having a guage boosts all damage and also allows Spirit Helmbreaker to be performed at the cost of 1. Gaining a guage requires Spirit Roundslash to be landed and usually it takes 5 moves or so in the Spirit Combo to perform 1. Each move in Spirit Combo eats some of the bar that is filled by landing normal attacks. Hence, why LS players seem to just be attacking all the time.

Successfully doing Foresight Slash or landing a Sliding spirit attack are thus the best ways to quickly skip the entire Spirit Combo and go straight into a Spirit Roundslash which is all that matters in getting a guage.
Last edited by ~KeNnEtH~; Jan 5, 2019 @ 8:59pm
Originally posted by Venusgate:
It's not hard to pull off now. So I assume it wasn't renerfed

Ok.
I kinda wish I could've tried the "hard" version, not that I can pull it off consistently even now, but I really would've liked to see how hard it was to master back then.
Could've made for a nice challenge.

Originally posted by Moonmadness:
It never got nerfed since balance patch 2.0. I think it's fair tbh, you still need to know how to setup FS, there's a risk involved in it (losing all of your gauge) and you need decent positioning and decision making to make the slash connect. Compared to braindead things like lance counter-thrust or GS tackle it really isn't broken.
Regardless, this isn't a pvp game and even in speedrunning LS is far from being the n.1 weapon. I think they should focus on making underused weapons like hunting horn or LBG more attractive instead of nerfing a fun ability.

That's a good point.
It might be easier now, but the risk is pretty high if you miss the counter window, and I'm not just talking about the losing of your gauge, but you're also exposing yourself to taking damage that could very much be fatal if you're facing a tempered monster.


Originally posted by ~KeNnEtH~:
To pull it off, you need to do an attack before it.

It also only works if the monster was going to do a move that would have hit you. Otherwise, it is considered a miss and you lose a guage.

If you time it too early or too late, and the monster was going to attack you, you lose a guage and get hit.

If you are successful and then you do a Spirit Roundslash immediately after it and it lands, you gain a guage. If you don't land the Spirit Roundslash or forget to do it after a successful Foresight Slash, then you just get a filled bar and still have to gain a guage manually.

For non-LS players, a guage is like a power up with 3 levels (white, orange, red). Having a guage boosts all damage and also allows Spirit Helmbreaker to be performed at the cost of 1. Gaining a guage requires Spirit Roundslash to be landed and usually it takes 5 moves or so in the Spirit Combo to perform 1. Each move in Spirit Combo eats some of the bar that is filled by landing normal attacks. Hence, why LS players seem to just be attacking all the time.

Successfully doing Foresight Slash or landing a Sliding spirit attack are thus the best ways to quickly skip the entire Spirit Combo and go straight into a Spirit Roundslash which is all that matters in getting a guage.

It's very nice of you to explain all of this (and I'm being sincere).
But I don't think you've read my post at all.
Boodz Jan 6, 2019 @ 4:57am 
Originally posted by Mu'Ammar of Carthus:

Ok.
I kinda wish I could've tried the "hard" version, not that I can pull it off consistently even now, but I really would've liked to see how hard it was to master back then.
Could've made for a nice challenge.

The "hard" version you're talking about is actually like Guard Points when using a charge blade.

Before, you have to pull off that move precisely when you're about to get hit but now you have a bit of leeway for an incoming hit to connect with FS.

I tried it before on my friends PS4 acct and failed miserably sooo... guess I'm goin back to charge blade :steamhappy:
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Date Posted: Jan 5, 2019 @ 7:18pm
Posts: 7