Monster Hunter: World

Monster Hunter: World

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Zero Effekt Dec 31, 2018 @ 4:25pm
This game suffers from a lot of BAD decisions and design and laziness
Ive put in over 150 hours, and it still baffles me how this game ever made it past alpha where the dev team working on it actually thought they did a good job and that the game was ready to release.

Firstly, its annoying and serves no purpose to randomly get dropped off in other locations when starting a quest. Its unfun and a dumb idea which even if taken as a novel idea, falls flat becuase you only get placed in like 1 of 4 locations 30-40% of the time you start a quest. If it was actually dynamic and interesting, there could be an argument to had for it remaining. However, because its so dull, its nothing but a nusance.

Second, the hitboxes for some models and animations seems very off. I never understood in any game they cant make the hitboxes actually line up with the models and animations. (especially AAA games, somehow small indie games get it right, but multi million dollar budgets cant). Its sloppy and annoying. The hitboxes and barriers for things really do add a lot to the games immersion.

Third, fix the horrid netcode you have for this game. Theres still major problems with disconnects from your session. Often times its other people in the session disconnecting that boots everyone. So its either extremely badly designed networking, or its exploitable and people are basically deauthing others in some way which also seems like sloppy or bad networking design.

Also, because of the frequency of disconnects, it should scale the monsters back to single player stats and deaths (not your own) should be removed from the failure condition if a disconnect happens. Just keep the same hp% that it was, and scale it to the single player hp. Its annoying when someone else disconnects, crashes the session/hunt, and youre stuck fighting an hp sponge monster for no reward (in fact you get less due to 4 player cut on zenny, not that zenny matters that much). If it happens and the monster isnt almost dead, its almost pointless to continue the hunt. Should be able to maybe recast an sos flare or something atleast. (Also, why do you have to click 2 text boxes every single time a disconnect happens? Again very bad design. literally any other game would just have a small text overlay somewhere saying a disconnect happens)

Fourth, is controls. Keyboard and mouse seems pretty bad. Like they just mapped a controller to the mouse and keyboard. So using a controller is almost a must (which is a big minus for PC games). Then when using the controller, there are multiple other issues. First and foremost being you cant rebind keys or change any kind of sensativities of joysticks (which seems like basic functionality).

Then theres the fact of the radial wheel on controller being not so great (honestly the controls in general are just not great. Not at all fluid). Not only is it easy to misclick, due to the zones overlapping with one another. Diagnal direction zones literally overlap with cardinal directions. It either needs to be changed to something like using LB with the Dpad and using RB/LT/RT being modifiers; Or they need to redesign the zones in which each hotkey uses. Then when trying to use an item from the radial menu, very often it will not use the item. It should put your weapon away, then use the item with one click. But often times it can take 2-4 times to use the item once. Sometimes it wont even put away your weapon when you click it. Soemtimes it will put away your weapon, but do nothing after.

Part of this also included the SnS. It makes no sense that only the radial menu works for the passive to be able to use items with your weapon out. It should affect all items, not just items in your radial menu (it makes no sense from any kind of practical or lore point to do this). Also part of that also is the fact you seem unable to make presets for the radial menu, making you have to reset the radial menu for SnS and everything else.

Lastly, given how absolutely necessary items are in this game, why do you only get 24 spaces of inventory? You are required to always keep like 20+items in your inventory at all times. So you cant really pick anything up, thats dumb. Very bad design. Should be a minimum of 30 spaces, or you should be able to store normal items in the ammo bag. (inventory management is part of games, but most games dont require you to always keep your pack 80-90% full at all times in just normal required items.

Theres also the fact the game is absurdly unoptimized. A gtx 2.1ghz 1080 should be able to keep above 60 fps at all times with no issues at 1440P. Ive dropped into the 20-30 fps range at some points when a lot of effects are going on, thats completely unacceptable.

Im sure theres way more, just am not thinking of it at this time. But these are all huge issues that should have been fixed and addressed long before release. The fact the games been out well over a year also make it even more unacceptable.


EDIT: To those saying "git gud", you're dumb. Nothing I mentioned has anything to do with skill or mechanical execution. I'm critisizing bad and lazy game design. Theres basically no logical or reasonable argument to the contrary. Just because you "accept" it as it, doesnt make what I say untrue by any means.
Last edited by Zero Effekt; Jan 1, 2019 @ 7:22pm
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Showing 1-15 of 52 comments
Saber Dec 31, 2018 @ 4:33pm 
Random drop zones are a MH tradition.
Get used to it.

You think these hitboxes are bad? Plesioth hipcheck says hello.
It's a meme at this point, and common knowledge.

Not reverting health back to fit a single player is to encourage hunters to cooperate, not leave.

..You're complaining about sheating your weapon to use an item? Smh.

I have no knowledge on controllers but yes, default KB/M controls are garbage.
However they can be changed to fit your preferences.
Saying they put no effort into making a proper control scheme is idiotic.
Stormsong Dec 31, 2018 @ 4:34pm 
Originally posted by Zero Effekt:
Ive put in over 150 hours, and it still baffles me how this game ever made it past alpha where the dev team working on it actually thought they did a good job and that the game was ready to release.

Firstly, one of the most idiotic decisions was for there to be a 30-40% chance when entering a quest, you get dropped off in a completely random spot (not a camp where you chose). Sometimes near enemies so you enter combat immeditely and are unable to hitch a ride to where you should have ended up in the first place. From a gameplay point, its a REALLY dumb idea. How the hell did this function of the game pass ANY kind of test at all? And mor esuprising, how did this game last over a year with NO ONE fixing it yet? This is unfun and stupid, and theres absolutely NO defense you can offer to keep it as is. I really hope whoever put in this function in the game is fired and never hirable in game development ever again...
Relic of the series, I agree that it serves no purpose in MHW with its travel systems.
Third, fix the horrid netcode you have for this game. Why have a online game if you get disconnected multiple times a day. This apparently was a big issue early on, and people claim its "been fixed", but ♥♥♥♥♥♥♥. You didnt fix♥♥♥♥♥♥ My connection is stable, and I dont disconnect from any other service, except this. Also, i know its not me a lot of the time because myself other players are still fighting, and one player is not moving, and they disconnect and it boots EVERYONE. (who thought that was a good idea? why would you boot everyone if one person disconnects? who designs netcode like that?)

And since it seems like you dont give a♥♥♥♥♥♥about actually fixing this issue (as you claim its fixed when you literally did nothing to fix it), you could atleast mitigate the issues of it by reverting monsters back to single player strength when a disconnect happens, and remove any deaths of teammates (if someone else died 2/3 times, and then disconnects, its ♥♥♥♥ed up). When you disconnect, it should absolutely give you an advantage instead of making it a massive disadvantage. (you can use cheat engine to 1 shot any monster and have invincibility, who gives a ♥♥♥♥ about "it could be exploited if we did that" nonsense)
Fair.
Theres also the fact the game is absurdly unoptimized. A gtx 2.1ghz 1080 should be able to keep above 60 fps at all times with no issues. Ive dropped into the 20 fps range at some points, thats completely unacceptable.
Fair, to a point. Not necessarily about frames, but the threading demands this game makes... LOL.

I disagree with you on everything I didn't quote, but about half isn't too shabby I suppose.
Last edited by Stormsong; Dec 31, 2018 @ 4:39pm
Gary Oak Dec 31, 2018 @ 4:36pm 
1. This has always been a part of high rank quests in Monster Hunter.

2. Hit boxes are actually pretty damn good. Zero complains here.

3. I agree.

4. The radial menu works fine. It takes a bit for your character model to pull out the item and use it. Even more if you have to sheathe, pull out item, use item. Your directional issue sounds like a controller issue. Mine tracks completely fine.

5. I'd like to see more controller options and keyboard+mouse works great after some settings changes.

6. It's how Monster Hunter has always been and honestly isn't that big of an issue. Especially with mined minerals going to a separate pouch so we get more room.

7. I have a 6700k + GTX 1080 and almost never drop under 140fps. Try reinstalling your drivers.
VforVeranda Dec 31, 2018 @ 4:49pm 
I fundamentally disagree(or in the minimum think you are just whining) with exactly everything except for the netcode and optimisation. Its been stable for me forever, but lately its pretty annoying (I think since the last patch). Also, yeah, optimisation.. **Clicks tongue**.. Thats poo. Total poo.

Good point on pointing out that poo. They should fix that poo. (I didnt give it a glowing review either -based on that)

Getting dropped off somewhere random? Sometimes with hillarious results? I like it. Just because you don't like it, doesn't nessesarily make it bad game design. Just because I like it doesn't nessesarily make it good game design. I believe the word we are looking for is "Taste".
I'd say getting myself utterly lost in the ancient forest is more annoying.

The maps are small enough. I believe it's a non-issue.




My question is.. Why play 150h of a game you seem to really hate?
Raven Wolfe Dec 31, 2018 @ 5:28pm 
Originally posted by VforVeranda:
My question is.. Why play 150h of a game you seem to really hate?

People can't figure out that they hate a game until they have like 100 hours into it and can't get a refund, lol.
Zero Effekt Dec 31, 2018 @ 6:06pm 
Originally posted by VforVeranda:
I fundamentally disagree(or in the minimum think you are just whining) with exactly everything except for the netcode and optimisation. Its been stable for me forever, but lately its pretty annoying (I think since the last patch). Also, yeah, optimisation.. **Clicks tongue**.. Thats poo. Total poo.

Good point on pointing out that poo. They should fix that poo. (I didnt give it a glowing review either -based on that)

Getting dropped off somewhere random? Sometimes with hillarious results? I like it. Just because you don't like it, doesn't nessesarily make it bad game design. Just because I like it doesn't nessesarily make it good game design. I believe the word we are looking for is "Taste".
I'd say getting myself utterly lost in the ancient forest is more annoying.

The maps are small enough. I believe it's a non-issue.




My question is.. Why play 150h of a game you seem to really hate?

I wouldnt mind the random drop off if it was more rare. Its atleast 1/3 of every quest. That is annoying. If it was maybe 1/10 or 1/20 or something, sure, i would concede the point. But who the hell uses creatures with a 33-40% failure rate? why not just use different technology or different more obidient creatures or something?

I dont hate the game. I really like it. But these are issues that really make the game unfun and annoying or down right frustrating.
MARS Dec 31, 2018 @ 6:31pm 
wow what a casual
imagine the breakdown OP would have playing MHFU
Tamerlein Dec 31, 2018 @ 6:36pm 
1. This has been in all mh games. Use a farcaster.
2. What? Hit boxes arent that bad
3. Okay
Brand Dec 31, 2018 @ 6:48pm 
Edit: i forgot to also talk about your mentioning of random spawn points at start. Well.... yet again.. its always been a tradition in every monster hunter after you make it out of low rank.
hey man, guess what? back then we couldnt see where we were going, there was no foottracks, there was no fireflies following us everywhere telling us where the monster was. maps werent connected so we always had to load in from one spot to the other (but we still loved it because it was a game we very much enjoyed) we ACTUALLY had to search for the monsters ourseleves with no clue of where they might be other than what we remembered from memorizing the map back in low rank. Be a big boy dude, get over it.

if youre having a bad time with hitboxes, just get down on your knees and thank god that the plesioth isnt in this game to give you his hipchecks

youre argument on the sword and shield. heres a funny story about that:
Ever since every game after MHFU, capcom kept trying to make the sword and shield more and more "unique" meaning the playstyle, adding sword coverings, allowing the sword and shield to do aerials, etc. Now this is understandbale because its kind of silly if im being honest.

As goes for custimizations for hotkeys, there never were custimizations for any monster hunter. Not for MHFU, not for Tri, not for 4 ultimate, not for generations OR generations ultimate. Its always been the same Sht that vets have had to deal with, so you crying about it makes it even more annoying that you cant take this.
Let me also add onto this for a sec. I have well over 100+ hours into this game as well and USED NOTHING BUT KEYBOARD AND MOUSE. i have yet to have any problems with this set up. Solo'd every monster on my own at first so maybe you just gotta learn the controls. I was stuck without a controller for well over a couple months and i even used the bow and STILL did good. It's not hard dude, you just gotta WANT to TRY.

ok, and on your last argument, Yet again... monster hunters has always had that format in inventory spaces. They started introducing ammo bags around 4 ultimate. Back then (and still now) you would make sure to empty your inventory space and dedicate exhibitions to go and farm for materials or bugs.

Just because ur sensitive and dont like changing to new environments / gameplay doesnt mean that you ,of ALL people, should have the AUDACITY to say dumb stuff like this to new players that CAN deal with it AND old players that HAVE BEEN dealing with this.
just.. shut up.. please.
Lol
Last edited by Brand; Dec 31, 2018 @ 6:53pm
Honestly agree with most of your points.

I love the game, played it about 100-200h on PS4 and 200h more on PC, but it's extremely flawed and there's a lot of oversight in design decisions.

Like, Astera's music alone would be enough to drive anyone insane by the time they reach 50h.
And it's even worse when it changes.

And being an HBG main, I've got my fair share of complaints about the experience's design.

Unloading the wyversnipe shell automatically after use is particularely stupid, and so is making RT/R2 reload the ammo when you're out with no way to set reload button on Y/triangle only.

Or making us painstakingly select each ammo type one by one when you change weapon instead of having a way to automatically ditch every one that isn't compatible and take every one that is compatible.

Also, no push to talk? On PC?
For real?
Last edited by Mu'Ammar of Carthus; Dec 31, 2018 @ 7:07pm
Chadwbacca Dec 31, 2018 @ 7:32pm 
Originally posted by Zero Effekt:

Firstly, one of the most idiotic decisions was for there to be a 30-40% chance when entering a quest, you get dropped off in a completely random spot (not a camp where you chose). Sometimes near enemies so you enter combat immeditely and are unable to hitch a ride to where you should have ended up in the first place. From a gameplay point, its a REALLY dumb idea. How the hell did this function of the game pass ANY kind of test at all? And mor esuprising, how did this game last over a year with NO ONE fixing it yet? This is unfun and stupid, and theres absolutely NO defense you can offer to keep it as is. I really hope whoever put in this function in the game is fired and never hirable in game development ever again...
I hate that too, A LOT, in previous MH it had a purpose, you could appear in front of a monster, and you couldn't get the supplies because it was far away, and usually not at the start of the quest unless you were lucky. So you needed to be really prepared before doing a quest, but in MHW? It's just an annoyance, "Oh, now I have to teleport to the camp to eat". I have around 1500 hunts, and only, ONLY in 7 of them, I appeared in front of a Boss, it's just a useless tradition in this game, because you can just go away, teleport, and pick everythin.

Hitboxes are really good in general, but there a few that are really bad, like, "How can this tail be so perfect, and then we have something like Anjanath charge, Nergigante 360 no scope tail...?

0 problems with network for me, if you are minimizing your game, it causes to lose the conection sometimes. Just in case you didn't know. And yeah, if you lose the connection on a quest, it should rescale to 1 player HP, but keeping the faints, because eh, the rest of the team did damage to your monster, more, or less.

I have 0 problems using gamepad with the radial wheel.

About the inventory, get use to it, it's not a bad design, you have a really big inventory for everything you need and more. In previous games monster materials used the same space as the inventory, and now it's separated, what do you need to pick up on a quest, plants? If you have your inventory that full o items, it means you have the farm maxed, so...

There are 4 radial wheels.

And look your drivers, because that's not normal, or maybe your CPU it's not enough?
hightime1011 Dec 31, 2018 @ 7:45pm 
I try playing it and still don't know what am doing! IT a online game but they never say it is.
Rip off. Thought it was a offline game and it not.
Tamerlein Dec 31, 2018 @ 7:46pm 
Originally posted by hightime1011:
I try playing it and still don't know what am doing! IT a online game but they never say it is.
Rip off. Thought it was a offline game and it not.
Thats where your wrong kiddo. Make a lobby and lock it. Set the number of players that can join to 0.
Ahhhhh, juicy tears. WAIT, TOO MUCH SALT!

Originally posted by Zero Effekt:

Firstly, one of the most idiotic decisions was for there to be a 30-40% chance when entering a quest, you get dropped off in a completely random spot (not a camp where you chose). Sometimes near enemies so you enter combat immeditely and are unable to hitch a ride to where you should have ended up in the first place. From a gameplay point, its a REALLY dumb idea. How the hell did this function of the game pass ANY kind of test at all? And mor esuprising, how did this game last over a year with NO ONE fixing it yet? This is unfun and stupid, and theres absolutely NO defense you can offer to keep it as is. I really hope whoever put in this function in the game is fired and never hirable in game development ever again...

As others have already said, it has always been a thing in HR/G quests before World. You can argue that its useless because we can now fast travel given you dont draw aggro, but why exactly do you need to go back to camp? Because you have to eat? Well first off, you should have done that already before the quest. The Hub's canteen is literally just besides the quest counter

Originally posted by Zero Effekt:

Second, make the animations match the hitboxes. Either increase the size of the animations (if you are wanting the hit boxes to be as big as they are) or shrink the hit boxes to match the animation/models of things. Its so frustrating to get hit by something that is miles away from you. Theres absolute NO reason to do this, its not fun, and no one likes it. This is basic high school level game design, and you utterly FAIL at it.

World is MH's best game regarding hitboxes. I cant imagine the levels of rant if this was MHFU. The only thing that gets me from time to time because I underestimate the hitbox and range is Kushala's 2 hit lunging claw move (REALLY, ♥♥♥♥ THAT MOVE)

Originally posted by Zero Effekt:

Third, fix the horrid netcode you have for this game. Why have a online game if you get disconnected multiple times a day. This apparently was a big issue early on, and people claim its "been fixed", but ♥♥♥♥♥♥♥. You didnt fix♥♥♥♥♥♥ My connection is stable, and I dont disconnect from any other service, except this. Also, i know its not me a lot of the time because myself other players are still fighting, and one player is not moving, and they disconnect and it boots EVERYONE. (who thought that was a good idea? why would you boot everyone if one person disconnects? who designs netcode like that?)

You have all the right to rant on this one, I dont blame you one bit


Last edited by PLSSS GIFF STELLAR BLADEEEEE; Dec 31, 2018 @ 7:51pm
zamris Dec 31, 2018 @ 8:22pm 
It seems like you have a connection issues. Try playing offline/solo.
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Date Posted: Dec 31, 2018 @ 4:25pm
Posts: 52