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gotta take your turn, or go solo till you get flinch free lvl 3, then just golf through them. they likely don't have flinch free because they're dps builds.
if u get in the way of the skull, the hammer shall fall on ye. =)
but i mean.. if u get there first, and they come up spamming behind. thats one thing. if they are there first, u need to take ur turn. monster gonna get up in 2 seconds anyway =p
♥♥♥♥ no. It's not a "take your turn" thing. They're standing in a spot where both you and them will do less optimal damage. You knock them out of the way and type out a, "Stay away from the head!" message. Then keep doing it until they stop or kick them.
Maybe I should go for the head so that happens more often
Also, there are still wings etc. for you to hack away at with your blades. Unless there's an IG-user in the group, these are usually somewhat ♥♥♥♥♥♥ to hit when they're not lying.
second up, get yourself some flinch free if you're that bad at not getting hit
2nd: "Bad at not getting hit"...I never had the problem OP describes, since I haven't touched hammer with randoms, but had 1 DB and 1 LS going for Diablos head when it was down, instead of letting me blow them off...well, I just attacked from it's neck, since my explosion is large enough to hit the horns(blew them off Solo like that once, so I know it works) but I doubt that'd work for a hammer. The literally were swinging around the WHOLE head. Impossible to get in between these 2 incredibly bad players without flinch free, which you shouldn't need for that, just because some people are too stupid to play the game. They should LEARN the game, just like you should.
If total DPS were the goal you`d just let hammers do their thing. But the goal is YOUR DPS so what do you care if you`re blowing upwards of 500 damage by another player to the winds on every knockdown so you can do what, 200 if you`re lucky ? Not to mention the stun damage.
The flinch free argument is fallacious anyway. By playing in a way that it becomes neccesary you`re hurting the group, as the slot could be used for an offensively or defensively useful deco rather than 'I need this because DBs and LSs suck at teamwork'. The ♥♥♥♥♥♥ is on the side of the people causing flinches, not the people getting knocked out of their attacks by them.
Less optimal damage? Most monsters head weakspots are not weaker to hammer strikes then to swords. Hitting the tail typically does noticable less damage then the head.
So if its a dps concern it certainly doesn't make sense to have most of the team go tail while one person hogs the head.
Yours is the fallacy. Moving around to avoid others swings or to avoid flinching them is a far greater dps loss then having to change 5% dps for a flinch free slot.
I really wonder how the frell some people would even suggest doing a monster like Kirin who only has one weakspot, and only one spot where you can hit it period...without using all ranged or flinch free.
How about you learn the game? Head has far less armor reduction then other weakspots on moster monsters. And there's only a few monsters in the game where type of weapon makes a difference on -some- of their weakpoints.
That means that the head is the place where you get most damage most of the time, with all weapons.
In some cases like Kirin or Kushala, the head is the only viable weakspot to hit if you want to do any decent sort of damage. And that's assuming you got mind's eye so you can actually hit Kushalas wings, and Kirins everything else.
However, if I know I can't reach said part in time (say, the tail is on the opposite side of where I'm at), then I'll reach the closest part I can get to, and if a Hammer is there... well they should use their flinch-free moves.
/shrug
Great Jagras: No weak tail, every spot the same for every weapon(head and stomach weakest)
Kulu-Ya-Ku: Only head, all same
Pukei-Pukei: Every spot same for all weapons, weakest is head
Barroth: No weak head, every spot same for every weapon, weakest are the ARMS
Jyura: Head and Tail same for melee, Shooting(only BG or Bow too? Srsly don't know and don't use Bows) stronger at head
Tobi: Tail and head same for all, weakest is TAIL
Anja: All same for all, Head is weakest
Rathian: Same as Pukei
Tzitzi-Ya-Ku: Same as Kulu
Paolumu: Same for all, throat weakest, no weak tail
Great Girros: Same as Pukei
Radobaan: No weak tail, head weakest to all
Legiana: Same as Pukei
Odogaron: Same as Pukei
Rathalos: Same as Pukei
Diablos: THE MOST irregular of them all - Head weakest to blunt, tail weakest to shots and stomach weakest to blunt and slice
Dodgama: same as Pukei
Bazel: Same as Pukei; except that shots are also strongest at wings as well and the rest even weaker there
Lavasioth: No weak tail; blunt weakest against stomach, everything else strongest against head and stomach
Uragaan: Same as Radobaan
Kirin: Same as the Ya-Kus
Nergigante: Head weakest to blunt, forelegs weakest to slice. No weak tail, shots 2* against both
Teostra: Head weakest to all
Kushala Daora: Head weakest to all; Shots also strongest against tail
Vaal Hazak: Head weakest to blunt; Tail weakest to slice; shots 2* against Tail+Head
Xeno'jiiva: HEAD AND TAIL weakest to all
In summary, I was almost completely wrong about the weaknesses, yes.
For those with weak tail and head, only 3(Dia, Black Dia and Vaal) monsters exist, where blunt's stronger on the head, 0(!) where blunt's weaker there and 2(Jyura and Xeno) where both melee are the same against tail as well. And then there's Nergi where blunt is the only thing that shut hit his head. And Lava, where blunt can ONLY do real damage at the head too.
Which means, anyone telling the blunt-guys to go ANYWHERE else on monsters with a weak head whilst talking about DPS is really stupid, unless they're fighting a Tobi. Where the tail is weakest to all. So, sending hammer instead of DB or LS away from a smaller head would still be stupid, because it would remove the stun damage. Ideal would of course due to this be flinchfree agains most mosnters, objectively speaking...and that goes or the LS and DB-users too, especially on smaller heads.
EDIT: This btw means you were also wrong in saying "some monsters where the head is the only viable weak spot", since for Kirin it's the ONLY one and for Kushala it's like MOST monsters with a tail that's weak, where that has 2 stars...we should both fact-check before telling others to learn the game, I guess. XD