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abuse farcaster and yeet him at walls to
trigger enviromental traps
There's your issue. Play alone and get good.
Shara very much forces you to get good at dodging its attacks or die, but there are a few tricks you can use:
-I'm pretty sure Aquatic/Polar mobility applies to the quicksand so a Mirewalker jewel can help a fair bit
-Wallbanging Shara correctly can be a great way to save time in the fight. In Phase 1 this is when Shara is most vunerable to this, there's a rock trap marked on the map you can wallbang Shara into twice. In Phase 2-3, there are three similar traps, but Shara can destroy these with lasers so it's largely up to luck if you'll see an opportunity to wallbang Shara into one, if you do though, take it.
-When Shara does its laser attack it loves to spam, a good option is to Clutch Claw the "wings". Doing this actually grapples you to the front legs where you'll be safe from the beam, close the distance to Shara, and will have a tenderising opportunity.
-Unlike Xeno, Shara REALLY doesn't show any signs of weakness beyond the phases advancing (phase 1 is rocks, phase 2 is emerged from rocks with eyes closed, phase 3 is eyes open) so you kind of have to trust after being in Phase 3 for 5-10 minutes that Shara is indeed close to death.
-Bring Farcasters in case you need to restock OR to pop as an emergency if you are in imminent danger. You can also use them at the beginning of the fight to get slinger ammo easily, alternatively you can get Shara to attack the mini cliffs at the start of Phase 1 to reveal the Stones for your slinger underneath.
I was trying to chop off its tail on first fight lol
You just need to not be in sand during certain attacks.
So my tip is use a bow. Spam its face in 1st phase, then spam its wings in 2nd phase. If you stay at his hind legs and shoot up to its shoulder, you can avoid almost all attacks
Just wallslam when possible, put WSB in hind leg, don't linger too much below his belly (it can use its wings to attack that blindspot), run and follow his position as soon as he start sand diving, and avoid the quicksand at all cost because Shara can explode those (my second cart was because I'm too overconfident with Aquatic/Polar Mobility build).