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And even with that, i believe HP of monsters of the same specie can vary in function of their size, so, meh.
I just know that they usually flee and go somewhere else when their health reach a certain point, something like 1/4, 2/4, 3/4 then limping and going to sleep i guess.
Yeah I can't really tell what the EKG is supposed to be keeping track of? Because sometimes it will be almost flat then jump back up to a higher pulse.
Do monsters heal in any way during a hunt?
"is the monster dead yet?"
If the answer is no, its health is still too high and you should hit it more.
this was true for anything but jyuratodus for me, or i just suck at spotting his slinger ammo, but he drops the first one really early, dunno, figure it out and come back to me ;)
it drops to the higher pulse when they are Enraged. Once that runs out, it'll go back to the flat lining
i've captured monsters with a almost flat line but no skull on mini map, just FYI, so it is possible. Bsically if it's nearly flat lining and limping, you can try to capture it. But you can wait for the skull on the mini map if you want to be really sure
Another way is if they suddenly start running back to the place where they just ran away from. This happens when you do so much dps that their normal run away hp threshold is ignored and it switches to a time based one. They only realize that they went down enough hp when they get to the next area and starts running back immediately without even limping. For example: You try to hunt Diablos in his lair, he runs away, you sharpen and as you run out, he comes charging back in. That means he's gonna die soon.
the flatline thing is iffy
ekg monitor and the pod the monster is dropping. at the 2nd red pod (red material) hes at very low health