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Verifying steam files has absolutely nothing to do with save game data mate.
As far as i am aware capcom added a ton of extra anti-tamper-cheat stuff to this game along with others, if you are attempting to use mods on a game they strictly said no to using mods then this is your problem, dont use them.
yeah, before you remove your mods you have to set everything back to their default values.
anything outside the default value will be considered invalid, that's why the save doesn't work.
so your recovery step is, install the mod you had in there, set whatever it is back to default, then remove your mod again and it'll work. this is common knowledge for mods in any game, not just mhw. most games will not account for values outside the expected ranges.
no, what capcom did had nothing to do with anti cheat measure. at least, it wasnt 'intended' as an anti cheat. otherwise they'd use something like VAC, and game ban cheaters.
it was their experimental in-house DRM, which will be in full version for Monster Hunter: Wilds. It was just an anti piracy method, it just happened to have an added side effect of also preventing a plugin to enable mods.
and it was the worst. it not only did not prevent piracy, it decreased most ppl's framerates for no reason.
1. Your save file can get corrupted for no apparent reason, in rare cases.
2. Crashing may potentially corrupt your save file.
3. Crashes don't have to be caused by mods to corrupt your save file.
My suggestion: Always back your save file up manually for games you really care about or have a lot of hours invested into. You never know when Steam Cloud Saves might fail or have an extended internet outage in your area.