Monster Hunter: World

Monster Hunter: World

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Infinitas Oct 18, 2018 @ 1:54am
Dual Blades augment question
Hi all,

I want to ask for Your opinion: I read in a lot of forum discussions that ppl prefer using Health regen augment for dual blades instead of affinity. I personally don’t completely understand the concept of using Health Regen augment, however I agree with it’s “godlikeness lifesteal%” benefit, but… for me it feels like something is missing.

I mean, what advantages will you realize with this augment in the middle of endgame tempered Elder progression? If you make a mistake and got a serious damage, you will have to counter it ASAP with HP potions/mantle etc. anyways, else the Elder Dragon will execute you with the next hit, if your reaction is not fast enough.

As I see, using Health Regen augment (for the main goal to boost to your overall survivability) is only worth if you have a good synergy skill/build from which you can also DPS profit --> for example Peak performance, which gives you +attack if your health is full.

And the problem kicks exactly here: building dual balde setup to this way (health reg + peak perf) means you will have to sacrifice sooner or later dps stats/skills, to maximize the advantage of health reg augment.

So, why focusing health reg instead of affinity augment (which is a pure dps boost) if you have to deal with HP problems during fights anyway?
Originally posted by lexilogo:
I don't play DB, but at least from my understanding, you're missing the usefulness of Health Regen in a few ways:

-Several monsters, including Tempered EDs, deal fairly consistent chip damage, such as Teostra, Vaal Hazak, and so on. Health Regen helps counter this.

-Health Regen allows you to heal and damage a monster at the same time, and while in many situations this could be quite risky as you point out, if a monster's KO-d or just unable to attack for whatever reason, you can attack them risk-free and heal, whereas without Health Regen you might've had to back off and heal and thus lose some of what should've been free damage. Health Regen doesn't DIRECTLY boost DPS, but it does allow you to boost your effective DPS by minimising the number of times you back out of combat like this.

-Health Regen combos excellently with several Mantles like Rocksteady, Vitality, Evasion, or Temporal (which admittedly isn't in the PC version yet, it's Lunastra content) that take some of the risk out of continuing to go at it even at low health. You can essentially throw on your Vitality mantle if you get damaged, and by the time it's broken off most of your health will hopefully be back.

-Getting any source of additional HP mid-combat might be the difference between a cart, and an escape + heal.

With that said, don't take this as me telling you to only use health regen. Affinity is also a great augment choice, and personal preference in a build should take priority over pure practicality at least IMO, so if you don't think you need health regen and would rather just contribute as much raw DPS as possible, go for it.
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Showing 1-11 of 11 comments
Xiwen Oct 18, 2018 @ 1:59am 
I dont know about you
But,if i take serious damage
I only need to use one mega potion,instead of 2 mega potions

When i use one mega potion,i still have some/slightly empty health bar
I can recover those empty health bar,by hitting back enemies. Rather than,wasting another mega potion and time to recover back small hp
Last edited by Xiwen; Oct 18, 2018 @ 1:59am
Vacca Oct 18, 2018 @ 2:03am 
Originally posted by Xiwen:
I dont know about you
But,if i take serious damage
I only need to use one mega potion,instead of 2 mega potions

When i use one mega potion,i still have some/slightly empty health bar
I can recover those empty health bar,by hitting back enemies. Rather than,wasting another mega potion and time to recover back small hp
i mean, at that point of the game, when taking serious damage I use max potions.
Katitoff Oct 18, 2018 @ 2:05am 
Health augment on DB is very bad due to low damage per hit it does.
If you really want to use it, I'd go with Vaal Hazak 3 piece set bonus as it'll be needed for survivability.

Otherwise, just go with affinity/attack and focus for regular offense.

If you are able to, get mushroomancer to level 3 and just eat mandragoras for health.
Last edited by Katitoff; Oct 18, 2018 @ 2:06am
雑•Nubi Oct 18, 2018 @ 2:08am 
how much it health tho, like the amount of nergi set bonus ?
Projection Oct 18, 2018 @ 2:09am 
Would say depends on your Playstyle, if you know the monster well enough I'm personally going full dmg build to dps it down asap. If I struggle against the monster or I'm not that familiar with it then health regen. It also depends on your weapon choice as well, some dual blades are better for raw dps some are good with health regen to max out your dps ( Fire & Ice )
The author of this thread has indicated that this post answers the original topic.
lexilogo Oct 18, 2018 @ 2:10am 
I don't play DB, but at least from my understanding, you're missing the usefulness of Health Regen in a few ways:

-Several monsters, including Tempered EDs, deal fairly consistent chip damage, such as Teostra, Vaal Hazak, and so on. Health Regen helps counter this.

-Health Regen allows you to heal and damage a monster at the same time, and while in many situations this could be quite risky as you point out, if a monster's KO-d or just unable to attack for whatever reason, you can attack them risk-free and heal, whereas without Health Regen you might've had to back off and heal and thus lose some of what should've been free damage. Health Regen doesn't DIRECTLY boost DPS, but it does allow you to boost your effective DPS by minimising the number of times you back out of combat like this.

-Health Regen combos excellently with several Mantles like Rocksteady, Vitality, Evasion, or Temporal (which admittedly isn't in the PC version yet, it's Lunastra content) that take some of the risk out of continuing to go at it even at low health. You can essentially throw on your Vitality mantle if you get damaged, and by the time it's broken off most of your health will hopefully be back.

-Getting any source of additional HP mid-combat might be the difference between a cart, and an escape + heal.

With that said, don't take this as me telling you to only use health regen. Affinity is also a great augment choice, and personal preference in a build should take priority over pure practicality at least IMO, so if you don't think you need health regen and would rather just contribute as much raw DPS as possible, go for it.
Xiwen Oct 18, 2018 @ 2:11am 
Originally posted by Vacca:
Originally posted by Xiwen:
I dont know about you
But,if i take serious damage
I only need to use one mega potion,instead of 2 mega potions

When i use one mega potion,i still have some/slightly empty health bar
I can recover those empty health bar,by hitting back enemies. Rather than,wasting another mega potion and time to recover back small hp
i mean, at that point of the game, when taking serious damage I use max potions.
That works too

Also,there chip damage
So,it helped a bit

And,if the bosses tripped and fall over
You can just attack to regain back hp,instead of sheathing to drink
Z Oct 18, 2018 @ 2:39am 
Personally, I'm going to Atk if it's Fire and Ice. If it's Decimation or Wrath, I'll go to affinity. The purpose of DB is killing enemy as fast as possible. That's why you can solo everything in the game. Meanwhile, the health regen PROBABLY is good when you go multiplayer or SOS.
Gluth Oct 18, 2018 @ 2:40am 
If you do DB (my only weapon :D), once you go with health regen augment there is no way back. Most elders can be done without healing, tempered ones will require one or two flasks of heal, but only when you get caught. It makes helicoptering much easier and whole game is more fun with it.

DPS is cool, but you have 0 DPS when you faint.
Originally posted by 雑•Nubi:
how much it health tho, like the amount of nergi set bonus ?
One health augment heals as much as Nerg set bonus, but instead of doing that every 5-6 hit it does that every single hit.
The only exceptions are bows/bowguns with multiple hitting ammo, where it will only heal for 1 hit regardless of how many other projectiles connected.
Kyukyu Oct 18, 2018 @ 4:23am 
That amount of healing you get could've saved your life from an attack you didn't expect, it also makes it so you waste less time healing so more time hitting the monster.

Health regen augments makes it so you regen 10%/15%/20% of your damage dealt. And seeing as how much DPS dual blades can unleash that can be quite some regen.
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Date Posted: Oct 18, 2018 @ 1:54am
Posts: 11