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But,if i take serious damage
I only need to use one mega potion,instead of 2 mega potions
When i use one mega potion,i still have some/slightly empty health bar
I can recover those empty health bar,by hitting back enemies. Rather than,wasting another mega potion and time to recover back small hp
If you really want to use it, I'd go with Vaal Hazak 3 piece set bonus as it'll be needed for survivability.
Otherwise, just go with affinity/attack and focus for regular offense.
If you are able to, get mushroomancer to level 3 and just eat mandragoras for health.
-Several monsters, including Tempered EDs, deal fairly consistent chip damage, such as Teostra, Vaal Hazak, and so on. Health Regen helps counter this.
-Health Regen allows you to heal and damage a monster at the same time, and while in many situations this could be quite risky as you point out, if a monster's KO-d or just unable to attack for whatever reason, you can attack them risk-free and heal, whereas without Health Regen you might've had to back off and heal and thus lose some of what should've been free damage. Health Regen doesn't DIRECTLY boost DPS, but it does allow you to boost your effective DPS by minimising the number of times you back out of combat like this.
-Health Regen combos excellently with several Mantles like Rocksteady, Vitality, Evasion, or Temporal (which admittedly isn't in the PC version yet, it's Lunastra content) that take some of the risk out of continuing to go at it even at low health. You can essentially throw on your Vitality mantle if you get damaged, and by the time it's broken off most of your health will hopefully be back.
-Getting any source of additional HP mid-combat might be the difference between a cart, and an escape + heal.
With that said, don't take this as me telling you to only use health regen. Affinity is also a great augment choice, and personal preference in a build should take priority over pure practicality at least IMO, so if you don't think you need health regen and would rather just contribute as much raw DPS as possible, go for it.
Also,there chip damage
So,it helped a bit
And,if the bosses tripped and fall over
You can just attack to regain back hp,instead of sheathing to drink
DPS is cool, but you have 0 DPS when you faint.
The only exceptions are bows/bowguns with multiple hitting ammo, where it will only heal for 1 hit regardless of how many other projectiles connected.
Health regen augments makes it so you regen 10%/15%/20% of your damage dealt. And seeing as how much DPS dual blades can unleash that can be quite some regen.