Monster Hunter: World

Monster Hunter: World

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Good Lance build/weapon with guard setup?
Need recommendations on good Lance builds that has maxed out guard or close to it and recommend me a good Lance weapon. I am not good at dodging enemies so I need guard. Is there a huge difference between guard 3 vs guard 5+guard up?
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Showing 1-9 of 9 comments
L:D Sep 22, 2018 @ 11:20pm 
It depends on what decorations you have and what you want, but i come with this.
https://honeyhunterworld.com/mhwb/?148,95,70,68,56,76,65,0,0,0,0,0,0,16,0,0,30,30,0,90,0,0,16,0,0,49,49,0,3

Just letting you know probably is not the best but it's usable. You can change the weapon for something what have slots but Jho lance is really good. You can also drop something like a point in critical eye or critical boost but i would say to keep handicraft at 5, but it's your choice.
Capcom's fat dong Sep 22, 2018 @ 11:22pm 
Odo lance with Teo set bonus is pretty good, no need to sharpen, does great damage
BULLSEYE Sep 22, 2018 @ 11:42pm 
Originally posted by ID:
Odo lance with Teo set bonus is pretty good, no need to sharpen, does great damage

This, i have affinity + regen auguments on it
As for armor teostra helmet beta + hands alpha + waist alpha + brigade beta chest( 2 lvl2 slots) + uragan alpha legs + lvl 3 critical eye necklace
for decorations i use guard up + elementless + crit boost + critical eye + guard

if you want guard 5 you can change necklance to lvl 3 guard and change guard deco to critical eye
Sin Sep 22, 2018 @ 11:53pm 
Perdition's Hand
Dragonking Eyepatch
Urugaan Chest b
Urugaan Arms b
Urugaan Waist b
Rathalos Legs a
Ironside Charm III

That's the simplest defensive setup to gear for without nerfing damage too much. You'll end up with: Guard Up, Guard +4, Weakness Exploit +3, Parkbreaker +3, and 6 empty slots for gems.

If you have a Weakness Exploit gem you can swap the legs for something else.
If you have Rathalos Chest, you can use Uragaan Helm instead of eyepatch.

If you have a Guard Up gem or if you don't want Guard Up there are much better options.

Edit: I assume this build would work with S&S, Gunlance etc. also.
Last edited by Sin; Sep 23, 2018 @ 12:02am
HumaneKilling Sep 23, 2018 @ 12:10am 
only guard 1 3 5 actually reduces impact, but lance/gunlance naturally has the highest guard stats by default so guard 3 is the sweet spot because you have power guard. Also guard 3 allows you to counter thrust almost all non-ultimate attacks (ultimates include dive bomb, supernova etc).

Lance actually encourages aggressive gameplay by constantly counter thrusting/power guarding every monster's attack move and stay in a good position. This means guarding lance isn't efficient unless there is no window for a counter thrust/power guard. Counter thrusting/power guarding is very easy to learn and super safe to use AND lets you constantly stay relevant with non-stop poking

I also find guard up incredible useful because it lets you powerguard through normally non guardable attacks (supernova)

http://honeyhunterworld.com/mhwb/?140,95,94,80,78,80,23,aff,health,0,0,0,0,77,0,0,16,26,0,16,0,0,16,0,0,5,0,0,3

This is a odo lance master's touch build, not the best damage but best uptime with white sharpness. Alternatively deviljho's lance is a really good one as well but maximum might doesnt work too well with lance so you wont get super high affinity with it. (what a shame).
Cuddly Beast Sep 23, 2018 @ 12:36am 
Originally posted by gswarriors2011:
Need recommendations on good Lance builds that has maxed out guard or close to it and recommend me a good Lance weapon. I am not good at dodging enemies so I need guard. Is there a huge difference between guard 3 vs guard 5+guard up?

I have a sit back, relax and never die lance set I use if I come across a monster I can't beat. My set (dare I say the best lance set) makes any monster in this game a trivial task. I can do any TED under 10 minutes while being safe as heck. Tempered Devil Jho I can do under 20 minutes.

Dauntless Lifesteal Tank Lance

Skills you get:
Vaal Hazak Vitality (hp regeneration so no more potions)
Recovery Speed 3 (quadruples your red hp healing, works so well against chip damage)
Health Boost 3 (33% more effective hp)
Divine Blessing 3 (12.5% more effective hp)
Guard 3 (3 is the sweet spot for guard)
Critical Eye 4 (i want to have my Jho lance at 0% affinity)
Handicraft 2 (lances lose sharpness quick)
Peak Performance 2 (stronger than Attack Boost 3, it should be up 90% of the time)
Resuscitate (negative blights actually become a positive for you)
Guard Up (enables you to block unblockable attacks)

Notes:
I like to swap Divine Blessing 3 with Fire Resistance 3 against Teostra, Stun Resistance 3 against Kirin, Effluvial Resistance 3 against Vaal Hazak.

Armor:
Guild Cross Circlet B - Ironwall Jewel x 3
Vaal Mail B - Recovery Jewel x 1 and Protection Jewel x 1
Vaal Braces B - Vitality Jewel x 3
Vaal Coil B - Expert Jewel x 2
Death Stench Heel B - Expert Jewel x 2
Bulwark Charm

Weapon:
Fiendish Tower - Health Augment (for that 10% life steal) and Affinity Augment

*Edit:
It is also Fashion Hunting approved!
Last edited by Cuddly Beast; Sep 23, 2018 @ 12:59am
Pacifer_rx Sep 23, 2018 @ 1:12am 
Solid Tower build

https://honeyhunterworld.com/mhwb/?148,95,94,84,76,76,23,aff,health,0,0,0,0,44,0,0,90,75,0,54,5,5,16,0,0,20,20,0,3

You can swap dragon jewel for more guard if you feel the need , but i think guard3 is the sweetspot , also the medicine jewel is a plus , you can fit there anything .
76561198055083273 Sep 23, 2018 @ 1:32am 
Originally posted by LZStorm:
only guard 1 3 5 actually reduces impact, but lance/gunlance naturally has the highest guard stats by default so guard 3 is the sweet spot because you have power guard. Also guard 3 allows you to counter thrust almost all non-ultimate attacks (ultimates include dive bomb, supernova etc).

Lance actually encourages aggressive gameplay by constantly counter thrusting/power guarding every monster's attack move and stay in a good position. This means guarding lance isn't efficient unless there is no window for a counter thrust/power guard. Counter thrusting/power guarding is very easy to learn and super safe to use AND lets you constantly stay relevant with non-stop poking

I also find guard up incredible useful because it lets you powerguard through normally non guardable attacks (supernova)

http://honeyhunterworld.com/mhwb/?140,95,94,80,78,80,23,aff,health,0,0,0,0,77,0,0,16,26,0,16,0,0,16,0,0,5,0,0,3

This is a odo lance master's touch build, not the best damage but best uptime with white sharpness. Alternatively deviljho's lance is a really good one as well but maximum might doesnt work too well with lance so you wont get super high affinity with it. (what a shame).


I gotta work on my timing with things but until then I gotta almost always hold down right trigger. So guard 5 isn't worth getting using gear only if we have guard 3?
Cuddly Beast Sep 23, 2018 @ 1:35am 
Originally posted by gswarriors2011:
Originally posted by LZStorm:
only guard 1 3 5 actually reduces impact, but lance/gunlance naturally has the highest guard stats by default so guard 3 is the sweet spot because you have power guard. Also guard 3 allows you to counter thrust almost all non-ultimate attacks (ultimates include dive bomb, supernova etc).

Lance actually encourages aggressive gameplay by constantly counter thrusting/power guarding every monster's attack move and stay in a good position. This means guarding lance isn't efficient unless there is no window for a counter thrust/power guard. Counter thrusting/power guarding is very easy to learn and super safe to use AND lets you constantly stay relevant with non-stop poking

I also find guard up incredible useful because it lets you powerguard through normally non guardable attacks (supernova)

http://honeyhunterworld.com/mhwb/?140,95,94,80,78,80,23,aff,health,0,0,0,0,77,0,0,16,26,0,16,0,0,16,0,0,5,0,0,3

This is a odo lance master's touch build, not the best damage but best uptime with white sharpness. Alternatively deviljho's lance is a really good one as well but maximum might doesnt work too well with lance so you wont get super high affinity with it. (what a shame).


I gotta work on my timing with things but until then I gotta almost always hold down right trigger. So guard 5 isn't worth getting using gear only if we have guard 3?

Correct. Guard 3 is all you will ever need.
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Date Posted: Sep 22, 2018 @ 10:49pm
Posts: 9