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Anyway, Rathalos/Azure Rathalos has some good pieces. Any other recommendations would probably require information on your weapon preferences.
skills to NOT focus on, defense up, attack up. attack up 4 points is okay if its in the armor naturally for that 5% affinity, but beyond that attack up 7 isnt worth it and often doesnt give the kind of damage increase one would expect.
skills to focus on, vitality, divine prot, crit eye, weakness exploit, max might, agitator, crit boost, elemental skills if applicable to your weapon, otherwise non ele boost. these will be in basically any average build unless your using a special damage weapon like gunlance or impact charge blade where you'll be adding magazine boost and artillery to potential skills for those weapons.
there are a lot of guides online that show decent end game builds, and a lot of them will use pieces you can acquire mid game.
Now mix and match. By the time you reach HR 50 it becomes much more about player skill than actual gear unless you are speed running.
With this in mind, it's easier to build for me atleast. Maybe you could use this as a guide on what to search skills for the build. Like some said, avoid atk boost 7 because the boost isn't worth it. So mainly put atk boost up to 4 below 7, crit eye (if you have any), and some support skill fitting to your weapon, armor, target monster. For the support skills try to prioritize decos for flexibility, unless you don't have the skills you need.
Pretty sure i never took off my Dragonking eyepatch (head armor) for the weakness exploit+2 for the most part.
Mid-game seems like a blur to me, i was mostly getting by with Legiana gear for the Evade Window+5 or something, and the good luck bonus on rewards.. I don't really recommend it as the set is weak to fire and a lot of the fire endgame content will hurt if you miss your evades.
I found myself using Lunastra armor soon after for the health boost and wide range, and peak performance.. but i think that's a little over the hill for you yet.
keep in mind you should also cater your loadout to whatever you're fighting.. e.g. you don't wanna fight a fire monster with -20 fire resist if at all possible.. that's like slathering yourself in petroleum jelly and taking +20% fire damage.