Monster Hunter: World

Monster Hunter: World

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LS Spirit Helm Breaker Bug in Iceborne
Check this video by TDS.

https://www.youtube.com/watch?v=ofsKI5wtM5k

I'm not a console player so I will not comment on how frequent this bug is on console. However, this happens on PC as well. When I farmed behemoth I noticed that sometimes I landed the spirit helm breaker on its tail and there was no damage. Other times I landed the attack on its shoulder and it only showed 2 or 3 damage number. I encounter this problem once every 5 to 7 hours. Comment below on how often you encounter this bug.
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1-11 / 11 のコメントを表示
JPM岩 2019年11月4日 20時37分 
>TDS crying because they can't land the LS counters that are harder to land in IB
top kek
JPM岩 の投稿を引用:
>TDS crying because they can't land the LS counters that are harder to land in IB
top kek

Are they really harder to hit in IB? XD
Lol...this is pretty sad
I mean i miss sometimes, but not often. Havent met any of the hit, but only a couple dmg
最近の変更はPopcornが行いました; 2019年11月5日 1時20分
Maybe it’s time to switch to GS even after the jump attack nerf.
"Bug" feels a bit iffy to me, even though it could technically classify as one.

Anyway, LS IS 100% consistent as long as you hit the right parts, it can just be a bit iffy. I do think it could be rightfully made to be more consistent, BUT I also argue that you're not entitled to every single damage instance from Helm Breaker just because you connected one tiny bit of the slash.

I think a minimum slash count of 2 or 3 would be okay, so while you don't get as big of a damage number as you might've liked, you don't get those awkward moments of only dealing ~80 damage to a monster with a damn Helm Breaker straight to the helm. There are some really nasty ones like the Rajang one where it's just "Yeah, that should just not happen" but I also think that if you barely clip a monster with part of a Helm Breaker slash, you shouldn't get full damage.

NovasGoSuper の投稿を引用:
Maybe it’s time to switch to GS even after the jump attack nerf.

"it's time" even though the whole point of this TDS video was that this Helm Breaker jank has been a thing since the game's launch I believe?
ZH Yōkai の投稿を引用:
JPM岩 の投稿を引用:
>TDS crying because they can't land the LS counters that are harder to land in IB
top kek

Are they really harder to hit in IB? XD

no not really only real difference is that you need to have at least a bit of spirit gauge
if you try to FS without spirit it won't have the immunity frames

and TDS is not even complaining about it anyway they are complaining about helm breaker not working

totaly different thing
DaBa 2019年11月5日 10時02分 
Yeah, Helm Breaker is probably the most inconsistent move in the game. Sometimes it just doesn't go off, even if it looks like you hit it perfectly. It's doesn't happen often though, maybe once every few hunts, and the video is obviously exaggerating on purpose.

Also, I'm pretty sure it's not a bug. It's probably just a weird interaction between the hitboxes. Helm Breaker has a lingering hitbox, you can easily tell that if you attack a fast moving monster, sometimes you won't get all the ticks of damage because the part you hit moved away. Strangely, if your initial hit misses even by an inch, there's no lingering hitbox and the move doesn't connect at all That's probably why it sometimes looks like you definitely hit but you actually don't, because the initial hit barely didn't connect due to weird hitboxes. They made this move way too complicated for their own good, that's why we have those weird interactions. I think you could address most if not all those issues by making the hitbox a little wider, longer, and remove the lingering effect so it's more consistent.
最近の変更はDaBaが行いました; 2019年11月5日 10時05分
Easily noticeable if you've practised LS to at least a decent level of mastery. Of course, it's entirely possible that it's caused by hardware/frame rate/connectivity issues so not everyone has or will have experienced it, but I've certainly encountered my fair share of it. It doesn't happen often, but it's very annoying when it does happen.

The thing that I don't understand is: why is it that sometimes you don't get all your hits of your helmbreaker on a non-moving target, yet you can get all the hits on a monster that has already moved away from your helmbreaker's range, even if the initial slash only connected for a split second? This kind of inconsistency makes no sense, and also just makes the bug harder to pin down.
最近の変更はHaloistが行いました; 2019年11月6日 3時35分
Helloist の投稿を引用:
Easily noticeable if you've practised LS to at least a decent level of mastery. Of course, it's entirely possible that it's caused by hardware/frame rate/connectivity issues so not everyone has or will have experienced it, but I've certainly encountered my fair share of it. It doesn't happen often, but it's very annoying when it does happen.

The thing that I don't understand is: why is it that sometimes you don't get all your hits of your helmbreaker on a non-moving target, yet you can get all the hits on a monster that has already moved away from your helmbreaker's range, even if the initial slash only connected for a split second? This kind of inconsistency makes no sense, and also just makes the bug harder to pin down.
Lol, like those hitboxes that ppls complained about
(╯°□°)╯︵ ┻━┻ HYA!
The issue already existed in mhw.
simply fight great jagras or dodogama while their belly becomes bigger and your hits won't count during the transformation
there is also some trouble at dodos tail if you are too close.
similiar things happen to bow players where certain arrows won't count

i wonder if it is related to the grass sprites for example you can't shoot through these healing plant, these turn into invisible walls
最近の変更はcrusteが行いました; 2019年11月6日 3時49分
Remi (禁止済) 2019年11月6日 3時56分 
cruste の投稿を引用:
The issue already existed in mhw.
simply fight great jagras or dodogama while their belly becomes bigger and your hits won't count during the transformation
there is also some trouble at dodos tail if you are too close.
similiar things happen to bow players where certain arrows won't count

i wonder if it is related to the grass sprites for example you can't shoot through these healing plant, these turn into invisible walls

Jagras' inflating belly also makes complete HBG spread clips vanish.
Behemoth's comets on the floor also block any projectile including Kinsects.
The projectile eating hitbox on the comets is actually way bigger than they are visually.
最近の変更はRemiが行いました; 2019年11月6日 4時01分
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投稿日: 2019年11月4日 19時58分
投稿数: 11