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2: Thats the point, it's not just lance
3: What other weapons have slow clutch claw time?
4: Again, thats kind of the point
5: It's not just lance, Velkhana as a whole is an incredibly fast paced monster with power, wide hitting moves
6: Because its just not flashy, thats really the only reason; it's a "sleeper weapon" aka people sleep on it and it's potential
I'd almost certainly put money on betting that people don't use it because they vastly underestimate how hard it is to cart while using one well, see pokes that don't do hundreds of damage in burst, and don't know/bother to find out how to properly utilize guard advance, power guard and counters.
Also I rarely ever use more than guard 1, if anything. Guard 3 is a rarity and actually isn't really needed.
In practice, that means nothing when you need a power guard move first to activate it. It's a long transition & a lot of time you pretty much too late. Also, Velkhana's ice breath cannot be block even with guard up skill.
the problem with lance that you probably haven't realize is you need a very good armor sets & skills first to see the potentials of lance, unlike other weapons that already have meters/gauge to boost damage by default, meaning lance is very skill-hungry. Lance need a lot of skills with the balance of defensive & offensive, especially considering lance lose sharpness way faster than even DB!
I would agree with you of guard skill being kinda "useless" in the first place, because its more on decrease impact & stamina depletion. I think guard skill should be about decreasing chip damage instead to be actually viable in the first place. That's why I am pretty much requesting a non chip damage for lance blocking to really boost its defensive capability, something truly unique to the rest of other weapons.
I've done probably 250 or more hunts with lance including something like eight AT kills, but carry on.
Except that as has already been established the potential of lance is in its defensive qualities. The only required deco/skill to go fully no-brain tank mode is guard up, anything else is icing on the cake. Uragaan 3 piece can be build to give you both guard 3 and guard up in lieu of a guard up deco until you manage to get one, for fights like Jho and Teo nova if you're lazy and want to guard it.
In low rank as soon as you hit Odo you can make his 4 piece and you're good to go until high rank when you can clear to Odo again, then you're good to go up to elders, Xeno/Teo gear, and eventually Drachen/Teo gamma/Xeno gamma. Sharpness isn't an issue if you build around it.
Chip damage is a complete non-issue at end game due to healing regen augments. The only fight I had problems with chip on was AT Nerg because I incorrectly built heavily into defense rather than focusing on offense, otherwise I could have healed it all back through attack.
Assuming Iceborne continues the trend of end game augmenting, it won't be a problem for long.
If you want to complain about weapons that needs to be "defensive", you should definitely look at the poor Gunlance. So many ways to blow up the monster, but so little ways to get in and deal some damage since it has little good guard point moves (Wow, a guardpoint during Wyrmstake reload, gee, thanks devs), but once you get a good opening it sure deals damage. But a guard point during Quick Reload would've made this weapon miles better.
I'm gonna ask some newbish questions if you don't mind.
Does regular Lance actually make you take less damage than GL? Or for that matter better at guarding / defense vs S&B or CB? That is to ask: Aren't all shield having weapons basically the same blocking-wise?
I tend toward "abjurationist" / turtle (defensive) by personality, so if there's something making Lance better at defense I just might start using it occasionally. The reason I don't is basically (my view) GL without damage bursts. Some of you are saying it has move forward abilities I don't know about. Whoop-die-doo. I mean the monsters are gonna come to me eventually lol.
Or if any of you know of a really great guide / YT tutorial for all these mechanics I'd love to know. I'll go look at those. (I just found "monster hunter math guys" channel which is good but I don't think they have in depth type of things)
This would make me reluctant to buy expansion.
As I said above I love turtle-ing/defense. So all the weapons that are meant as slower blocking ones that I like would be worthless, or at least worth less.
what if
you observed the monster's movements
and then once you know how to predict what move it's gonna use
you use your lance's ability to dash to, idk
move out of the way?
You are going to have to elaborate on this because I don't see why this would be the case. Lance's Guard Dashing and Power Guard puts it at the forefront of defense.
Chip damage won't be a problem thanks to Health Regen augmentations, which we are are most likely going to carry through into Iceborne.
Lance appears to be the single best weapon for tenderising monsters in Iceborne so far. Sure, counter clutch has risks but it just requires that you learn the timing, and from there you can get easy claw latches.
Use Power Guard. Guard Up does not provide 360 degrees protection, Power Guard does.
You mean you think what's essentially a deliberately undergeared Arena hunt is representative of what our optimised builds are going to be? There's most likely going to be a Level 5 Ironwall Charm that will provide Guard 5 from your Charm Slot alone, and you think Lance is going to struggle getting defensive skills?
Popularity =/= Strength, I think that's important to say. The reason why Lance is unpopular is because it has unsatisfying attacks and unorthodox evading. Even if it was the objectively strongest weapontype in the game it still would probably not achieve widespread popularity.
No, Lance is fine. It has low DPS on paper, but good DPS in practice, and it'll actually have even better DPS in Iceborne thanks to the Clutch Claw benefiting it more than any other weapontype and the elemental damage skill changes.
Use Power Guard or deal with the chip damage.
Power Guard, Counter Thrust, and Guard Dash ALL allow you to effectively go beyond even Guard 5 in terms of defensive capabilities as long as you use them well. You can get away with no Guard bonuses as long as you know what you're doing, Guard is solely a convenience skill.
Once again I'm pretty sure you need Power Guard to block Velkhana's breath because the attack itself comes from underground. I think this is more than reasonable considering that the breath attack's pretty predictable and Master Rank Elder Dragons should demand more skill from players.
Counter Thrust gives you EXACTLY this.
Okay, away from jerkish refuting mode and onto something more helpful.
From my understanding Lance and Gunlance have the same shield strength, so they take the same amount of damage from blocking. Lance has other guarding options that I mentioned above though like guard dashing or power guard.
As for "aren't all shield-based weapons basically the same", nope. A big difference is whether or not shielding eats sharpness (for Greatsword it's a huge penalty, for HBG the weapon literally doesn't have sharpness), as well as things like animation frames. From my understanding the list from strongest to weakest goes something like:
Lances
Heavy Bowgun (can vary depending on # of shield mods)
Charge Blade (when shieldbuff is active)
Sword & Shield
Charge Blade (without shieldbuff)
Great Sword
Grab attacks (Pickle boss for one)
Anchient leshen one shot ability
9:33
So the OP is full of crap then.