Monster Hunter: World

Monster Hunter: World

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Penetrator Sep 19, 2019 @ 9:09am
Guys, Fill out this official survey to fix Iceborne.
https://twitter.com/monsterhunter/status/1174700211475746816?s=19
My main complaints and requests:
Weapons Design and Transmog/Layered Armors for all Sets or Atleast MR Sets.
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Showing 1-15 of 90 comments
Lazy Dog Daddy Sep 19, 2019 @ 9:16am 
just did but my issues arent weapon design and transmog at all :S
So far I have no issues with Iceborne at all.

Your issues are your opinion. Stop enforcing that on others.,
Susono Sep 19, 2019 @ 9:26am 
Originally posted by Lazy Dog Daddy:
just did but my issues arent weapon design and transmog at all :S
This ^
Susono Sep 19, 2019 @ 9:26am 
Originally posted by .:
https://twitter.com/monsterhunter/status/1174700211475746816?s=19
My main complaints and requests:
Weapons Design and Transmog/Layered Armors for all Sets or Atleast MR Sets.
Actually my issues are the same with this also, but the clutchclaw, it doesnt look like monster hunter.
Penetrator Sep 19, 2019 @ 9:28am 
Originally posted by Susono:
Actually my issues are the same with this also, but the clutchclaw, it doesnt look like monster hunter.
Yeah its too spammable.
Last edited by Penetrator; Sep 19, 2019 @ 9:28am
cruste Sep 19, 2019 @ 9:56am 
modders succeeded on every level
iceborne nargacuga armor vs this awesome burning nargacuga armor mod
you definitely find the better designers in the modding section
Last edited by cruste; Sep 19, 2019 @ 9:59am
Chewy102 Sep 19, 2019 @ 10:00am 
Originally posted by .:
Originally posted by Susono:
Actually my issues are the same with this also, but the clutchclaw, it doesnt look like monster hunter.
Yeah its too spammable.

Not really. In low/high rank you can get away with spamming, but in master rank monsters just don't stop. Each grapple attack takes time and it only takes a single hit to knock you off. I honestly don't find many openings if any till the monster is already beaten down and panting out of breath.


On topic. My biggest complaints for Iceborne is how spoiled it is, how bad the weapons still look, how much of grind it is to start all over, and how ♥♥♥♥♥♥♥ slow the loading times are on PS4 Pro.


Capcom itself spoiled every monster in the game. That kinda ruins the wonder of finding them for yourself.

Some weapons look good/great, but the majority of them are still crap. Just more parts slapped on something else. Could have at least gave them a texture change if not a custom model.

The grind I wouldn't mind all that much, but not when you still need to grind low/high rank monsters even after going into master rank. You can simply craft some weapons directly at their master rank tiers, but several require their high rank versions to upgrade from who then also need their low rank versions. If you don't already have those weapons, you need to farm low/high rank monsters before getting the master rank version you want. A waste of time leading to the final note.

Console load times are ♥♥♥♥♥♥♥ SLOW! It takes minutes to get into a quest on PS4 Pro. Takes time to load the quest, takes time to load the map, then it takes time to load back to the hub to do it all over again. I spend more time loading hunts than doing the hunts.
Penetrator Sep 19, 2019 @ 10:10am 
Originally posted by cruste:
modders succeeded on every level
iceborne nargacuga armor vs this awesome burning nargacuga armor mod
you definitely find the better designers in the modding section
Why should they even bother designing anything then? They can just give us a basic armor for all sets cuz modders will fix everything right?
cruste Sep 19, 2019 @ 10:46am 
Originally posted by .:
Originally posted by cruste:
modders succeeded on every level
iceborne nargacuga armor vs this awesome burning nargacuga armor mod
you definitely find the better designers in the modding section
Why should they even bother designing anything then? They can just give us a basic armor for all sets cuz modders will fix everything right?
i wish they had used more weapons from the community contests

https://kakuchopurei.com/2019/03/25/these-are-your-monster-hunter-world-iceborne-weapon-contest-finalists/

still hoping for an official wiggler head gs or db

i wonder why they only used one of the designs....
The armors are ok but the weapons are awful imo.
The weapon should represent the soul of the monster like it was the cas for nergigante or vaal hazak vs this awful bone or metal swords with a tiny part of the monster
worst part is that the palico got better gear than the main
Last edited by cruste; Sep 19, 2019 @ 10:57am
Shark Sep 19, 2019 @ 11:08am 
Petition to enslave modders so they work day and night to fix these issues once IB hits PC
Penetrator Sep 19, 2019 @ 11:18am 
Originally posted by cruste:
i wish they had used more weapons from the community contests

https://kakuchopurei.com/2019/03/25/these-are-your-monster-hunter-world-iceborne-weapon-contest-finalists/

still hoping for an official wiggler head gs or db

i wonder why they only used one of the designs....
The armors are ok but the weapons are awful imo.
The weapon should represent the soul of the monster like it was the cas for nergigante or vaal hazak vs this awful bone or metal swords with a tiny part of the monster
worst part is that the palico got better gear than the main
Sorry I misread your 1st comment as one of those "Stop complaining about weapon design or transmog, we have mods".
lexilogo Sep 19, 2019 @ 11:38am 
Originally posted by Chewy102:
The grind I wouldn't mind all that much, but not when you still need to grind low/high rank monsters even after going into master rank. You can simply craft some weapons directly at their master rank tiers, but several require their high rank versions to upgrade from who then also need their low rank versions. If you don't already have those weapons, you need to farm low/high rank monsters before getting the master rank version you want. A waste of time leading to the final note.

This is a kind of a thing with basegame World too though, and TBH you probably should've crafted as many weapons as you could before Iceborne at least in your main weaponclasses. While you should craft the weapons you want to use first, branching out beyond that is just generally a good idea.

With that said I do agree that this kind of thing was poorly handled, the two main source problems being:

-Forgeable weapons seem to be chosen pretty much at random. Why can some weapons forge their prerequisites to craft Vaal gear, but others can't?

-The Armory is useless

IMO once we hit endgame High Rank we should be able to outright buy/forge the completed Low Rank versions of most monster weapons, and at endgame High Rank we should be able to do the same with those High Rank weapons. I do agree being forced to go back to previous ranks is just annoying.

Originally posted by Delerium:
*snipped because this post is directly below this one*

The bad weapon designs are far from gamebreaking (and TBH it will NOT be "fixed" in Iceborne, IMO people should give up on that idea right now. This is more of a preventative measure to tell Capcom we don't want this in Gen 6) but it's something the community can pretty much universally agree is bad and a downgrade from previous gens. When you kill a new monster, you want to be excited about all the new equipment, not dreading whether or not your new weapon is going to have had its unique model axed or not.

As for the balance concerns:

-Obviously I haven't played Iceborne but from my understanding the flinch shot, while very strong, only works on unenraged monsters and enraged monsters are straight up immune to it. Aside from flinch shot the only other thing clutch claw lets you do is tenderise parts and farm monster pods, both very effective but not gamebreaking. The only legitimate gamebreaking potential I've seen so far is Switch Axe, which yeah does need to be reined in so you can't just keep chaining Zero Sum Discharges for entire hunts.

-Rapid Fire Sticky Ammo does seem to be a thing in Iceborne, but sorry if I seem ignorant of Bowgun but I don't see how that's an issue. From my understanding sticky ammo is, while easy to use and effective especially at flinching/part breakage, will pretty much always be outclassed in DPS by special ammo or a specialised Normal/Pierce/Spread bowgun build, especially because rapid-fire capabilities only means you'll run out of ammo faster. Once again, maybe I am being an idiot here

-Glutton 2.0 actually honestly seems way more under-control than its predecessor but I don't know and can't claim to know how much it outclasses the other MR bowguns. Obviously if it does which it probably does, that's a problem but people looking for optimal damage are always going to find a "best" weapon. The larger problem actually seems to be the Special Scope because the damage increase is too good to pass up and yet a lot of HBG mains are saying they simply don't enjoy using it

-Let's not forget that base World had stuff like people soling AT Kirin in less than two minutes and staggering it infinitely for the whole fight, sub-20 second Diablos runs, and older MH gens had stuff like being able to infinitely stagger Tigrex to death. We're kinda used to cheesy BS at the highest echelons of play, it's just easier to share with others now

-From what I've seen Iceborne is still better-balanced than base World wherein Xeno gamma, Drachen and Teostra gamma were THE armorsets and everything else had the occasional Mixed piece worth using. People seem to be using a higher variety of armorsets due to the wider variety of important set bonuses. Plus, the Master's Touch meta appears to well and truly be dead and I personally refuse to mourn it

With that said, balance is obviously a good thing and I would like Capcom to make balance patches too, but IMO as long as I can build interesting sets without feeling like the whole meta revolves around overly restrictive armor/weapons, I am fine and I don't really care that optimal stuff does exist.
Last edited by lexilogo; Sep 19, 2019 @ 12:12pm
VibeCheck Sep 19, 2019 @ 11:43am 
It's a bit perplexing to see the community care so much about the novelty aspects of Iceborne instead of the core gameplay issues. If only we'd spend half of this energy on discussing actual gamebreaking stuff, we might see a change towards a better game.

Seriously, is anybody actually bothered by the underwhelming weapon designs to the point of it being a reason to stop playing the game or not purchasing it in the first place? To the point, where you put your controller down and quit?

Now, I do enjoy my fancy looks and appreciate good asthetics quite a lot. In fact #NoMixedSetsEver. Cuz I ain't a clown.
But I can't see how these issues are somehow any more meaningful than the atrocious balance and the overabundance of cheese.
Most of us love Monster Hunter for it's unique and engaging combat system, don't we? Wouldn't it be more reasonable to b1tch about the Crutch Claw, Glutton 2.0, Rapid Fire Crag (lmao) and far too obvious BiS skills? You know...the stuff that impacts the gameplay?

And before a smartass says something like "it's a PvE game lol, why u care about balance".
Because balanced gameplay ensures a much longer enjoyability in the long run. It directly increases the lifespan of any title.
It's always better to have multiple strategies/weapons/armor sets to be about equally viable instead of having few definite BiS setups.
Last edited by VibeCheck; Sep 19, 2019 @ 11:47am
Originally posted by Delerium:
It's a bit perplexing to see the community care so much about the novelty aspects of Iceborne instead of the core gameplay issues. If only we'd spend half of this energy on discussing actual gamebreaking stuff, we might see a change towards a better game.

Seriously, is anybody actually bothered by the ♥♥♥♥♥♥ weapon designs to the point of it being a reason to stop playing the game or not purchasing it in the first place? To the point, where you put your controller down and quit?

Now, I do enjoy my fancy looks and appreciate good asthetics quite a lot. In fact #NoMixedSetsEver. Cuz I ain't a clown.
But I can't see how these issues are somehow any more meaningful than the atrocious balance and the overabundance of cheese.
Most of us love Monster Hunter for it's unique and engaging combat system, don't we? Wouldn't it be more reasonable to ♥♥♥♥♥ about the Crutch Claw, Glutton 2.0, Rapid Fire Crag (lmao) and far too obvious BiS skills? You know...the stuff that impacts the gameplay?

And before a smartass says something like "it's a PvE game lol, why u care about balance".
Because balanced gameplay ensure a much longer enjoyability in the long run. It directly increases the lifespan of any title.
It's always better to have multiple strategies/weapons/armor sets to be about equally viable instead of having few definite BiS setups.
I agree with one exeption, BIS stuff is so... you. If you think thhats the onmly way to play a game like this you're so wrong. :o
VibeCheck Sep 19, 2019 @ 11:53am 
Originally posted by NaliWarcow:
Originally posted by Delerium:
It's a bit perplexing to see the community care so much about the novelty aspects of Iceborne instead of the core gameplay issues. If only we'd spend half of this energy on discussing actual gamebreaking stuff, we might see a change towards a better game.

Seriously, is anybody actually bothered by the ♥♥♥♥♥♥ weapon designs to the point of it being a reason to stop playing the game or not purchasing it in the first place? To the point, where you put your controller down and quit?

Now, I do enjoy my fancy looks and appreciate good asthetics quite a lot. In fact #NoMixedSetsEver. Cuz I ain't a clown.
But I can't see how these issues are somehow any more meaningful than the atrocious balance and the overabundance of cheese.
Most of us love Monster Hunter for it's unique and engaging combat system, don't we? Wouldn't it be more reasonable to ♥♥♥♥♥ about the Crutch Claw, Glutton 2.0, Rapid Fire Crag (lmao) and far too obvious BiS skills? You know...the stuff that impacts the gameplay?

And before a smartass says something like "it's a PvE game lol, why u care about balance".
Because balanced gameplay ensure a much longer enjoyability in the long run. It directly increases the lifespan of any title.
It's always better to have multiple strategies/weapons/armor sets to be about equally viable instead of having few definite BiS setups.
I agree with one exeption, BIS stuff is so... you. If you think thhats the onmly way to play a game like this you're so wrong. :o

I explicitly stated that I value asthetics a lot. Much more so than efficiency. Hence my improvised hashtag. So no, i definately not think of BiS as the only way to play.

However, I do think of Drachen Set and Wyvern Ignition GS amongst other "tools" as mistakes.

Last edited by VibeCheck; Sep 19, 2019 @ 11:56am
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Date Posted: Sep 19, 2019 @ 9:09am
Posts: 90