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You are told that the old world was destroyed and new world is created, but that doesn't neccessarily mean everything Adol have experienced before is gone and meaningless, it still is meaningful in the new world, because it is "reconstructed" based on the old world. In other words, there's still Reah & Feena continue sleeping and holding the Black Pearl, Eldeel and Gruda incident is resolved, Elena living without her dear brother, etc.. You can think it is similar to reload an old save, but with a bit of modification this time - Eternian age and Tree of Origin is gone.
And Dana's life is not that meaningless either, she wanted to watch over her people, but now she can watch over the World and her friends continue on living, and maintain the next Evolution so that it would come when the time's right - Humans want to destroy themselves or similar like that.
In overall, it is not that much of lore breaking and that's a good thing, otherwise things could get worse when dealing with this Evolution storyline. And I don't think it is possible for Adol to go Gurren Lagann against Maia or even higher...
That's right, that's the trace of our adventures in Ys series, but not in VIII.
The main fascinating place of YsVIII is not in the drifting village, but the story surrounding Lacrimosa.
And about Dana, she was always about saving lives, not ending them. How to keep people alive is very different from when let people die. That's not Dana fighting for.
There are many better ways endings, such as the abolition of Lacrimosa, maybe with some sacrifice in bad ending. I think it's better than let Dana bear the curse forever.
And we all know there is a limit in trying to save everyone, Adol and others can't simply stop the inevitable. Dana understands about it more than anyone else. I think if she couldn't stop it, then maybe it's better for her to do it herself, but in a gentle, more graceful way?.
However, don't think it as a curse that she will have to end lives. It's also a way for her to save lives as well. But how? By using Lacrimosa efficiently as a threat to push the humanity forward, to make them readjust from destroying themselves. In other words, humans end accordingly to their consequences, not forced like Eternians despite them living in harmony with Primordials. That also means Maia couldn't switch species like changing TV channels when she got bored anymore. Now assuming worst case scenario, Lacrimosa does come, I believe Dana and the Wardens will give the species a chance to fight back eventually, just like they used to.
"There are many better ways endings, such as the abolition of Lacrimosa, maybe with some sacrifice in bad ending" . Of course it could be that, but then we have Ys Seven ending
Btw, the story is not really about the Lacrimosa, it's about "gathering up as a family, fixing things, surviving and fighting hardships together"
Why do you think Adol ''mysteriously'' leaves at the end of his life? He finished collecting all the women in the world.
Eternian Age isnt gone. That still happened. All the signs of that age have now naturally disappeared instead of being protected by Maia, through Dana sleeping on the island.
I dont know if I would call being a goddess, living for a long time (presumably millions of years) and being able to watch over people and care for them is inherently bad. And it certainly is something fitting for her.
It is on hold with a chance of it never happening. I'd say that its already a really good ending.
Remember that this is not some typical ''end of the world scenario'' its a world ending condition by a creation level god, that only takes place in intervals of hundred of millions of years, and is based on the evolution of races.
I'd be a bit upset if they just handwaved it away entirely like thats something common adventurers can stop just like that.
''Oh I liked what you did Adol, so based on your short lifespan of maybe a hundred years I wont judge humankind anymore at all, even tho they will be around for thousands of years after you die, even tho the process is ongoing for hundreds of millions of years''
The Lacrimosa had an actual purpose. It wasnt just ''okay lets end the world for no reason''
It's explicitly said in this game but other games have covered the subject as well, for example Chrono Trigger has a scene where the characters discuss the "entity" that would supposedly create the time traveling gates, and that maybe the "entity" is dreaming all this. Various themes in the game and the soundtrack echo this.
Zanarkand was a world dreamed by its former inhabitants, and yet one could travel to and from there.
Link's Awakening was one more.
And so on.
The key word can be found in some of the OST tracks, for example "Everlasting Transeunt". Transeunt is a philosophical concept about "producing an effect outside of the mind", in this case the world being produced by Maia's dreams. It's not supposed to be used as a noun but JP heh.
The Eternian era definitely occurred, as someone else mentioned, it's just that the ruins in this island are gone, just like they were already gone in the rest of the world. Remember, Eternia was a number of different states spanning a large part of the world and not just the island. After the catastrophe Dana travels for a long time (a year or more) to the north and south states trying to help people and find a better place to emigrate to. Only the capital somehow survived until Adol came to the island but that was not natural.
I'm more interested into what this means for the Ys lore. Clearly Maia is essential to the world's existence, and the first warden mentions there were three Gods originally. So that makes Grattheos (worshipped in Ys Seven) and Horu (just mentioned so far I believe?) the other two. But we don't really know what they do beyond Grattheos being the sea and Horu the sky. Maybe we'll meet them later.
The Five Dragons and the Root, the winged beings from Celceta and Ys and others are more minor Gods in comparison, and in the latter case they're more like God-like beings that achieved God-hood through their own means. But they're all dependent on the three other Gods and presumably just part of the dream.
And then there's Adol. Just a man, but somehow with just the little something extra to always be at the right place at the right time, always involving a boat sinking or almost drowning, and in tune with every mystical power and prophecy there ever is. Euron mentions Romun people are starting to be interested in Adol, maybe we'll eventually explore what makes him so different. Or maybe Maia just likes dreaming about the guy.
What do you expect with garbage plots like FF10.
You NEVER go full FF10... (FF 10 started out so good then immediately nosedives)
Starting when PS2?!? because there were ALOT of RPG's before PS2 before gaming became popular, don't know any others that did that....
(only thing i can think of that's even close is Silent Hill 2 yet another PS2 game when they started running out of good ideas)
Even the title doesn't make sense once you know what it means
("Apocalypse of Dana"!? what a dumb title)
The concept of going back in time was good but completely executed poorly...
all that build up for no payoff just constantly interrupt your adventure...
(made even worse by the crashes having to redo them half the time)
They should of let you explore the first half of the island like Ys Memory of Celceta let's you explore a FULL 50% of the game before it starts locking you into uneventful/boring story making you talk to EVERYSINGLE person in each town.
Then once you got to the other side you start having the flashbacks once you actually in the vicinity of the ancient village..
Plus only 1 town really!? They missed a HUGE opportunity with the Ancient City having a big market place whose stock changes periodically of the progression of the game
(letting you store materials equipment to be picked up in the present and or could of had a prehistoric/monster race inhabit it in the present for even more shops) or have Dana leave equipment spread around on the first half of the island if they going to interrupt your adventure all the time as a reward for sitting through and having the pacing broken up every dungeon/new area.....
Fine for the Vita version but after it got ported to PC/PS4 they should have actually added and fixed the game instead of just adding only some of da new age graffics and cash grab DLC....
This game had huge potential and they squandered it makes me worry about YS 9.
(will Adol take backseat to another OP character again willl it even be an actual sequel this games screwed all that up)
You dont seem to have any idea what Lacrimosa means.
If you phrase it like that it certainly sounds dumb, but that is because your idea of its meaning is pretty dumb.
Irrelevant to a story/plot discussion.
Wow, it seems you had a really different experience from most people that played this game!
Dana's side is the meat of the story, so its interesting you would call that part uneventful/boring.
In some settings multiple towns are better, in others they are worse. The idea of having multiple towns in this setting is pretty damn stupid, since the entire idea is being stranded and having to do everything without outside help.
The game wasnt broken, so what exactly needed fixing?
Thankfully your perspective is pretty bad anyway, so it doesnt matter if you worry or not.
Most people that played Ys VIII found it a great game. (the best Ys game thus far, in fact)
There's some flaws with the game, but they are mostly related to its low budget. (and the other Ys games are far lower budget in comparison, since they didnt even try to graphic)
Lacrimosa is latin for "weeping". The title represents both Dana having to go through so much grief due to losing everyone, and the process called as Lacrimosa. It's a great title.
Not sure what you mean, they've added a lot in the non-Vita versions, so much that the original pales in comparison. The difference between having Io in the game and not having her is huge, the backstory they've added is really important. Plus the combat modes for Dana really change the gameplay of her segments (Luminous is fantastic!). And more.
I took the fact that Dana became the goddess of evolution to mean that she was in charge of guiding evolution and that the lacrimosa would still happen but be less dramatic and resemble closer to evolution as we understand it. It did say it would still happen but it is under Dana's control. Therefore I would think that she wouldnt bring about a Lacrimosa unless there was a 'scarlet vision' or other reason why the world couldnt go on either way. I.e. humans destroying the planet with pollution, etc. as we do today.
The game also describes dana as the person who makes a decision and runs with it so you could argue that if the world were to end anyway the only way she may be able to bring about saving the world is to have a lacrimosa. So instead of the lacrimosa driving evolution it could be viewed as a last ditch effort to save the world.
Idk just thoughts I had. I do think it requires a little suspension of disbelief though.
It could be Lacrimosa still happens but less dramatic. Or it could be there wont be any need untill much later, when humanity has had its (good) time.
But yeah, Lacrimosa should be mostly if not all under her control. But who knows, maybe she has a mood swing once Adol dies and ends up causing one in full force.