Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thats an easy fix. Have a save right before every boss fight. They make it obvious enough.
Also boss rush.
you do know that the very opposite can be applied to your opinion right? Not every player in this entire world loves being screwed over by RNGesus just because the stuff they want would not drop at all.
And respawning bosses is unnecessary especially when you constantly backtrack in this game, I don't want to keep fighting a boss simply because I had to go through it's arena
Just don't think the Ys series belongs in this particular realm of gaming. Not saying this is bad, but I feel that the game already has a formula ingame that works both for the story and the gameplay.
Again I think loot drops can improve any game for me but I am fine with Ys staying the same even though I personally would like random loot or gems with random stats for socketing.
I do hope the graphics on the next game will at least be Xbox 360/PS3 grade, Ys has been lagging in this area for too long.
do you seriously think that just because a few games with RNG are popular, then that automatically makes those who dislike having to rely a lot to RNG are the minority? You might as well say that the majority of people in this world loves gambling because of how popular casinos are. You might as well say that the majority of the people of this world loves partying because of how popular clubs are, etc.
You had one line of text about respawning bosses and the rest about loot. xD Should of made it clearer that was your main point.
A boss mode would certainly be fun. Dunno if there is one or not. Xanadu ex had one.
Again, you seem to be misunderstanding something. Loot based games =/= RNG loot based system. I love loot based systems, even more so if the game has tons of crafting, an indept encyclopedia for collections, or all of the above.
I dont like RNG and items basically being a coin toss whether you get them. Especially in games like Diablo 3 where items arent even dropped from specific enemies.
Popularity of said games is despite of their RNG loot, not because. I think I mentioned this before, didnt I? Yes the RNG loot causes people to play more. Not because its fun but because they have to. And thats precisely why I dont want any more RNG loot in other games.
As much as I like BL2, dedicating 1000+ hours combined in Xbox and steam, the game does force you to grind for min-maxing your toon once you get to UVHM. Beating stuff like the peak or raid bosses on OP8 would be close to impossible without gear that syncs well with your skill build (or if you just choose Sal).
I absolutely love arpgs, but sometimes can't stand spending hours to farm for the right gear to progress with, while Tim here gets all his stuff in like under a hour. Does this qualify me as someone who isn't this "true" arpg player?
On an unrelated note -- isn't the Stinger a pistol?
Clearly ARPG doesn't mean the same for you as it does for me.
And in BL2 raid bosses are optional and not part of the main game.
Again BL2 is a loot arpg so of course min maxing is part of that. No one forced you to play all those grindy hours. I have about 1500 hrs on BL1 combined and roughly like you 1k on BL2. If you don't like min maxing or RNG then loot arpgs are not meant for you.
(hell, they've even recently started adding annoying fiddly random mods to equipment, even.)
I grew up with Diablo too but the reality is multiple types of game can occupy the same genre but don't necessarily slot into the same space within that genre.
But most of this is besides the point. Random loot would be terrible in Ys 8 because half of the appeal of random loot is when you realize it enables cool builds or makes you want to make an alt character to make a build that relies on some random stuff you found--i.e. games with actual character customization. Having it there for the sake of having it is an annoying trend because too many games use it as an awful excuse to load equipment with intensely boring modifiers that most of the time mean very little except for the occasional overpowered stuff.
Like I said earlier though, ARPG is really a broad term that any game that has rpg action in it that is not turn based can be argued to have it. That is the very reason I listed the Fallout series, but could have also listed games like the God of War series or the old Legend of Zelda games as they both fit the broad ARPG category.
Ys VIII, along with the other Ys games, already has an audience built around how the series works (an even greater audience in Japan). Adding in a new gameplay mechanic should be taken into deep consideration as some of the already audience members may not enjoy it. The choice of fighting a boss again through a feature like boss rush works as it is completely optional. However, the RNG loot mechanic does not in this case since it is unavoidable, and especially so if you happen to be extremely unlucky.
Ouch, casuals that play ARPGs felt that. I just wanna play UVHM bl2 with full melee gaige, what's wrong with that?