Ys VIII: Lacrimosa of Dana

Ys VIII: Lacrimosa of Dana

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NormireX Apr 22, 2018 @ 8:16pm
Bosses/Mid Bosses Should Respawn...
I was very disappointed to find out the big bosses don't respawn when revisiting their areas.

This is just my opinion, but moving forward I think they should add Diablo style loot drops rather than leveling static weapons with mats. I think upgrading with mats could be included as well but having a random or procedural loot system would make the game more enjoyable for me along with respawning bosses.

When it's not freezing randomly Ys VIII is my fav Ys game so far. Graphics are still rather dated though, looks kind of like a PS2 game.
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Showing 16-30 of 36 comments
Gin-chan Apr 23, 2018 @ 6:38am 
Originally posted by NormireX:
Everyone has seemed to ignore the main reason for my post, respawning bosses.

Thats an easy fix. Have a save right before every boss fight. They make it obvious enough.

Also boss rush.
Ferrick Apr 23, 2018 @ 6:39am 
Originally posted by NormireX:
Originally posted by Tiasmoon:
Plenty of fanboys when it comes to falcom games. I dont mind change, but your suggested change is terrible suggestion.

Random loot is terrible. I say that as someone with well over a decade of experience with it.(Diablo, Destiny, World of Warcraft) It makes everything a frustrating grind against RNG.
RNG is NOT fun.

RNG elements should only ever be used in world building or event generation in 4x or similar games, to ensure you get different games each time.


Having random loot only adds fake replayability. Nothing more. Its a lazy developer way to add more +playtime to a game without actually adding content.
That is your opinion, lots of people love loot games, proof being that D2 is still played to this day.

RNG is fun for those that love the chase for epic gear. Static gear is pretty boring to me most of the time.

Everyone has seemed to ignore the main reason for my post, respawning bosses.

you do know that the very opposite can be applied to your opinion right? Not every player in this entire world loves being screwed over by RNGesus just because the stuff they want would not drop at all.

And respawning bosses is unnecessary especially when you constantly backtrack in this game, I don't want to keep fighting a boss simply because I had to go through it's arena
Cactoos Apr 23, 2018 @ 7:02am 
Coming from Ys Origin, having the ability to refight bosses would be something to add in. As for the RNG loot towards upgraded gear, I discourage this.

Just don't think the Ys series belongs in this particular realm of gaming. Not saying this is bad, but I feel that the game already has a formula ingame that works both for the story and the gameplay.
NormireX Apr 23, 2018 @ 7:22am 
Originally posted by Red Mage Ferrick:
Originally posted by NormireX:
That is your opinion, lots of people love loot games, proof being that D2 is still played to this day.

RNG is fun for those that love the chase for epic gear. Static gear is pretty boring to me most of the time.

Everyone has seemed to ignore the main reason for my post, respawning bosses.

you do know that the very opposite can be applied to your opinion right? Not every player in this entire world loves being screwed over by RNGesus just because the stuff they want would not drop at all.

And respawning bosses is unnecessary especially when you constantly backtrack in this game, I don't want to keep fighting a boss simply because I had to go through it's arena
You and your fellow posters clearly don't like loot games then and might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Again I think loot drops can improve any game for me but I am fine with Ys staying the same even though I personally would like random loot or gems with random stats for socketing.

I do hope the graphics on the next game will at least be Xbox 360/PS3 grade, Ys has been lagging in this area for too long.
Sidetrack Apr 23, 2018 @ 7:25am 
I don't think respawning bosses would add anything, but having a stone or something in the boss room where you can start the fight again would hurt no one.
NormireX Apr 23, 2018 @ 7:31am 
Originally posted by Sidetrack:
I don't think respawning bosses would add anything, but having a stone or something in the boss room where you can start the fight again would hurt no one.
Good compromise, I like this and it could have a scoring system based on time, damage taken, etc
Ferrick Apr 23, 2018 @ 7:32am 
Originally posted by NormireX:
Originally posted by Red Mage Ferrick:

you do know that the very opposite can be applied to your opinion right? Not every player in this entire world loves being screwed over by RNGesus just because the stuff they want would not drop at all.

And respawning bosses is unnecessary especially when you constantly backtrack in this game, I don't want to keep fighting a boss simply because I had to go through it's arena
You and your fellow posters clearly don't like loot games then and might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Again I think loot drops can improve any game for me but I am fine with Ys staying the same even though I personally would like random loot or gems with random stats for socketing.

I do hope the graphics on the next game will at least be Xbox 360/PS3 grade, Ys has been lagging in this area for too long.

do you seriously think that just because a few games with RNG are popular, then that automatically makes those who dislike having to rely a lot to RNG are the minority? You might as well say that the majority of people in this world loves gambling because of how popular casinos are. You might as well say that the majority of the people of this world loves partying because of how popular clubs are, etc.
Tiasmoon Apr 23, 2018 @ 8:06am 
People play diablo type games primairily for other reasons. The RNG is something a lot of people that played Diablo 3 really hated.

Originally posted by NormireX:
Everyone has seemed to ignore the main reason for my post, respawning bosses.
You had one line of text about respawning bosses and the rest about loot. xD Should of made it clearer that was your main point.

A boss mode would certainly be fun. Dunno if there is one or not. Xanadu ex had one.

Originally posted by NormireX:
You and your fellow posters clearly don't like loot games then and might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Again I think loot drops can improve any game for me but I am fine with Ys staying the same even though I personally would like random loot or gems with random stats for socketing.

I do hope the graphics on the next game will at least be Xbox 360/PS3 grade, Ys has been lagging in this area for too long.

Again, you seem to be misunderstanding something. Loot based games =/= RNG loot based system. I love loot based systems, even more so if the game has tons of crafting, an indept encyclopedia for collections, or all of the above.

I dont like RNG and items basically being a coin toss whether you get them. Especially in games like Diablo 3 where items arent even dropped from specific enemies.


Originally posted by NormireX:
might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Popularity of said games is despite of their RNG loot, not because. I think I mentioned this before, didnt I? Yes the RNG loot causes people to play more. Not because its fun but because they have to. And thats precisely why I dont want any more RNG loot in other games.

NormireX Apr 23, 2018 @ 8:18am 
Originally posted by Tiasmoon:
People play diablo type games primairily for other reasons. The RNG is something a lot of people that played Diablo 3 really hated.

Originally posted by NormireX:
Everyone has seemed to ignore the main reason for my post, respawning bosses.
You had one line of text about respawning bosses and the rest about loot. xD Should of made it clearer that was your main point.

A boss mode would certainly be fun. Dunno if there is one or not. Xanadu ex had one.

Originally posted by NormireX:
You and your fellow posters clearly don't like loot games then and might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Again I think loot drops can improve any game for me but I am fine with Ys staying the same even though I personally would like random loot or gems with random stats for socketing.

I do hope the graphics on the next game will at least be Xbox 360/PS3 grade, Ys has been lagging in this area for too long.

Again, you seem to be misunderstanding something. Loot based games =/= RNG loot based system. I love loot based systems, even more so if the game has tons of crafting, an indept encyclopedia for collections, or all of the above.

I dont like RNG and items basically being a coin toss whether you get them. Especially in games like Diablo 3 where items arent even dropped from specific enemies.


Originally posted by NormireX:
might I add considering the popularity of Diablo, Torchlight, Borderlands, and Destiny just to name a few(Destiny is the worst at drops though) the majority like RNG where as you all are in the minority it would seem.

Popularity of said games is despite of their RNG loot, not because. I think I mentioned this before, didnt I? Yes the RNG loot causes people to play more. Not because its fun but because they have to. And thats precisely why I dont want any more RNG loot in other games.
You truly are not an ARPG player if you hate the loot system that makes the game. You don't "have" to grind for a specific piece of loot if you don't want to, these games however are designed for players that enjoy loot drops and not knowing what the next drop may hold. In BL2 I didn't farm for a good Stinger shield because I had to, I farmed for it because I wanted a good one with the highest stats I could get. The game never forced me to grind for anything, it is all player choice. If you don't like random loot then you have no business playing Diablo, Torchlight, and Borderlands because these games were designed for players that enjoy loot drops and the hunt for that next awesome drop.
Cactoos Apr 23, 2018 @ 10:17am 
@NormireX, not every arpg has a loot system similar to games like BL2 like you're implying in your post. Games like the Tales series, Fallout series, and Chrono Trigger are all examples of games that have relatively no grinding involved and fits the broad term arpg.

As much as I like BL2, dedicating 1000+ hours combined in Xbox and steam, the game does force you to grind for min-maxing your toon once you get to UVHM. Beating stuff like the peak or raid bosses on OP8 would be close to impossible without gear that syncs well with your skill build (or if you just choose Sal).

I absolutely love arpgs, but sometimes can't stand spending hours to farm for the right gear to progress with, while Tim here gets all his stuff in like under a hour. Does this qualify me as someone who isn't this "true" arpg player?

On an unrelated note -- isn't the Stinger a pistol?
NormireX Apr 23, 2018 @ 10:53am 
Originally posted by Cactoos:
@NormireX, not every arpg has a loot system similar to games like BL2 like you're implying in your post. Games like the Tales series, Fallout series, and Chrono Trigger are all examples of games that have relatively no grinding involved and fits the broad term arpg.

As much as I like BL2, dedicating 1000+ hours combined in Xbox and steam, the game does force you to grind for min-maxing your toon once you get to UVHM. Beating stuff like the peak or raid bosses on OP8 would be close to impossible without gear that syncs well with your skill build (or if you just choose Sal).

I absolutely love arpgs, but sometimes can't stand spending hours to farm for the right gear to progress with, while Tim here gets all his stuff in like under a hour. Does this qualify me as someone who isn't this "true" arpg player?

On an unrelated note -- isn't the Stinger a pistol?
Lol did you just refer to Tales, Chrono Trigger and Fallout as ARPGs...... Wow you are very out of touch. At best Tales is an RPG with some action combat and using that lightly. Chrono Trigger is turn based so it doesn't even qualify nor does Fallout.

Clearly ARPG doesn't mean the same for you as it does for me.

And in BL2 raid bosses are optional and not part of the main game.

Again BL2 is a loot arpg so of course min maxing is part of that. No one forced you to play all those grindy hours. I have about 1500 hrs on BL1 combined and roughly like you 1k on BL2. If you don't like min maxing or RNG then loot arpgs are not meant for you.
Judecca Apr 23, 2018 @ 11:21am 
Wait, what? Tales games are widely considered to be ARPGs. You'd be the only one out of touch there, tbh.

(hell, they've even recently started adding annoying fiddly random mods to equipment, even.)
NormireX Apr 23, 2018 @ 11:32am 
Originally posted by Judecca:
Wait, what? Tales games are widely considered to be ARPGs. You'd be the only one out of touch there, tbh.

(hell, they've even recently started adding annoying fiddly random mods to equipment, even.)
They are not ARPGs in my view of what an ARPG is. Yeah combat is semi real time but I would not say it is full on arpg but Jrpg with action combat, I think I will differentiate with LARPG, LARP for extra points.heh, Loot Action RPG. I am old school I guess as just ARPG was reserved for the Diablos and Titan Quests so for me ARPG has always meant random loot drops. Yeah I get the other games are RPGs with action combat but that is how I look at them, not ARPG in the "traditional" sense which involves also having random loot drops. Anywho that is just my take, but for real Fallout and Chrono Trigger do not fall in either category.
Judecca Apr 23, 2018 @ 12:11pm 
The terms you're looking for these days are hack and slash (which unfortunately is getting co-opted by DMC and Bayonetta and their ilk because I guess people got deathly afraid of calling them beat 'em ups), or just straight up Diablo-like since that's a pretty universal term where there's no confusion about what it means. Still an ARPG at its core of course, but it makes it much clearer.

I grew up with Diablo too but the reality is multiple types of game can occupy the same genre but don't necessarily slot into the same space within that genre.

But most of this is besides the point. Random loot would be terrible in Ys 8 because half of the appeal of random loot is when you realize it enables cool builds or makes you want to make an alt character to make a build that relies on some random stuff you found--i.e. games with actual character customization. Having it there for the sake of having it is an annoying trend because too many games use it as an awful excuse to load equipment with intensely boring modifiers that most of the time mean very little except for the occasional overpowered stuff.
Cactoos Apr 23, 2018 @ 12:46pm 
@NormireX, yea even I, the guy that posted, don't know why I thought Chrono Trigger was good for convincing. I just think that it has some FF elements in it, but the way the gameplay is fleshed out feels more action like than turn based.

Like I said earlier though, ARPG is really a broad term that any game that has rpg action in it that is not turn based can be argued to have it. That is the very reason I listed the Fallout series, but could have also listed games like the God of War series or the old Legend of Zelda games as they both fit the broad ARPG category.

Ys VIII, along with the other Ys games, already has an audience built around how the series works (an even greater audience in Japan). Adding in a new gameplay mechanic should be taken into deep consideration as some of the already audience members may not enjoy it. The choice of fighting a boss again through a feature like boss rush works as it is completely optional. However, the RNG loot mechanic does not in this case since it is unavoidable, and especially so if you happen to be extremely unlucky.

Originally posted by NormireX:
If you don't like min maxing or RNG then loot arpgs are not meant for you.
Ouch, casuals that play ARPGs felt that. I just wanna play UVHM bl2 with full melee gaige, what's wrong with that?
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Date Posted: Apr 22, 2018 @ 8:16pm
Posts: 36