Ys VIII: Lacrimosa of Dana

Ys VIII: Lacrimosa of Dana

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Xbob42 Apr 16, 2018 @ 5:22pm
Disable FXAA immediately.
Okay, so FXAA pretty much always sucks.

But for me, in this game in particular, the FXAA has to be the lowest quality I've ever seen. It doesn't just blur the image, it appears to friggin' pixelate it, making it look like the entire game is running at a much lower resolution.

I actually thought there was some sort of internal rendering issue like they weren't actually scaling to my resolution or something, but it was just the FXAA.

It looks almost okay when standing still, but it looks disastrous when there's any movement.
Last edited by Xbob42; Apr 16, 2018 @ 5:24pm
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Showing 1-12 of 12 comments
Scarey Apr 16, 2018 @ 5:31pm 
Looks fine for me at 1440p
Xbob42 Apr 16, 2018 @ 5:43pm 
Originally posted by Scarey:
Looks fine for me at 1440p

I'm also at 1440p, and it looks awwwwful. You tried disabling it? It doesn't even function as proper AA. Despite all the blurring, you can still clearly see aliasing everywhere. No reason to have it on.
Xbob42 Apr 16, 2018 @ 5:47pm 
Ew, the DoF is even worse. It's practically a mosaic filter. I guess this was a Vita game, but come on!
BlueDragonXD Apr 16, 2018 @ 5:48pm 
I can't tell a difference if this setting is on or off either. But it's not any more clear with it off. It probably all comes down to GPU, Drivers and settings. I'm keeping it on.
Xbob42 Apr 16, 2018 @ 7:55pm 
Originally posted by BlueDragonXD:
I can't tell a difference if this setting is on or off either. But it's not any more clear with it off. It probably all comes down to GPU, Drivers and settings. I'm keeping it on.

FXAA most definitely does not come down to GPU or drivers. Are you sure the setting is being applied when you disable it? FXAA is one of the most obvious settings you can change in a game. It's blurry with it on, and clear with it off.

Generally, the benefit of it is that there's less aliasing, but that's not the case here.

If you're playing at a low resolution, or you're sitting several feet from your screen, you're less likely to notice. But at higher resolutions and especially when you're sitting the average distance from your monitor as the average person (rather than, say, playing from a couch on your TV) then you should really have no trouble noticing. Especially when you're trying to make out fine details.

https://steamcommunity.com/sharedfiles/filedetails/?id=1363474063

Again, it can look... okayish when not in motion or in a screenshot, but for me it's similar to not having my glasses on. It's like I'm constantly trying to make something out but the image never comes into focus.
Last edited by Xbob42; Apr 16, 2018 @ 8:01pm
Well, I should note that the PC version is a port of PS4, not the Vita version. Falcom's never really been known for cutting edge art assets or anything. Anyway, that's really weird, my in-game assets look a lot clearer than that at only 1080p. There are a small amount of jaggies (actually much less than with it off), but I guess at a higher res it's more obvious. Never bothered me...my real issue is the wonky movement and occasional crashes, but I seem to have had better luck than some others with how it runs...it crashed for me on the title screen when I alt-tabbed, but other than that I beat the first few bosses with no crash until after that on GTX 1070.

This port's performance seems to vary wildly with different setups I guess.

Edit: maybe spoke too soon? I'm a ways into Ch. 2 and it's crashing a lot more often now. It seems to act up whenever I alt-tab when the game is running borderless. I can't believe we waited like 8 months for this thing, lmao.
Last edited by (◕ ◡ ◕)つRefia™; Apr 17, 2018 @ 1:35pm
Kythlyn Apr 17, 2018 @ 1:25pm 
I don't think the in-game FXAA is functioning at all. Force it with NVIDIA Control Panel to get rid of the jaggies (or AMD equivalent).
Kite Apr 17, 2018 @ 1:28pm 
Another thing to force on is AF 16x. For some reason this fixes the alasing on the boat's floor boards.
Aemony Apr 17, 2018 @ 2:14pm 
The internal resolution renders at 1800p. You have ”natural” antialiasing from the downscaling that occurs to 1440p or whatever lower resolution you’re playing at.

No need for FXAA at all.
Kythlyn Apr 17, 2018 @ 3:21pm 
You say that, but in my case it took a situation full of jaggies and got rid of them when I forced FXAA in nVidia Control Panel.
Xbob42 Apr 17, 2018 @ 3:27pm 
Originally posted by Kythlyn:
You say that, but in my case it took a situation full of jaggies and got rid of them when I forced FXAA in nVidia Control Panel.

That would be you enabling a real FXAA solution. Which is still blurry, inferior crap compared to real AA, but is a thousand times better than the blur filter in the game.
Aemony Apr 17, 2018 @ 3:29pm 
Originally posted by Xbob42:
Originally posted by Kythlyn:
You say that, but in my case it took a situation full of jaggies and got rid of them when I forced FXAA in nVidia Control Panel.

That would be you enabling a real FXAA solution. Which is still blurry, inferior crap compared to real AA, but is a thousand times better than the blur filter in the game.

Btw, if you have the specs for it (and I believe most do) then use the /4K command line argument to get the internal resolution from 1800p up to 2160p. Will at least help partially.
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Date Posted: Apr 16, 2018 @ 5:22pm
Posts: 12