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And you don't have to spam parry, it won't increase EXTRA gauge like previous games anyway, just do it rhythmically: FG -> charge attack (to recover SP) -> FG -> skill -> FG -> repeat.
Also, it's better to combine both FM and FG as doing this could extend your protection further, just do a FG first for easier FM chance.
In addition, be aware that after rolling/evading you cannot instantly trigger FG but for a tiny time, and this tiny time could be your fatal death.
If you are afraid of losing FG or FM, you can also use accessories that extend their duration. Or, the faster you kill enemies the lesser you get hit -> equip all the strongest you can have (+STR cape and armors, x2 damage Mask, SP usage reduction), and start using party formation 2x Slash (Adol & Dana) - 1x Anyone you like (Sahad for biggest DMG, Laxia for flexible control, Hummel for EXTRA and extra autododge, Ricotta for stun and movement interference) if available.
Moreover, don't be greedy trying to kill everything on the way, you would risk yourself dying more if you don't know them well, in fact you only kill enough for upgrades only and move on.
Lastly, focus, stay calm and practice FM/FG, they didn't name it Nightmare/Inferno without a reason.
p.s: You should see "Infinity Nightmare/Inferno", it's even worse than you can think.
Also don't worry about difficulty too much now as when you beat the game (the true ending) you get access to Time Attack mode and can refight every boss at all difficulties with 3, 2 or only one party member.
That's wrong. Flash Guard does require you to use it before the attack animation, but Flash Move requires you to use it as you are about to get hit. The 2 have different timings for their use.
Also @OP:
Remember that you dont just have ''parry'' you can use Flast Move as well. While it has a higher cooldown then Sekiro's parry, it also gives a huge window of invulnerability and can even be reapplied during that window.
Nightmare and Inferno difficulty has a pretty big gap between them. If they both feel as ''the same'' it means you arent very used to this game's combat. You'll have to practice using Flash Guard and Flash Move as unlike @ hard you can't survive without using those moves.
The only thing that make inferno different from nightmare is the limited healing items on inferno. You can count the damage enemies deal too but the different is not that much as it's only the matter of you surviving an extra attack before they kill you
Otherwise Inferno would feel easier to you then Nightmare did on your NG. (since you already know the boss's patterns, what to expect, etc)
In short, you are better now then you were before so it feels similar.
The difference between dying in one or two hits is pretty huge. The difference between 2 and 3 hits not as big, but still quite large. It means you can afford that many less mistakes in close proximity.
People often seem to make the mistake to judge a difficulty only on their second/third playthrough of a game. No idea why. A second playthrough is always going to be easier due to accumulated knowledge and experience. (and in case of action games, even muscle memory)
The game was easier for me on my second playthrough Inferno then it was on my first. Inferno, dropped to nightmare @ spider boss. However dropping it down from Inferno to Nightmare made a colossal difference at the time. Also because boss stats are notably a lot lower, meaning you can deal a lot more damage.