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Once you find a way to remove all the blur and chromatic aberration and ♥♥♥♥ like that, then accept the mild stuttering and average visuals, I think it makes a good first impression. I'm not in love with this kind of game, but I do like sci-fi and the original idea is great. As soon as I reached the Groundbreaker, things started turning for the worst.
The conversations and characters are so ♥♥♥♥♥♥♥ bland and boring, and there's always more unnecessary chatter once the information is given, with only rare wit or humour. It's like 40% bloat every time you receive an objective, talk to a merchant, etc. The level checks in conversations always feel stupid, as if you've used instant mind control no matter how grave the situation. The combat, items and gaming systems are not very good either, but I can just ignore most of it. Very little enjoyment in exploring as well, fast travel is a must, and thankfully well-implemented.
I started skipping dialogue and terminals after 10 hours and just started rushing toward the end, missing a lot of content because I was always frustrated and bored out of my mind. I just dashed through Monarch and Byzantium hoping the finale would be interesting, but no. I do think that if you stay interested throughout the game, you have a nice deep conclusion about the state of the solar system.
Oh, and I assume I'm a typical toxic male gamer because I don't want every female character to be an unlikable edgy butch? What's funny is that all this dumb girl power made me sign off eventually, just like men stop giving a ♥♥♥♥ in society. Nice social commentary, there.
Thank you, Game Pass.
I just finished it the game (full quest, reading, exploration etc ... on super nova difficulty).
I agree pretty much on all points, I'll just add a few points:
- It took me around 35 h with a lot of afks so I'd say it's more like 30 h. I would be completely fine with that even though that's a bit short for a completionist blind playthrough IF the story was great.
- I'll emphasize on the fact that the story is very shallow compared to what the trailer let you imagine. The main story-line only really progress the first 5 min game, 5 min here or there and for last hour or so of the game .
- The music and art are pretty good overall.
- The character design is pretty bad, no one is really memorable and companions are cute/ a little funny at best and just plain annoying caricatures the rest of the time.
If you're looking for the "spiritual successor" of FNV this isn't it and it's pretty far from it .
I paid full price for it (the only reason I finished it ...) and I definitely not recommend it. If you really want to try it for yourself, I advise you to purchase the Microsoft game pass.
Girl "power" in 2019 apparently means being obnoxious and unlikeable. Parvati is nice though, which actually gives her more power, because her Captain doesn't intentionally get her killed in combat.
A certain someone kept annoying my Vicar.
To be fair at least with Ellie you can sort of see how she ended up like this through her quest, which made me empathize. However, like I mentioned previously, this trope is on repeat, the game is littered with these, making the outcasts the norm, which then makes them boring and annoying.
So, keeping with world 1 examples. The girl that ran away wasn't in charge, she was bribing the marauders with drugs. Mauraders who had previously been identified as barely speaking sub human monsters. She had wild and misguided fantasies about being a pirate queen, but I don't see that it was ever reality. She even admitted she was nearly out of drugs when I talked her into rejoining the botanical folks.
Similarly though he was a corporate shill, the leader of town 1 wasn't incompetent. He had no staff and no support from corporate so things were failing. They were also out of Tuna so his infrastructure didn't work. He was technically illiterate. His plan would have worked. It just wasn't a good long term solution.
The female faction leader was also heavily flawed, willing to destroy the colony and its walls for her spite. They also underlined how precarious her position there was. With no defense structures and only one combat capable follower.
Now, my question is when games have most of their competent, or even all of their competent leaders be men, is that an agenda? Do you object to that framing of a virtual world? Do you want a game to have to include at least some competent men? Do they need to be in positions of power?
Those are questions of representation and if the game is slanted, it's an outlier for it. I feel the disparity being noticed, as a vehicle for greater criticism of the media, is valid.
I never said they had an agenda.
World 1 was fine, I was really into it then, took longer for me to see that there was little variation, it was the same tropes on repeat. Journals as well were pretty much all uninteresting with many of the same kind of stories and interactions repeating themselves throughout the galaxy. Tobson wasn't a faction leader though which were my example. But I guess that doesn't matter.
I just think it was a missed opportunity to not give us more lore to actually do world building and give us more meaning and insight. I started to get into it and get involved with the Iconoclast and MSI, but there was nothing there really. I feel the Caears Legion and NCR had a much more thorough and understandable logic and realistic existance. I could judge them through many more factors. Their economic, political and military strategy. And my gripe is that this game HAD minor characters to fill such a gap, they HAD journals you could hack of the faction leaders. But there was nothing there but comedic elements and regurgitation from conversations.
And this is a fundamental flaw through the whole game, in my opinion, it doesn't take itself seriously, which fires back at me who actually tries to get involved so I can enjoy it, only to hit a brick wall. "Aliens.", conclusion: "Aliens, kek." Remember when you did a whole quest chain for sublight and the paranoia and possible UDL subversion led to a bad joke and that's it? Pretty much summarized the game for me. No twists, very predictable and shallow.
Still a good game though, had a lot of fun.
"Privately owned" but is that really in the sphere of the Corpos? The Botanical Lab for example is a rogue faction. Monarch went rogue. I don't think there is private ownership on corp planets, which is what I referred to, since it was that political system that was being discussed. Is there really private ownership within the Colony proper? But I think we have already went deeper than the writers did, since I haven't found any explanations on anything of interest in-game. Your guess is as good as mine.
Edit: Should be noted that the Iconoclasts actually wants to get rid of bits as a currency, but it isn't explained if they want to abolish money entirely or just go over to another form of currency. They might be some sort of spiritual communists but since the game only gives some catchphrase philosophy and no economics, politics or strategy, it's anyones guess.
Iconoclast sounds like anarchist communist, with a heavy religious slant. So just anarchist communist.
I admire many authors that I disagree with politically. They are thinkers, that can create a fictional world which is not their ideological mirror. But a space they use for free thinking and creativity, in such a setting it is beneficial to challenge yourself, but that is far from what we see here!
Well, glad to see several people appreciated this "article" - i would like to reply in detail to everyone but at the moment i may not have that much time.
1. No third person
2. recycled mobs on every map and planet
3. Combat
4. No facial animation
5. Stale Voice work
As for political agendas , save your money , get loans , make games without it or with your type .
RPGs are written by people who are going to put their person ideas and feelings into their writing .
That’s just how it is and always been .
Everything from TV , Podcast , Comics , Movies , Books , Music .... etc has political agendas .
It’s the way it’s always been and always will be .
On OuterWords each company acts like a communist dictatorship .
Look at some of the companies art on loading screens , it strongly looks like Soviet Workers Communism propaganda.
Simply don’t buy it , boycott the game , see how that works for you