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번역 관련 문제 보고
35 hours? Damn. I didn't finish it yet.
Yup. Hipocrisy at its finest as well, good point.
As games become more and more polarized to promote whatever agendas, they will be less and less a form of escapism. More like a form of hidden plagiarism (plagiarizing the players). Not all games, for now, but surely a consistent part of them.
Dark times are ahead.
Sad.
Also: imagine those poor derelict souls of the "OFFICIAL PRESS" giving this game 8/9/10 ratings and saying it's "an instant classic" because they have to lick publishers' boots until they shine or else get fired.
Poor sods. Wouldnt do that for a million bucks.
Finding secret agendas in games is like the 80's heavy metal scare where the same breed of rabid fundamentalists were claiming secret messages from Satan in rock music to corrupt the youth.
Probably some nutbag lunars out there are selling the idea that Red Dead Redemption is cultural marxists brainwashing people into something for some ridiculous reason, or the subliminal messages in Dark Souls or Monster Hunter World designed to make people change identity because reasons.
Conspiracy theorists seek out the most benign details in games now, or movies or anything really, to support their crazed theories about a sinister all-powerful global conspiracy where they personally are the victim. Oh no, the physics limitations on hair models polygon counts secretly is a sign that means blah blah blah, the Illuminati is coming to get me. The mindset just makes these fools ripe for manipulation and distracts them from real world issues.
It is so beyond dumb at this point and tiresome, like a dried up old meme that you can't remember why it was funny in the first place, and since half are trolls anyway, trolling these simpletons ends up in a circle troll of trolls trolling-off trolls.
Half Life, Borderlands and GTA (GTA? Wait what?) did not, as a commenter said in this thread, very correctly, "strap you to a chair and scream at you the 'corporations are bad'" message over and over again for 30 hours. The outer worlds does exactly this instead.
It's no conspiracy theory - that would imply there is some hidden agenda - but instead this propaganda is in plain sight, you should pay more attention to the game's topics, themes and dialogues if you did not extrapolate such agenda (assuming you played the game, which i do not know).
I'm no "conspiracy theorist". This game clearly has agendas brought to an extreme in the regards of 1. anti-capitalism 2. SJW culture promotion - I suggest you take a better look at the numerous instances where this is evident. Watch some videos, play the game more if you have it.
I am not saying to be against or in favor of such agendas, deosn't matter. Regardless, pushing them to such an extreme as i detailed in the OP, is plain wrong, ridiculous and stupid. It ruins the game's story, lore and atmosphere because you can definitely notice at every corner how highlighted and marked these agendas are in any topic borught up during quests, companion dialogues, lore entries and such. To the point of becoming obnoxious.
The games you mention as example do not do this even remotely as evidently, as frequently, and plus have built a far more solid lore / storyline to justify the partial political / ideological agendas they may have in their themes. Outer worlds does not do this, or does it poorly.
Addendum: Even if you completely wanted to ignore the political / idological part of my criticism, that would not remove the other gameplay / design / balance problems I described.
AI can even follow order. It will still teleport and move on its own if you order to hold ground. And that ♥♥♥♥ manages to die from 2-3 hits for no reason.
I dont have anything against supporting any political cause with your product. But if people dislike it and not buy your product, dont go around guilting them, it's bad business. And lo and behold, obsidian actually has the sense to not do it, even their employees havent done anything of that sort so far.
I dont agree with certain criticism of OP though:
Mind/Body/Spirit are only category. There are actually 6 stats you must level separately. They arent even like skill category (melee, range...) where put point into one put point into all. NV has 7 stats. To be a certain character archetype (brawler, talker, ranger...) you level 2-3 stats higher than the rest which is also the case in this game. The only thing missing is luck, but considering the scope of the game, it doesnt need that stat.
Companions skills are useless or not depend on your build and difficulty. I tried a low combat leadership talky build with light armor and no stealing on supernova. And they are life saver a lot of time.
The rest is about right.
The perk that let you revive companion should be presented at tier 1 or 2, esp on supernova. Or make it a 60 leadership skill reward
Imagine if game actualy tried to tell a serious story. Not that many people would buy it, No one likes to think too much in their one button FPS games.
While many will rail against critique of the politics pervading the game, I think it's an entirely fair criticism. This is an entertainment medium, a global one no less, yet here is an American studio really quite obviously dumping their personal political views into a game. I honestly couldn't care less which political views some American fanatic has, I just don't want them thrown in my face. And it's not about agreeing or disagreeing with those views (I'm not American, I couldn't care less about that nonsense), it's about just how completely inappropriate it is for them to be here in the first place.
Other media (TV and movies spring to mind) have become rife with politics in recent years, to their great detriment. Obsidian so blatantly doing the same to a game should not simply be let off without comment, it should be criticised.
Corporatism is not Capitalism.
I can't comment further as I haven't played the game, but being careful with the wording if you are speaking about this is important.
This game is no more heavy-handed in its themes or diversity than New Vegas, or the other games I listed that also have satirical elements. You can use satire without it being some sort of fad politics of the day. If this game was released prior to 2014, people would not be crying over video game hair cuts as if it was some personal terrifying threat against their masculinity somehow. When New Vegas came out there weren't culture warriors lurking on every forum looking to push their agenda where everything is part of the SJW conspiracy.
And for the sake of argument, when in the last five years did the archetypical runaway corporatism long employed in fiction suddenly become so politicized that depicting it has an agenda? It's a long-used universal trope, like crushing bureaucracy, or prison food or zombie outbreak. It's not like the original Fallout games from the same directors don't explore the same things. The stories haven't changed much over time, just how some are reacting.
I suppose we will have to sit through the same nonsense trollubation over Cyberpunk 2077 for also having a corporate faction and weird threatening hair cuts.