Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2

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Patch 3 and Co-op 1.0 are LIVE!
Greetings admirals!

We’re happy to release our third major update for Battlefleet Gothic: Armada 2 today!

It features the full release of the campaign co-op mode, new Necron ships, including a brand new one that will breathe terror into even the most battle-hardened admiral, and a massive number of bug fixes and balancing tweaks based on your feedback. As always, you’ll find a detailed patch log at the end of this post.

It’s been two months since the release of the game and we’d like to thank you once again for your enthusiasm! This new patch is an important milestone in our post-launch support. You can read more about the past updates here, and check out our Post-launch Roadmap as a reminder of what’s to come.

Next on the list is the release of our Competitive System, allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come!

Please continue to share your suggestions and report technical issues - we carefully read our Steam community hub and {LINK REMOVED}. You can also join our Discord to meet fellow players and get the latest news from the team: {LINK REMOVED}

Thank you once again for your support, feedback, and passion.

Tindalos Interactive & Focus Home Interactive

Click to read the full PATCH 3 CHANGE LOG
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Showing 1-15 of 90 comments
Lorrus Grymn Mar 21, 2019 @ 11:20am 
I have to say that this patch is much below even my low expectations.

Originally posted by Jellyfoosh:
This new patch is an important milestone in our post-launch support.

How is this a milestone can someone tell me? Because Necrons get some new toys? This time they did not afford even short commentary about the state of the balance nor numbers how the situation looks like not to mention some information about those new ships. I would rather call it a lousy and disappointing update, not an important milestone.

Now the ”balance”. I can't comprehend what directs them making those points adjustments. Adeptus Mechanicus, the weakest and the most boring fleet in the game have now ships cheaper by about 5/6 points. What on Mars does it change to the fleet that has only one player in the top 100 and on 64 place on top of that, can anybody tell me?? Even IN has bigger points cuts... This shows once again that developers didn't and still don't have a conception for this fleet and they show no will to change anything about it. I think that all they care now are toying with a new campaign and new stuff and they approach to the balance is the same as in case of the first game.
Thralik Mar 21, 2019 @ 11:26am 
After installing the new patch, I got even more Bugs then before. Now I can´t position my fleet before battle anymore. I thougt the patch should make the bug problem better not even more worse. Im disapointed
Originally posted by Grey Seer:
I have to say that this patch is much below even my low expectations.

Originally posted by Jellyfoosh:
This new patch is an important milestone in our post-launch support.

How is this a milestone can someone tell me? Because Necrons get some new toys? This time they did not afford even short commentary about the state of the balance nor numbers how the situation looks like not to mention some information about those new ships. I would rather call it a lousy and disappointing update, not an important milestone.

Now the ”balance”. I can't comprehend what directs them making those points adjustments. Adeptus Mechanicus, the weakest and the most boring fleet in the game have now ships cheaper by about 5/6 points. What on Mars does it change to the fleet that has only one player in the top 100 and on 64 place on top of that, can anybody tell me?? Even IN has bigger points cuts... This shows once again that developers didn't and still don't have a conception for this fleet and they show no will to change anything about it. I think that all they care now are toying with a new campaign and new stuff and they approach to the balance is the same as in case of the first game.
They consider it an important milestone becuase if the release of coop 1.0, its not hard to get that...
As for the rest I agree with you.
Bariy Mar 21, 2019 @ 11:31am 
After installing the new patch i have ''Fatal error'' every time i tried to launch it.
Jeronimo9630 Mar 21, 2019 @ 11:43am 
game is ready to launch in 317 days (!)
Dominator131 Mar 21, 2019 @ 12:26pm 
These changes are not in the patch notes:
- The Launch Bay mechanics have been changed: If you launch one set of fighters the cooldown does not start until the fighters return or have been destroyed.
- Deployment area has been altered: You cannot place ships too close to the edges of the map during the deployment phase. The minimap the deployment zone is correct and on the battlefield the deployment zone is incorrect.
- Amount of torpedoes has been altered (if I remember correctly): At least the Retribution battleship has now 4 salvos of normal torpedoes, 3 salvos of melta torpedoes. Overlord has 3 salvos each.
- Amount of shots on the Eye of the Omnissiah has been altered: Before patch it was 1, now it is 3 shots, like the normal Nova cannon.

Would be sweet if you listed all of the changes, and not just some. The Launch Bay mechanics is a big change, unless it is a bug.
Cryswar Mar 21, 2019 @ 12:49pm 
Coop is still busted, friend (guest) gets kicked back to main menu after every campaign battle. We still can't do more than 1-2 Battles vs AI before they get kicked back to main menu as well.

I like the ship cost changes, not so much the massive unwritten carrier nerf.
Yattien Mar 21, 2019 @ 12:54pm 
Originally posted by Cryswar:
Coop is still busted, friend (guest) gets kicked back to main menu after every campaign battle. We still can't do more than 1-2 Battles vs AI before they get kicked back to main menu as well.

I like the ship cost changes, not so much the massive unwritten carrier nerf.

Yup, can't play when I need to be re-invited after every battle and can't find solutions online either. Only thing I saw mentioned was an issue with EAC, but the discussion in which that was mentioned didn't provide further information or answers, you (the developer answering it) didn't answer after the author said he was doing none of the things that can trigger it.
WeebWeeb Mar 21, 2019 @ 1:17pm 
I have a couple ideas for changes I'd like to see to the game. I'd like to get someone's opinion on these.

The first has to do with necrons. Since their introduction I felt the star pulse generator was really cheesy, despite necrons being my favorite fleet. The reason being that they have unlimited uses. My suggestion is to make every ship with a star pulse generator have only 3 uses, and to account for this change every ship with a star pulse generator should have it's cost reduced. This will allow for players to field larger fleets in both campaign and multiplayer.

My other suggestion has to do with fleet captains in the campaign. I think that it's kinda lame that you can't choose the abilities on the fleet captain. I think that this should be changed so that when you recruit a fleet captain, they'll have zero abilities, neither on the flagship nor on line ships, and when you level up the first time you choose one ability for the flagship and one ability for the line ships from the entire pool of abilities you see in the multiplayer battle screen and the same thing when you level up for the second time. I feel this would make leveling up your fleets far more rewarding and allow your fleets to be a lot more intentionally specialized, as opposed to hoping the RNG pool blesses you with the exact abilities you want.
Last edited by WeebWeeb; Mar 21, 2019 @ 1:20pm
Ashfelt Mar 21, 2019 @ 1:25pm 
Surprise surprise the co-op still doesn't work.... complete and utter shambles since release it's disgusting that a product this busted was allowed out the door how on earth have you made next to no real progress fixing what should have been functioning in almost 3 months you should be ashamed nothing more than a bunch of fraudsters being allowed to take our money for such a sub par barely functioning product.
Bazinga Mar 21, 2019 @ 1:58pm 
Either a lack of testing was done or some bizzare decisions made on the backlog...

I just cannot understand how the most obvious and frustrating problem with the COOP system post release (kicking the guest out on nearly every mission) didn't make it into this release...

What is going on lol?


Ashfelt Mar 21, 2019 @ 2:01pm 
Originally posted by Bazinga:
Either a lack of testing was done or some bizzare decisions made on the backlog...

I just cannot understand how the most obvious and frustrating problem with the COOP system post release (kicking the guest out on nearly every mission) didn't make it into this release...

What is going on lol?

I dont think any testing was dont tbh..... almost 3 months and were still at square 1 the devs should be ashamed of themselves and should never touch another warhammer product
p12om3th3us Mar 21, 2019 @ 2:09pm 
Game is still buggy as hell. Still lose talents/skills beginning of the match. Fatal error crashes happen often. And for some reason the devs decided to make ship deployment very frustrating. These need to be hotfixed ASAP before the bleed out the rest of the player base.
Chonkzilla Mar 21, 2019 @ 3:10pm 
still not working. guest dc after every match.
Awesomesauce Mar 21, 2019 @ 4:45pm 
can't get into the "battle" section, i just get kicked back every time.
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