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There is partial controller support (if activated in the options) which allows playing with a controller but you can't navigate the menu yet. That will be possible someday in the future.
I haven't tested the game with multiple controllers so I can't give you an exact answer but there is no dedicated multi-controller feature for each player at the moment.
Take care,
Jonas
If you have "alternative shooting (controller)" activated in the option the putting is distance based and you have to use the right trigger to shoot the ball, there is no physics contact with the controller for now. :)
Take care,
Jonas
In theory it is possible to use a wii mote with GolfIt!. There is a steam group for wii mote on PC:
https://steamcommunity.com/groups/WiionPC
Most solutions base on some GlovePie script. Here are two example solutions for other games:
https://steamcommunity.com/sharedfiles/filedetails/?id=160016867
https://steamcommunity.com/sharedfiles/filedetails/?id=715782131
Not really what you were looking for, I suppose. And not guaranteed to work with the UE4-engine.
There are plugins for UE4 to support the wii mote. They need to be added to the source code of the game and I don't know how much work and ressources this will take and how well this would work in the end. But Jonas is working on the implementation of VR at the moment, which includes adding usage of VR controllers. Maybe as a byproduct, you can get wii mote integration too. And button mapping. But that is only a guess too.
And finally, have you tried to play around with controller configuration (Steam -> Settings -> Controller -> General Controller Settings)?
I am not one of the devs.