DARK SOULS™: REMASTERED

DARK SOULS™: REMASTERED

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nappy May 27, 2018 @ 3:09pm
Why the hell is the framerate tied to gamespeed
This was a problem in the original game and they couldn't fix it here. Come on, nobody else does this ♥♥♥♥ but dumb indie devs.
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Showing 16-30 of 31 comments
Ryan3D May 27, 2018 @ 3:42pm 
no issues for me at all. dont think its the game thats the problem
Sun May 27, 2018 @ 3:43pm 
Originally posted by dusty:
Originally posted by Sun:

And i think we're done here. It's the same freakin concept:steamfacepalm: Clearly you dont know about the time proces and why it would be limited in many scenario's.
You apparently don't know the actual extend of the slowdowns for even a minor 10 fps dip.

No, because me and most people can run a incremental changed game from 2011.
Last edited by Sun; May 27, 2018 @ 3:44pm
nappy May 27, 2018 @ 3:47pm 
Originally posted by Lautrec of Carim:
no issues for me at all. dont think its the game thats the problem
Probably because you have a solid 60 fps? Why even comment?


Originally posted by literal trash:
Originally posted by dusty:
Absolutely braindead. No hope for you. Also; "gta5 is a 5 year old game", dark souls is even older.
RELEASE DATE:
23 May, 2018

*grabs popcorn*
Giving you your reply.
mcgeehe May 27, 2018 @ 3:48pm 
This really needs to be fixed, that or the game needs to be optimized so there is never a frame drop. The only other games that do this are Bethesda titles that use the Gamebryo engine, and even then it's not by default. You can set the game speed via config files in those games and just like DSR the game speed then becomes directly tied to the frame rate, which is great to get rid of stuttering, but terrible if the frame rate drops at all for any reason.

This is also how old PC games ran, the higher the frame rate the faster the game ran, literally. Original DOOM comes to mind, it was a big step forward to get a FPS running at 40fps at that time, which made it much faster than other games which ran closer to 20fps.
Last edited by mcgeehe; May 27, 2018 @ 3:49pm
nappy May 27, 2018 @ 3:50pm 
Originally posted by Made in America:
This really needs to be fixed, that or the game needs to be optimized so there is never a frame drop. The only other games that do this are Bethesda titles that use the Gamebryo engine, and even then it's not by default. You can set the game speed via config files in those games and just like DSR the game speed then becomes directly tied to the frame rate, which is great to get rid of stuttering, but terrible if the frame rate drops at all for any reason.

This is also how old PC games ran, the higher the frame rate the faster the game ran, literally. That's why back then it was a huge deal to get your game running at 40+fps. Original DOOM comes to mind, it was a big step forward to get a FPS running at 40fps at that time, which made it much faster than other games which ran closer to 20fps.
Another thing - with gamebyro games it's only really the physics that are affected. With this - it's quite literally EVERYTHING. Everything is slow. It's like i'm emulating the game - and it's only a 10 fps difference from the base!
Rinera May 27, 2018 @ 4:01pm 
Weird thing is that this is not a bug in the original in the same way... This is WAY more obvious here because it actually slows down WAY more.
Sun May 27, 2018 @ 4:02pm 
Originally posted by Made in America:
This really needs to be fixed, that or the game needs to be optimized so there is never a frame drop. The only other games that do this are Bethesda titles that use the Gamebryo engine, and even then it's not by default. You can set the game speed via config files in those games and just like DSR the game speed then becomes directly tied to the frame rate, which is great to get rid of stuttering, but terrible if the frame rate drops at all for any reason.

This is also how old PC games ran, the higher the frame rate the faster the game ran, literally. Original DOOM comes to mind, it was a big step forward to get a FPS running at 40fps at that time, which made it much faster than other games which ran closer to 20fps.

There is nothing to be fixed. This revamped game from 2011 is ment to be played on the newest platforms, that can run it all steady at 60. Thats point one. Then there is the visual representation and input. Hes asking for a higher input then he can actually do and have feedback of it. The whole point of it is all be aligned, not a asymmetric input. Then we also have the speedrunners and cheaters community. That can litterally abuse the whole game in such manner with so small times its gamebreaking. This already happend with DS games.

It's unlucky for him, perhaps its getting a patch or a driver anytime soon. But i doubt they're going to change this.
svatem1 May 27, 2018 @ 4:24pm 
tha'ts simply not true
nobody with brain inside his head does this, you can never (besides consoles) assume anything not to mention player's hw can maintain 60 fps at all times

Originally posted by Sun:
Originally posted by dusty:
Speed wasn't tied to framerate in PtD, just things like durability and jumping. They actually took a giant leap backwards with this release.

You do realise the reason for tied speed and frames is a locked frame to frame proces. So its all aligned with the time steps. This can have a tons of reasons to implent. Really valid and crucial reasons.. And therefor a lot of modern games still use it. From esports to open world RPG. How you come up with a giant leap backwards is beyond me. We all know the results without it.
svatem1 May 27, 2018 @ 4:26pm 
the original game was tied to fps the same way but was able to switch between 30 and 15 (these exact 2 fixed framerates) depending on whether your hw was able to perform 30 or not (it's not coincidence 30 = 2 * 15, it was probably easy to adjust physics to 2x longer steps between redraws)

Originally posted by Rinera:
Weird thing is that this is not a bug in the original in the same way... This is WAY more obvious here because it actually slows down WAY more.
Sun May 27, 2018 @ 4:32pm 
Originally posted by svatem1:
tha'ts simply not true
nobody with brain inside his head does this, you can never (besides consoles) assume anything not to mention player's hw can maintain 60 fps at all times

Originally posted by Sun:

You do realise the reason for tied speed and frames is a locked frame to frame proces. So its all aligned with the time steps. This can have a tons of reasons to implent. Really valid and crucial reasons.. And therefor a lot of modern games still use it. From esports to open world RPG. How you come up with a giant leap backwards is beyond me. We all know the results without it.

They're not asuming, they are merely giving 2 system suggestions. Like any publisher does on PC. The minimal and recomended. So the minimal to run and what be atleast recommended to run.

And like said before, this game is not targeted for PC. So wth would they even bother with 200 million different hardware..
Last edited by Sun; May 27, 2018 @ 4:32pm
Azguella May 27, 2018 @ 4:35pm 
Originally posted by dusty:
This was a problem in the original game and they couldn't fix it here. Come on, nobody else does this ♥♥♥♥ but dumb indie devs.
Actually many AAA companies tie stuff to FPS to save time and money it's nothing new so better get used to it
Rai May 27, 2018 @ 5:25pm 
why do people have to spend so much time complaining? why can't they just git gud like in the old days?
Watergun May 27, 2018 @ 5:30pm 
Originally posted by Big Byoo-Tox:
why do people have to spend so much time complaining? why can't they just git gud like in the old days?
Time passed, new kids were born, and the cycle repeats.
meh May 27, 2018 @ 5:31pm 
Originally posted by Big Byoo-Tox:
why do people have to spend so much time complaining? why can't they just git gud like in the old days?
2018
Azguella May 28, 2018 @ 10:25am 
Originally posted by Big Byoo-Tox:
why do people have to spend so much time complaining? why can't they just git gud like in the old days?
Now is the time when people actually need hand holding in games
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Date Posted: May 27, 2018 @ 3:09pm
Posts: 31