Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and u can only sit there waiting to lose :|
If one barracks goes down, even if we have the ability to turn it around with care, I will see people just give up and sit in the spawn complaining the rest of the game.
It happens a LOT, and for me we end up winning a good number of these games that are claimed to be "over" by said player(s).
If a feature like this was implemented it would only cause more frustration and anger because these players would all instantly hit the flag button that you suggested, even if it is only one minute into the game and far too early to call.
I could be wrong though, it was a while ago.
A system like a "End Game Vote". So players can vote for the game ends and win the team with more stats or something like that...
I agree that ur idea can be good, but if you've idiots in your team and u know that u can win and they are 3 to agree to end this, you're screwed :/
For me it's a simple "no". If you asked me this 2 years ago, i would accept but more you get exeperience on this game and more you'll realise that fast finish can be as much horrible as losing a game 20 min latter than expected
GL & HF