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(Reason : Huskar 3rd skill makes him nearly invulnerable to magical damage at low hp. This increases the effectiveness of abaddon's sheild and heal)
Huskar build : 2 ,3, 4 (1 level in 1st skill)
Abaddon build : 1, 2, 4
Huskar starting item : Boots , tangoes
Abaddon starting item : Obs ward, tangoes, soul ring recipe
1. Before creep spawn, ward the safelane rune and ward front of enemy tier 1 tower.
( Reason : Prevent TP ganks and gank from mid solo)
2. Block creep when they spawn.
( Reason : Do not let creep equilibrium get close to enemy tier 1)
3. Huskar harass enemy like a BAUSS and Abaddon farm while maintaing creep equilibrium. Abaddon also pull tango for Huskar. Apply sheild when necessary.
( Reason : Abaddon get an early soul ring +TP scroll)
4. Abaddon let Huskar farm. Abaddon go pull jungle or TP to save teammate in other lanes.
( Reason : Prevent other lanes from getting owned. Your Huskar should be safe because of the early wards. Try to get kills with Huskar whenever Huskar ulti is online.Abaddon always use sheild and heal on allies with main priority on Huskar)
Huskar mid/late game item : Power thread, armlet, heart, AC, mkb, Agh sceptre
Abaddon mid/ late game item : Tranquil boots, soul ring, mekasm, rod of atos/force staff
WIN GAMES. SRSLY RAPE every single game i played using this combo with my friend.
*clap clap clap*
Undying + Veno + Viper: Let undiny stack decay a couple of times then initiate with a gale + tombstone, most enemies will not survive.
If you make that a trilane with shadow demon it can be outright horrible for who you are up against.
For example, I've seen this one- tiny throws in Centaur for the stun, then centaur stuns again. If you are up against squishies it's practically a guaranteed double-kill.
But I don't understand how most of the combos involving Io/Wisp would work.