Dota 2
In all seriousness, what do you think about both Dota and LoL.
Having played both games I think I can safely comment about them.
I want to make clear I don't think one is better than the other, one fails where the other gets it right.
In my experience, Dota actually CREATED the MOBA genre, 2 has a greater learning curve and a more "pro" air around it. But in the end, in late games, everything is about got gets imba first.
People have a lot of trouble finding good people to play with.
What I'm trying to say with this?, almost every game of Dota I played has brazilians or russians and almost no english speakers (which is weird because I only search games in America) and obviously this makes communication a lot harder. EVERY game I played feels like every player has to do everything by himself, there's no teamwork, all is about getting OP first and ggwp.

LoL in the other hand is all about teamwork. In every game of LoL I've played I noticed when players help each other really good things can happen in battle, it's all about support. Characters and all the world in general seems to have more personality where Dota feels... kinda bland, cold or empty.
The learning curve is way too simplified and if you're looking for something harder to learn you may not find it here. LoL has way more heroes but making you pay for the ones you want and giving you 10 free weekly forces you to get to know a variety of them instead of sticking with the same one always (but in the end, when you find your main heroe, it doesn't matter).
The Riot Teams has no creativity at all. Ashe is a direct clone of Traxex and no one can argue that. Nautilus is Big Daddy and Veigar is a Black Mage (from FF) but the few really original characters are really good (Jayce)
Lol doesn't have an option to safely abandon a match if another one abandons it, forcing you to play an already hopeless match to the end (before the Surrender option is available) and when you can surrender it just takes away the posibilty of a comeback,

Both communities are toxic, "report this" "you suck that".
Make the slightiest mistake on both games and prepare for a personal ♥♥♥♥♥♥♥♥♥, but I guess it's the same for every online game.

In the end, I feel like I enjoy playing both games, while liking LoL over Dota a bit more, it's way far from being perfect yet, and considering how Dota is still a beta, I just hope it gets better in the end.
This is not a fanboy wars topic, it's just a honest opinnion and I'm looking for the same thing.
Laatst bewerkt door GenoCL; 31 mrt 2013 om 9:40
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Difference between LoL and Dota 2, there is ranked solo queue in lol and not in dota (means less try harders in dota 2), that's why you have teamplay in lol.

Try captain's mode, it's has higher average skill than all pick.
Laatst bewerkt door 僕の名前 (仮); 31 mrt 2013 om 9:52
i started with lol (played 2 rounds), liked the idea of the moba but didnt liked the lol graphics and mechanics -> bought heroth of newerth beta. after a year i get an invite and now i play only dota 2.
funniest thing about dota and lol is when you talk to some lol players and they try to tell you dota sucks coz they steal heros from lol xD
Avoid All Pick is the ebst you can do, just use all other Methods and is fun.
LoL is pay to win. "WHAT? You can buy all champions/runes with in-game currency, you dumbass!". Sure I can, but you can start at level 1 and buy all the champions you want, whereas I have to pick from 5 or 7, which change every week. As for the runes, since I'm free to play only I have to farm, and by level 30 I might have my adc rune page complete, if I only buy 4 or 5 champions until then. But if I pay I can have it all, according to my level. So, do you still think it's not pay to win? That's why I quit LoL for good, when I started Dota 2. As for the Lore, Dota is still in beta and already has a bit of story in the tutorial section and also has a bio of almost every hero. It will get better and the fact that you are comparing a game that came out in 2009 to a game thats still in development is stupid.
In LoL the ultis are not often the skills that deal a lot of damage. In fact I can only think of one ulti that does over 1000 damage or hell even 500. That is the Nunu Hero which is a Yeti with some small guy riding him. His ulti gets what I think is the highest ability point bonus. Enabling you get a pretty high damage with it. If you time it correctly with the help of some heroes you can dish out a lot of damage.
3 seconds charge though.

But most other ultis do very little damage and still cost quite a bit. Some are more used to get close to the enemy and can be casted 3 times or so. Others just doesn't do that much.

Most stun or even lock down spells only last at most 2 seconds too. Or at least that's the norm. Some seems to last less than a second. Which hardly make it of any use.


The gameplay itself is slow and it still seems to be too easy to get away from heroes.
Ability power can on some heroes make them ludicrous OP where as on others they do very little. So it can lead to unbalanced gameplay because Ability points cost less and give more.
Not to mention that the skills varies in how much of the Ability points they will use that you have. Imo it should either constant on all skills or all of it. Not different values on every single hero.
So they really have too look up on that imo.

Critical hits seems to lose it's value in that game and even when I do 600 critical it means nothing. It's hard to tell when you get a crit as well.

Lack of quickly moving around other than two skills. 1 To go back to base with 8 seconds delay. Or one teleport skill to any friendly unit but has a 300 second cool down. Not ideal to spam.

Unable to pick from all heroes is also a bad thing. I think there are just some heroes that are better than others in almost every way.

Oh and claiming teamwork is more needed in LoL is a bit of a laugh. No hero in Dota2 can just steamroll the entire team alone.
I play both and like both.

Origineel geplaatst door nomad:
LoL is pay to win. "WHAT? You can buy all champions/runes with in-game currency, you dumbass!". Sure I can, but you can start at level 1 and buy all the champions you want, whereas I have to pick from 5 or 7, which change every week. As for the runes, since I'm free to play only I have to farm, and by level 30 I might have my adc rune page complete, if I only buy 4 or 5 champions until then. But if I pay I can have it all, according to my level. So, do you still think it's not pay to win? That's why I quit LoL for good, when I started Dota 2. As for the Lore, Dota is still in beta and already has a bit of story in the tutorial section and also has a bio of almost every hero. It will get better and the fact that you are comparing a game that came out in 2009 to a game thats still in development is stupid.
I still think it's not pay to win, I also think you have no idea what you're talking about!

You can't buy runes in LoL with real money, you have to farm IP to get them like everyone else. XP/IP boosts are considered to be a waste of money because you don't want to be lvl30 too soon and you get enough IP as is.

You gain no advantage from having more champs or skins. I for one main 3 heroes in LoL and rarely want to unlock new heroes even though I'm loaded with IP.

Oh and guess what? Some of the most OP champs in LoL right now cost very little IP which means a f2p can unlock them in one sitting.


Laatst bewerkt door Grand Duke of Slavmaturgy; 31 mrt 2013 om 10:32
Both games are great in their own ways. But the main difference is the fact that Dota requires more brainpower than League.
DOTA>LOL>DOTA2
Some stuff that i think are good and bad with LoL and Dota. LoL: You can always teleport back to base without having to buy an item, every character have a passive by defult, there are more than 1 "gamemode" cause there is 3v3 and ♥♥♥♥, every character have their own name wich make it more personal sorta were in Dota most are named for what they are like Batrider, Alchemist, Templar Assassin and such and finally, all the female characters look like pornstars almost :P Dota: You have ALL characters right when you start playing the game wich in my opinion make it easier to get started, there isnt AP and AD just dmg that increase your right click dmg, there isnt runes and masterys wich i atleast think is good, the stuff you buy in the game you buy with actual money and not some sort of points like you do in LoL were they have RP, It looks alot better than LoL if you ask me, i like the voice acting for all the characters more in Dota, i like the interface and hud more in Dota and i actully like the "skins" better in Dota, eventhougt they dont completely change how the heroes look like in LoL. And ofc the bad things about 1 game is the good things about the other game :P But the bad thing with both games is that sooooooo many people are just inmature and complete jerks -.- If your on the same lane with someone, they have like 50hp left and refuse to go back to base or some ♥♥♥♥ and they die, they call you a noob and say "reported noob". But yeah, thats my opinion xD
Just look at all the "Input delay" "Nerf XY" "I WANT TO SURRENDER" threads. Those pretty much sum up why I don't like LoL.

That and the artstyle is terrible, the graphics are terrible, the interface is terrible, the shop is terrible, the runes are terrible, the summoner crap is terrible, the heroes are boring and the game is way too slow paced for my tastes.
I played Dota for a year, then LoL for about year (from when Mordekaiser was released to around the release of Fizz), and when I got a Dota 2 invite I never looked back. LoL is garbage and I have no inclination to ever return.
I played LoL for a long time, before discovering DOTA. Or, I should say, getting the beta invite. IMO they're both good, but aimed for different people. They (us...?), however, do not understand that. DotA has way more complexity and depth, it's much harder to play it decently. I disagree about DotA having less focus on teamwork. It's the problem of the community, not the game itself. Particularly, the laning phase in Dota ends about 10 minute mark, whereas in LoL you're staying in your lane for 20 or more minutes, typically until one of the towers is down. Why did I mention it? Because end of the laning phase is the part where teamwork truly begins. Both games provide a variety of teamwork possibilities before that stage, but none of them is really focused on that early. Unless we're talking pro scene, where the situation is different, but again, both games stand on equal footing here. In the end I think DotA is better, because it has better graphics (it DOES matter, too) hero voicing (many, many more responses in many more situations) and, last but not least, in fact, the most, a LOT more metagame creation possibilities. And I say that from the perspective of a gold tier (season 2) solo and team queue ranked player, having over 1500 games played in LoL, about 200 in DotA [2](after which number in League I knew almost everything there was to it's meta, whereas I'm amazed about how much I can still learn bout DotA). The only thing that's pretty much the same, apart from personal opinions about the quality, is the community. You know what I mean.
I try to play LoL every once and a while to see if my opinion will change, or I have some revelation about why so many people play it, but I don't notice anything different.
It might be strange, but I am so very sure that Dota 2 (with it's newly created, awful tutorial) teaches new players better, or at least allows them to learn from their mistakes. I've played maybe 12 games of LoL total, and why can't I stand more than that? I try. But then I always get killed by some player who obviously knows more about the game than I do. That's fine. There's always these players. The problem I have with that is that I can't see their abilities when I die. I can't read up on what killed me, and at my Matchmaking bracket, nobody can tell me. Getting creamed by possible Smurfs irks me, because I can't learn how to beat them. There's over a hundred heroes. If I can't see the abilities in the match, how will I learn them (please help me with this)?
Another thing I have to say is about the art style. It's nice, and I can't really complain about a game that doesn't look outright horrible but can run at 60 fps on my terrible laptop. The problem I have is that so many heroes look the same from a distance (at my noobish level) and that the ground is so flat and boring.
As for characters? I didn't have an opinion until I played Dota 2, when I realized that I hated not having all of the characters from the beginning. How can I counter someone when there's only 10 characters to choose from (again also going back to my ability problems) and my team or the enemy might pick from any of the over a hundred champions. I feel so much more like a noob in LoL than in Dota 2.
Although I enjoy the simplicity of LoL on those days where I, sadly, feel like ragequitting Dota 2, it gets irritatingly boring when so few attacks are skillshots and when SO MANY ABILITIES LOOK OR ACT THE SAME (imho). Seriously (and I mean this), how many characters have a leap ability, or a powered-up bonus attack (kind of) ability? I realize, though, that this does happen in Dota 2, too (such as with Magina and Queen of Pain). Can someone tell me an innovative kind of character on one of these subjects to prove me wrong, please? At least Dota 2 has pseudo-blinks like Timber Chain.
Next subject. Ability Points are boring, especially with those really nuke-y champions, but Dota 2 doesn't have it. Why? Not to copy LoL? I disagree. The point of nuke-y characters is to end the games quickly, before your effectiveness drops off. I dislike the lack of stats (Int, Strength, or Agility) as well.
Finally, I hate the character design in LoL as opposed to Dota 2. Just outright. I can't stand all the similarities and ridiculous-looking characters in LoL. What's that new one? A blob?

Know that all of this is my opinion, and if I made a mistake, please tell me. Help a noob out! :D
I would like LoL more if it did not have summoner skills/runes.
I have to go with the "both have strengths" moto, I love the Dota interface outside the game and I don't get why LoL - which profits from champs and skins - does not have a model viewer like that. Graphics are beautiful, but sometimes it makes identifying the situation more difficult. Sound effects feel unrelated to the danger of the skills (except for the nice touch when a creep attacks you).

I can appreciate how the game mechanics are different (but I too feel that snowballing in Dota is a little bit boring).

But there is one thing that is really pushing me away from Dota2: the narrow field of view (or "area" of view to make no confusion with the view angle). It's very similar across the games, but to say that in Dota the visible area is not enough feels like an understatement. Specially if you are fighting in the verticals portions. Everybody has widescreen today, why is the interface making it even wider on a 360º awareness game? Even diagonaly it feels short, specially considering the range of several habilities. Ganks are pretty much fatal and that's the interface trolling the player.

We shouldn't accept this particular hinderance as a game mechanic, I feel cheated. It's like driving a truck without mirrors and side windows. Interaction plausible only one way. Minimap is for strategic decisions because there's an abstraction adaptation delay, should not have to be used for reflex actions.
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Geplaatst op: 31 mrt 2013 om 9:39
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