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Een vertaalprobleem melden
Try captain's mode, it's has higher average skill than all pick.
funniest thing about dota and lol is when you talk to some lol players and they try to tell you dota sucks coz they steal heros from lol xD
3 seconds charge though.
But most other ultis do very little damage and still cost quite a bit. Some are more used to get close to the enemy and can be casted 3 times or so. Others just doesn't do that much.
Most stun or even lock down spells only last at most 2 seconds too. Or at least that's the norm. Some seems to last less than a second. Which hardly make it of any use.
The gameplay itself is slow and it still seems to be too easy to get away from heroes.
Ability power can on some heroes make them ludicrous OP where as on others they do very little. So it can lead to unbalanced gameplay because Ability points cost less and give more.
Not to mention that the skills varies in how much of the Ability points they will use that you have. Imo it should either constant on all skills or all of it. Not different values on every single hero.
So they really have too look up on that imo.
Critical hits seems to lose it's value in that game and even when I do 600 critical it means nothing. It's hard to tell when you get a crit as well.
Lack of quickly moving around other than two skills. 1 To go back to base with 8 seconds delay. Or one teleport skill to any friendly unit but has a 300 second cool down. Not ideal to spam.
Unable to pick from all heroes is also a bad thing. I think there are just some heroes that are better than others in almost every way.
Oh and claiming teamwork is more needed in LoL is a bit of a laugh. No hero in Dota2 can just steamroll the entire team alone.
I still think it's not pay to win, I also think you have no idea what you're talking about!
You can't buy runes in LoL with real money, you have to farm IP to get them like everyone else. XP/IP boosts are considered to be a waste of money because you don't want to be lvl30 too soon and you get enough IP as is.
You gain no advantage from having more champs or skins. I for one main 3 heroes in LoL and rarely want to unlock new heroes even though I'm loaded with IP.
Oh and guess what? Some of the most OP champs in LoL right now cost very little IP which means a f2p can unlock them in one sitting.
That and the artstyle is terrible, the graphics are terrible, the interface is terrible, the shop is terrible, the runes are terrible, the summoner crap is terrible, the heroes are boring and the game is way too slow paced for my tastes.
It might be strange, but I am so very sure that Dota 2 (with it's newly created, awful tutorial) teaches new players better, or at least allows them to learn from their mistakes. I've played maybe 12 games of LoL total, and why can't I stand more than that? I try. But then I always get killed by some player who obviously knows more about the game than I do. That's fine. There's always these players. The problem I have with that is that I can't see their abilities when I die. I can't read up on what killed me, and at my Matchmaking bracket, nobody can tell me. Getting creamed by possible Smurfs irks me, because I can't learn how to beat them. There's over a hundred heroes. If I can't see the abilities in the match, how will I learn them (please help me with this)?
Another thing I have to say is about the art style. It's nice, and I can't really complain about a game that doesn't look outright horrible but can run at 60 fps on my terrible laptop. The problem I have is that so many heroes look the same from a distance (at my noobish level) and that the ground is so flat and boring.
As for characters? I didn't have an opinion until I played Dota 2, when I realized that I hated not having all of the characters from the beginning. How can I counter someone when there's only 10 characters to choose from (again also going back to my ability problems) and my team or the enemy might pick from any of the over a hundred champions. I feel so much more like a noob in LoL than in Dota 2.
Although I enjoy the simplicity of LoL on those days where I, sadly, feel like ragequitting Dota 2, it gets irritatingly boring when so few attacks are skillshots and when SO MANY ABILITIES LOOK OR ACT THE SAME (imho). Seriously (and I mean this), how many characters have a leap ability, or a powered-up bonus attack (kind of) ability? I realize, though, that this does happen in Dota 2, too (such as with Magina and Queen of Pain). Can someone tell me an innovative kind of character on one of these subjects to prove me wrong, please? At least Dota 2 has pseudo-blinks like Timber Chain.
Next subject. Ability Points are boring, especially with those really nuke-y champions, but Dota 2 doesn't have it. Why? Not to copy LoL? I disagree. The point of nuke-y characters is to end the games quickly, before your effectiveness drops off. I dislike the lack of stats (Int, Strength, or Agility) as well.
Finally, I hate the character design in LoL as opposed to Dota 2. Just outright. I can't stand all the similarities and ridiculous-looking characters in LoL. What's that new one? A blob?
Know that all of this is my opinion, and if I made a mistake, please tell me. Help a noob out! :D
I can appreciate how the game mechanics are different (but I too feel that snowballing in Dota is a little bit boring).
But there is one thing that is really pushing me away from Dota2: the narrow field of view (or "area" of view to make no confusion with the view angle). It's very similar across the games, but to say that in Dota the visible area is not enough feels like an understatement. Specially if you are fighting in the verticals portions. Everybody has widescreen today, why is the interface making it even wider on a 360º awareness game? Even diagonaly it feels short, specially considering the range of several habilities. Ganks are pretty much fatal and that's the interface trolling the player.
We shouldn't accept this particular hinderance as a game mechanic, I feel cheated. It's like driving a truck without mirrors and side windows. Interaction plausible only one way. Minimap is for strategic decisions because there's an abstraction adaptation delay, should not have to be used for reflex actions.