Dota 2
Ragnoraok Mar 13, 2024 @ 9:21pm
WTF did they do to Gyrocopter's ult?
Was the reason why Gyrocopter's ult was reworked because he was overperforming? If not, then why would they ruin his ult? Before, if you caught someone in 1 instance, then in all likelihood you would catch them in all 3, but now you are lucky to catch 1 person in 2 instances, and it is impossible to catch someone in 3. The problem is that the call down is so slow that it doesn't even achieve the intended purpose of the rework, which is to catch opponents that are far away.

I seriously hate what they did with character balance since 7.33. Character kits feel all over the place and balance is at an all-time low.
Last edited by Ragnoraok; Mar 13, 2024 @ 9:23pm
< >
Showing 1-15 of 24 comments
Don't skill the ult?
Ragnoraok Mar 14, 2024 @ 6:01am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Don't skill the ult?

Are you seriously suggesting not to use a characters ULTIMATE ability...like the name ultimate means that the ability should be one of the strongest attributes in a character's kit.

Regardless, this doesn't change the fact that they made Gyrocopter's ultimate less practical than before.
K9999 Mar 14, 2024 @ 7:18am 
Originally posted by Ragnoraok:
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Don't skill the ult?

Are you seriously suggesting not to use a characters ULTIMATE ability...like the name ultimate means that the ability should be one of the strongest attributes in a character's kit.

Regardless, this doesn't change the fact that they made Gyrocopter's ultimate less practical than before.
There was a time where noone would skill Winds ulti, so its not uncommon.
Ragnoraok Mar 15, 2024 @ 8:37pm 
Originally posted by FLUFFMEISTER:
Originally posted by Ragnoraok:

Are you seriously suggesting not to use a characters ULTIMATE ability...like the name ultimate means that the ability should be one of the strongest attributes in a character's kit.

Regardless, this doesn't change the fact that they made Gyrocopter's ultimate less practical than before.
There was a time where noone would skill Winds ulti, so its not uncommon.

You are missing the point. Valve changed Gyrocopter's ultimate into something that was a passable to something that is bad. The ult can't even clear a full wave.
Ragnoraok Mar 17, 2024 @ 6:37am 
Originally posted by Kagami:
Originally posted by Ragnoraok:

You are missing the point. Valve changed Gyrocopter's ultimate into something that was a passable to something that is bad. The ult can't even clear a full wave.
Looking on what they did to techies. I'm not surprise.

You mean the rework that removed his remote mines? Or did they change something else about him recently?

Anyways, I agree that Valve is incompetent with their redesigns.
AerSilver ♞ Mar 17, 2024 @ 7:31am 
Nobody wanted the level 25 talent so they shoved it into his ult anyway.
RadCon One Mar 17, 2024 @ 8:19am 
Originally posted by Kagami:
Originally posted by Ragnoraok:

You mean the rework that removed his remote mines? Or did they change something else about him recently?

Anyways, I agree that Valve is incompetent with their redesigns.
Remote mines of course. Its from the original dota.
Remote mines needed a heavy rework if not total removal like what happened.

If they weren't going to remove them they needed to do all of the following at once:

1) Make them unusable while dead

2) Give melee heroes +300 range when attacking a mine.

3) Make dust reveal ground based invisible items such as mines/wards, including with its lingering aura (though dust lingering in general didn't exist at the time).

Why 1 is needed: He is the only hero that can get a rampage while dead / use abilities. There is no reason for this.

Why 2 is needed: Melee heroes shouldn't be entirely incapable of demining without taking damage from the blast, or risking Techies noticing and detonating on them. Valve already made a similar change to allow for melee heroes to deward.

Why 3 is needed: There is too much ground to cover with sentries, especially with them being so limited. A good techies player isn't going to only put them in obvious spots like in front of a tower, and there simply isn't enough of them to check even just in front of all jungle camps, or down a single lane. Gem isn't the answer either as it is very expensive, has a LONG restock time, and drops on death. Old Necronomicon COULD have filled the gap, but no longer exists as a purchasable item, and is purely luck based until 60 min in.
Last edited by RadCon One; Mar 17, 2024 @ 8:20am
AerSilver ♞ Mar 17, 2024 @ 8:21am 
Originally posted by RadCon One:
Why 1 is needed: He is the only hero that can get a rampage while dead
That's not true tho
RadCon One Mar 17, 2024 @ 8:28am 
Originally posted by AerSilver ♞:
Originally posted by RadCon One:
Why 1 is needed: He is the only hero that can get a rampage while dead
That's not true tho
Off of abilities cast during a heroe's death it is.
Last edited by RadCon One; Mar 17, 2024 @ 8:29am
Artek [General] Mar 17, 2024 @ 12:38pm 
I remember winning a game on him not so long ago. The ult rework didn't change much. It just got a slightly bigger AoE.
You don't actually need to hit anyone with the ult. That's just a bonus. The primary function is psy-ops - it creates chaos and causes enemy team to either retreat or disperse, making it easier to pressure them. If they don't disperse and get hit - fine, that's acceptable too.

No need to get perfect 10/10 value of it - just ult where convenient, watch what enemies do, respond accordingly. Gyro is a crowd control character, not some 1v1 duelist.
Ragnoraok Mar 17, 2024 @ 3:06pm 
Originally posted by AerSilver ♞:
Nobody wanted the level 25 talent so they shoved it into his ult anyway.

LOL, that is totally something that Valve would do to spite the fanbase.
Ragnoraok Mar 17, 2024 @ 3:11pm 
Originally posted by Artek General:
I remember winning a game on him not so long ago. The ult rework didn't change much. It just got a slightly bigger AoE.
You don't actually need to hit anyone with the ult. That's just a bonus. The primary function is psy-ops - it creates chaos and causes enemy team to either retreat or disperse, making it easier to pressure them. If they don't disperse and get hit - fine, that's acceptable too.

No need to get perfect 10/10 value of it - just ult where convenient, watch what enemies do, respond accordingly. Gyro is a crowd control character, not some 1v1 duelist.

You comment makes no sense. The ult is a multi-hitting damaging ability with a slow...of course you are supposed to hit someone with it. Hell, you are supposed to hit multiple people with it.

The ult isn't going to male people run since the damage from hitting a single instance is not too much, and as long as you dont run n a straight line, you wont get hit with the second instance.

And your last statement is further nonssense. His ultimate sucks at crowd control and 1v1 dueling. With regards to cc, after the first instance lands, the enemy team is likely not going to get hit with another instance making the ability useless at controlling space.
ult is better in my opinion. Its faster and allows you to destroy backline while you aghs>satanic>flak cannon and pew pew.
Ragnoraok Mar 17, 2024 @ 3:25pm 
Originally posted by Tamer Yuji:
ult is better in my opinion. Its faster and allows you to destroy backline while you aghs>satanic>flak cannon and pew pew.

Its faster to destroy backline? There is a 1 second delay between each strike meaning that it takes 2 or 3 seconds for it to hit faraway opponents.

Also, the backline easily avoids his ult by moving to the side.
Last edited by Ragnoraok; Mar 17, 2024 @ 3:25pm
It is called synergy. Get underlord and gyro in the same team or enigma and gyro.
Last edited by 🐈 CAT HUGGER 🐈; Mar 17, 2024 @ 3:50pm
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Mar 13, 2024 @ 9:21pm
Posts: 24