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Are you seriously suggesting not to use a characters ULTIMATE ability...like the name ultimate means that the ability should be one of the strongest attributes in a character's kit.
Regardless, this doesn't change the fact that they made Gyrocopter's ultimate less practical than before.
You are missing the point. Valve changed Gyrocopter's ultimate into something that was a passable to something that is bad. The ult can't even clear a full wave.
You mean the rework that removed his remote mines? Or did they change something else about him recently?
Anyways, I agree that Valve is incompetent with their redesigns.
If they weren't going to remove them they needed to do all of the following at once:
1) Make them unusable while dead
2) Give melee heroes +300 range when attacking a mine.
3) Make dust reveal ground based invisible items such as mines/wards, including with its lingering aura (though dust lingering in general didn't exist at the time).
Why 1 is needed: He is the only hero that can get a rampage while dead / use abilities. There is no reason for this.
Why 2 is needed: Melee heroes shouldn't be entirely incapable of demining without taking damage from the blast, or risking Techies noticing and detonating on them. Valve already made a similar change to allow for melee heroes to deward.
Why 3 is needed: There is too much ground to cover with sentries, especially with them being so limited. A good techies player isn't going to only put them in obvious spots like in front of a tower, and there simply isn't enough of them to check even just in front of all jungle camps, or down a single lane. Gem isn't the answer either as it is very expensive, has a LONG restock time, and drops on death. Old Necronomicon COULD have filled the gap, but no longer exists as a purchasable item, and is purely luck based until 60 min in.
You don't actually need to hit anyone with the ult. That's just a bonus. The primary function is psy-ops - it creates chaos and causes enemy team to either retreat or disperse, making it easier to pressure them. If they don't disperse and get hit - fine, that's acceptable too.
No need to get perfect 10/10 value of it - just ult where convenient, watch what enemies do, respond accordingly. Gyro is a crowd control character, not some 1v1 duelist.
LOL, that is totally something that Valve would do to spite the fanbase.
You comment makes no sense. The ult is a multi-hitting damaging ability with a slow...of course you are supposed to hit someone with it. Hell, you are supposed to hit multiple people with it.
The ult isn't going to male people run since the damage from hitting a single instance is not too much, and as long as you dont run n a straight line, you wont get hit with the second instance.
And your last statement is further nonssense. His ultimate sucks at crowd control and 1v1 dueling. With regards to cc, after the first instance lands, the enemy team is likely not going to get hit with another instance making the ability useless at controlling space.
Its faster to destroy backline? There is a 1 second delay between each strike meaning that it takes 2 or 3 seconds for it to hit faraway opponents.
Also, the backline easily avoids his ult by moving to the side.