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Griefing can be as simple as afk under tower for 30 seconds, non participation in laning, afk for any amount of time and leading to player death, following another player and last hitting their jungle camps, using ultimates for no reason, its a long list with probably no end. If you start reporting other players then you will climb out of sub 6k.
you can struggle, you can try, but you're finished.
(in what time frame do you suppose you will get back your "behavior score" rating? do you suppose it takes a day, a week, a month or a year? why is the "behavior score" boosting these days even more popular than regular mmr boosting? what time are you willing to invest, to play the game "normal" again? are you willing to play "turbo repair games" for the next month or so, potentially more than 100 games, equal to I guess 100 real time hours? are these 100 real time hours for you worth a behavior score increase of 100? maybe 1000? what if you spend the next 2-3 months "regaining" your behavior score, but you keep making the same experience? what if after these 100 real time hours, and you trying really hard to be a superhuman nice in every game, after the fact, your score drops another 500 points, to potentially sub 5000, what then?)
oh well. just have fun being on our side mate.
it could be fun, honestly, because chatting is a tad bit overrated indeed.
the problem im having these days is finding - a match at all -
imagine you really want to improve on your score ... but it takes 30-60 minutes to get a single "match found" pop. that's where i'm at.
im wondering ... how do i improve upon my behavior score, if i can't even find matches properly anymore?
since no other game has a major flaw like this "behavior score" i do sometimes wonder if really Steam and Valve are trying to kill Dota2 on purpose, because it's basically a free-game and it's not making enough money for them. so they want you to quit Dota2, so you buy other games / spend your money on other games. that is obviously a conspiracy theory, but how else can you explain this obvious destruction of the game?
see you soon brother :)
This means it is impossible to get out as other players are incentivized to report as well.
So you will get reported for nothing and lose even more score.
completely mind boggeling, as if what the dude you replied to was true, but how can I really know if it's true, because I feel like nobody knows how this "system" really works.
truth is these days I don't report anyone for anything, because I'm afraid to even get myself involved with this reporting madness that is going on.
what if I report someone out of spite (probably very commonly done) and my report is labled "false report", do I get punished for it? i don't know.
by the same token, what if my report is justified, someone indeed clearly griefed, but "whatever" is reviewing the report has a different opinion on the matter and it's also labled "false report", then I get punished for providing a proper report.
and that's really where I don't even use the report ever.
clearly it doesn't work. but nobody cares, until everyone is going to be affected by it.
because at the moment you have the "system whiteknights" - they will defend anything "the system" does because it's perfect and super and dota2 has never been in a better state and they're 12.000 behavior score and that must mean that it's your fault.
but over time these people will reduce in numbers. feels like we're waiting for that happen.
(not to mention the people that promote the behavior score system could theoretically be at this point be financially attached to the behavior score system. behavior score boosting is defacto more popular than MMR boosting these days. if you were to delete the behavior score system, then these boosters will have to find another way to put bread on the table. almost like lobbyists they defend the flawed system no matter what, because money.)
There is a black hole effect at the bottom and top ends of the scores.