Dota 2
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Counter Picking is Broken
It's broken that we can even see the other team much less pick last to counter what the other team picks for several reasons.

Not only does it encourage a game of chicken picking heroes, it also gives more experienced players an ever greater advantage over skilled newer players than they would normally have due to skill, because they have the advantage of knowing which heroes shut other heroes down. On top of that it rigs ranked matches in favor of the team that picks last, making it less of a game about skill and more of a game about picking the best team to stomp the other team.

It's bad enough that we have pre-made teams pub stomping new players on their second game, it would be nice if there were a match mode where the selection of heroes was at least hidden until the match begins (along with an auto-random select when time's up).

I'd like to suggest a new play mode called HIDDEN DRAFT that allows players or teams to select the characters when entering a queue and get matched against appropriate teams.

Alternately a mode could be included that allows both teams to have one of each hero, but a team color overlay would be needed for that.

Alternately each player could queue up multiple heroes and have a coin flip determine who gets their first choice if there are duplicates.

Additionally I'd like to suggest a FACTION DRAFT mode, where one team can only pick Radiant heroes and the other can only pick Dire heroes, with neither team being able to see the other until after the match starts.
Última edición por Crazy Alchemy; 12 AGO 2014 a las 10:31
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Mostrando 511-525 de 778 comentarios
Dotka 9 ENE 2014 a las 23:53 
start 2 pick support? i bet you wont be counterpicked.


Everyone wants to win, yet no one wants to be support.
Última edición por Dotka; 9 ENE 2014 a las 23:54
Crazy Alchemy 10 ENE 2014 a las 0:01 
Publicado originalmente por Skunk:
What you pick in said matches isn't as pertinent as things like knowing your hero, knowing the board, and paying attention.

If you know which archetypes are strong against other archetypes, then you can just pick the heroes you know how to play in the archetype that counters the enemies archetype. Purge has a video explaining how to do this actually.

Publicado originalmente por Skunk:
Does this actually happen?

Yep. I think it's because range finding is broke, when we're in a group it seems harder to find someone in our range so it counts backwards more, while new heroes have a harder time finding people in their range and it counts forward.

Publicado originalmente por Skunk:
This probably isn't possible because there would be 100,000 people queuing as sniper and just a few hundred queueing as support heroes.

Even if you did have that many people queueing up sniper, as long as people were queueing up other heroes he'd still get thrown into games, but more importantly, if someone couldn't find a match by queueing sniper they'd pick a different hero. Blind Pick would encourage the use of underutalized heroes, which would only be a good thing for DOTA 2 as some of them, such as Silencer, are criminally overlooked.

And if people couldn't find a game in that queue they could use additional queues, this would just provide them with an option to play a game that isn't rigged before the match starts.

Publicado originalmente por Skunk:
Maybe there could be a game mode where there was no limit to the number of heroes you could pick, or a game mode where both teams can pick the same hero

That would be awesome but I can hear the QQ now when 5 people pick Zeus and synchronize their ultimates, plus people might get confused as to which is which. I still think that if a few technical hurdles could be over come that could be an extremely fun and funny game mode for a non-ranked novelty mode.

Publicado originalmente por Skunk:
Additionally I'd like to suggest a FACTION PICK mode, where one team can only pick Radiant heroes and the other can only pick Dire heroes, with neither team being able to see the other until after the match starts.
There used to be this in old dota on warcraft 3, but I think everyone got sick of it really fast and the only game modes you ever saw were all pick, all random, random draft, and single draft..
[/quote]

Well one way to do it would be to allow Dire and Radiant to pick whoever they wanted on their factions side and hide that from the other team until the match starts. Personally I think it would be fun, I'd always queue up for that mode.
Última edición por Crazy Alchemy; 10 ENE 2014 a las 0:03
Crazy Alchemy 10 ENE 2014 a las 0:05 
Publicado originalmente por RΛTM:
start 2 pick support? i bet you wont be counterpicked.


Everyone wants to win, yet no one wants to be support.

You know what's really funny about that is sometimes I pick Io and go with a custom Ranged DPS build just to mess with the other team, and they actually do pick to counter Io. Basically besides Tether and Relocate I just throw everything into attribute bonuses and buy DPS items and Mask of Madness. It's hilarious because they never see it coming, and I often relocate in for a gank when I see someone in a gankable position and by the time they've come to counter gank I've relocated back.
Última edición por Crazy Alchemy; 10 ENE 2014 a las 0:07
Playtime is Ogre 10 ENE 2014 a las 0:25 
Publicado originalmente por Winner of the Internet:
Publicado originalmente por Skunk:
I disagree. In scenarios like you mentioned where less experienced players get paired with experienced ones, what ends up happening is a bunch of carries get picked and the more experienced player who might want to pick a hero like puck or nature's prophet ends up being at the mercy of their teammates and the skills that were useful in high tier matches aren't as useful as they are in low tier matches.

If his team is the only one that has new players or he's completely unable to adapt to the uselessness of his team. I've seen Natures Prophet go around ganking all the carries like a teleporting hedge wizard with high ranged DPS.
When 9 people are queueing up casually and 1 guy queues up really in the mood to kick some ass in dota, that's what happens.

Publicado originalmente por Skunk:
What you pick in said matches isn't as pertinent as things like knowing your hero, knowing the board, and paying attention.

If you know which archetypes are strong against other archetypes, then you can just pick the heroes you know how to play in the archetype that counters the enemies archetype. Purge has a video explaining how to do this actually.
I don't know who purge is, but I've been playing this game since 2003. People used to complain every time a new hero got put in the game in an update, me being one of them. But after playing with them a while you started to get an idea of what they were all about, and they didn't seem so broken because the "broken" heroes always had massive weaknesses.
You talk about archetypes; all I see as far as that is a well balanced team versus a not so well-balanced team. When it comes to things like AOE-heavy teams and teleport heavy teams, I think the theorycrafting behind that isn't something anyone has truly grasped yet - which makes it all the more interesting to see how it plays out in competitive play.

Publicado originalmente por Skunk:
Does this actually happen? I'll be honest, I don't know how the current queueing system works, but I definitely agree with you that people queueing up in a party shouldn't be paired against people queueing up solo. Something tells me they've got an algorithm doing this and they're always working on improving it.

Yep, the way things are now when I create a team with my buddies I often find myself fighting noobs on their first or second match. I think that's because range finding is broke, when we're in a group it seems harder to find someone in our range so it counts backwards more, while new heroes have a harder time finding people in their range and it counts forward.
I've noticed that too. Well, it is still in beta. It would be easier to only have games with people who queued solo, games with people who queued in partial parties, and games with people who queued in complete 5/5 parties. I suspect that they're just toying around with it at this point in time to see what does and doesn't work in correlation to what leads to faster queue times and a more enjoyable game experience.

Publicado originalmente por Skunk:
This probably isn't possible because there would be 100,000 people queuing as sniper and just a few hundred queueing as support heroes.

Even if you did have that many people queueing up sniper, as long as people were queueing up other heroes he'd still get thrown into games, but more importantly, if someone couldn't find a match by queueing sniper they'd pick a different hero. Blind Pick would encourage the use of underutalized heroes, which would only be a good thing for DOTA 2 as some of them, such as Silencer, are criminally overlooked.
Believe me, there's a lot of people queueing up as sniper. I wish the tutorial would show newcomers heroes like clinkz, ursa, and lycan; those were my favorite heroes starting out back in warcraft 3. I guess sniper is a good hero to start with because just reading the description of his abilities gives a person a pretty good idea what the game is all about, but a lot of more experienced players (me included) feel completely relieved when the other team picks a sniper. Not only that, but he's the hero I usually try to target first just because he's one of the most annoying heroes to lane against early game and you kind of get a feeling of contempt for him.

And if people couldn't find a game in that queue they could use additional queues, this would just provide them with an option to play a game that isn't rigged before the match starts.
How complex should the queue system be though without seeming overbearing and messy?

Publicado originalmente por Skunk:
Maybe there could be a game mode where there was no limit to the number of heroes you could pick, or a game mode where both teams can pick the same hero

That would be awesome but I can hear the QQ now when 5 people pick Zeus and synchronize their ultimates, plus people might get confused as to which is which. I still think that if a few technical hurdles could be over come that could be an extremely fun and funny game mode for a non-ranked novelty mode.
Exactly. Which is why it hasn't been done... All of these heroes have been around forever and they've been balanced and re-tuned with each other dozens and dozens of times. Adding completely new game modes could wreck all of that. Things like 5 zeuses ulting all at the same time or 5 natures prophets teleporting to the guy jungling would completely ruin the game; new players might end up playing ONLY those modes then so they could always pick their favorite hero, and after that the entire game is capoot.

Publicado originalmente por Skunk:
There used to be this in old dota on warcraft 3, but I think everyone got sick of it really fast and the only game modes you ever saw were all pick, all random, random draft, and single draft..

Well one way to do it would be to allow Dire and Radiant to pick whoever they wanted on their factions side and hide that from the other team until the match starts. Personally I think it would be fun, I'd always queue up for that mode.
It'd be cool maybe if "Dire vs Radiant" (aka scourge vs sentinel) was something that had been built up in plot or something, kind of like alliance vs horde in world of warcraft, but it never really was and the restriction of only being able to pick heroes from one side was universally hated almost immediately in warcraft 3 dota.
Última edición por Playtime is Ogre; 10 ENE 2014 a las 0:40
Crazy Alchemy 10 ENE 2014 a las 0:40 
Publicado originalmente por Skunk:
I don't know who purge is

This guy, he's one of the most well known DOTA 2 Players and writes a lot of the top ranked guides, in this video he explained the concept of counter picking and archetypes. He's also done videos playing with Total Busicut and other well known Youtube DOTA 2 players.

http://www.youtube.com/watch?v=bUwSj4S4poE

Publicado originalmente por Skunk:
I've noticed that too. Well, it is still in beta.

I keep reminding myself of that. As the game progresses and more people start playing I think the problem will start to sort itself out, for now it's really anti-fun though, if you solo-queue you get counter picked and thrown in with noobs and if you group queue you get thrown against noobs.

Publicado originalmente por Skunk:
Believe me, there's a lot of people queueing up as sniper.

Then Sniper Queuers would be encouraged to play something else, and more people would queue counters to Sniper which would encourage less Snipers in Queues, instead of match rigging it would reach a state of Perfect Imbalance that would force people off of Sniper and onto different heroes. Which IMO, would only be a good thing.

♥ Clinkz btw.

Publicado originalmente por Skunk:
How complex should the queue system be though without seeming overbearing and messy?

It could be rather simple. In Blind Pick you queue and pick the hero you want, you could even queue up multiple heroes so that if a match can't be found for the first one it goes to the next one.

Publicado originalmente por Skunk:
It'd be cool maybe if "Dire vs Radiant" (aka scourge vs sentinel) was something that had been built up in plot or something, kind of like alliance vs horde in world of warcraft, but it never really was and the restriction of only being able to pick heroes from one side was universally hated almost immediately.

That's something that would be extremely easy to add though, they could even have spin off comics or fan fic based on matches and stuff.
Última edición por Crazy Alchemy; 10 ENE 2014 a las 0:41
DEFCON 1 10 ENE 2014 a las 0:59 
Sorry. Making a suggestion here. I'm not looking through 500 + posts to see if anyone else said this but I think that after the intial 60 second hero choice period, you should lose gold for every second that you don't pick a hero. So you can counter pick till your down to 0 money but you start your game with 0 money. no pausing allowed during this period and make this a game option instead of forcing this to be an institution by making this exclusive to ranked games.

If you want to counter pick until the creeps start spawning..... do it on a non ranked game. If you want to counter pick your hero's at the risk of losing some gold then that should be a gamble during ranked games where it "really" matters. *Just my 2 cents*

Or.. make it so that you cannot see the other teams picks. That way you should coordinate your hero's before a match begins AND visualized counter picking is not an option ( again on ranked games only). Counter pick with heros visualized in NON ranked games. * an additional cent for free*
Última edición por DEFCON 1; 10 ENE 2014 a las 1:03
N.M.T. 10 ENE 2014 a las 1:06 
Publicado originalmente por DEFCON 1:
Sorry. Making a suggestion here. I'm not looking through 500 + posts to see if anyone else said this but I think that after the intial 60 second hero choice period, you should lose gold for every second that you don't pick a hero. So you can counter pick till your down to 0 money but you start your game with 0 money. no pausing allowed during this period and make this a game option instead of forcing this to be an institution by making this exclusive to ranked games.

If you want to counter pick until the creeps start spawning..... do it on a non ranked game. If you want to counter pick your hero's at the risk of losing some gold then that should be a gamble during ranked games where it "really" matters. Just my 2 cents.
no pausing allowed..... that would mean that if i'm in a party and my friends disconnects he has less gold because of that. and i can't even pause to wait for him?!??!?!?!?
it's a bad idea and counterpicking is just a part of dota.
but yóu're idea wouldn't be bad bad for blind pick.
i think that the dota 2 community would appriciate blind pick.
DEFCON 1 10 ENE 2014 a las 1:15 
Publicado originalmente por ♥ ҉҈҉DễWey♥ ҉:
Publicado originalmente por DEFCON 1:
Sorry. Making a suggestion here. I'm not looking through 500 + posts to see if anyone else said this but I think that after the intial 60 second hero choice period, you should lose gold for every second that you don't pick a hero. So you can counter pick till your down to 0 money but you start your game with 0 money. no pausing allowed during this period and make this a game option instead of forcing this to be an institution by making this exclusive to ranked games.

If you want to counter pick until the creeps start spawning..... do it on a non ranked game. If you want to counter pick your hero's at the risk of losing some gold then that should be a gamble during ranked games where it "really" matters. Just my 2 cents.
no pausing allowed..... that would mean that if i'm in a party and my friends disconnects he has less gold because of that. and i can't even pause to wait for him?!??!?!?!?
it's a bad idea and counterpicking is just a part of dota.
but yóu're idea wouldn't be bad bad for blind pick.
i think that the dota 2 community would appriciate blind pick.

I didn't think that part all the way through and you have a point. They are working on the servers during January so that this will happen less. So another option would be, at the end of the 60 second mark. a random hero is assigned without the extra gold recieved from picking random hero button. If people were to disconnect during this timeperiod. well.. got no good answer for that my friend, but then again, i'm not making a dime from thinking of a solution either lol. So yeah. Remember, these are all only available ( in my head ) in ranked games.

"Blind" pick huh.... might be on to something. Already have a name coined for it I see :)
Playtime is Ogre 10 ENE 2014 a las 1:22 
Publicado originalmente por Winner of the Internet:
Publicado originalmente por Skunk:
I don't know who purge is

This guy, he's one of the most well known DOTA 2 Players and writes a lot of the top ranked guides, in this video he explained the concept of counter picking and archetypes. He's also done videos playing with Total Busicut and other well known Youtube DOTA 2 players.

http://www.youtube.com/watch?v=bUwSj4S4poE
That kind of makes me not want to watch him if a large chunk of the dota community takes everything he says to heart and follows his advice blindly when playing, since I like to try out my own strategies, and more often than not it ends up coming out of nowhere at people from unexpected angles (or at least it seems like it does in my mind), and sometimes you can see an opponent adjusting to your new strategy - when you get good at that, sometimes you can mislead them into thinking you'll be playing one way and then come at them in full force in another way and get a kill.

Publicado originalmente por Skunk:
I've noticed that too. Well, it is still in beta.

I keep reminding myself of that. As the game progresses and more people start playing I think the problem will start to sort itself out, for now it's really anti-fun though, if you solo-queue you get counter picked and thrown in with noobs and if you group queue you get thrown against noobs.
For me, it's been every other game that I get thrown between extremes of having complete noobs for teammates or complete pros where we knew each others intentions/motives and had already filled in the blanks for the best way to help each other out.

Publicado originalmente por Skunk:
Believe me, there's a lot of people queueing up as sniper.

Then Sniper Queuers would be encouraged to play something else, and more people would queue counters to Sniper which would encourage less Snipers in Queues, instead of match rigging it would reach a state of Perfect Imbalance that would force people off of Sniper and onto different heroes. Which IMO, would only be a good thing.
The way it is now for me at least, every game I've been in where someone picks a sniper, the sniper completely gets his ass kicked. I've seen games where a sniper starts snowballing, but as soon as everyone realizes that and start going after him he gets kicked back in the complete opposite direction and hinders the team he's on.

Publicado originalmente por Skunk:
How complex should the queue system be though without seeming overbearing and messy?

It could be rather simple. In Blind Pick you queue and pick the hero you want, you could even queue up multiple heroes so that if a match can't be found for the first one it goes to the next one.
I just don't see blind pick working. I played league of legends for a couple days just to check it out, and the thing they had going on there with hero selection which seemed kind of similar to what you're talking about came across as somehow thoughtless, isolating, and boring to me. It would make a lot of long-time DotA players completely pissed.

Publicado originalmente por Skunk:
It'd be cool maybe if "Dire vs Radiant" (aka scourge vs sentinel) was something that had been built up in plot or something, kind of like alliance vs horde in world of warcraft, but it never really was and the restriction of only being able to pick heroes from one side was universally hated almost immediately.

That's something that would be extremely easy to add though, they could even have spin off comics or fan fic based on matches and stuff.
It'd seem pretty cheesy to me and would probably be a wasted investment to do something like that. There's definitely a little bit of arrogance among dota players which you've probably noticed. They are really sensitive about what you do to their game. What might seem like a small change to the passing eye might seem like spit in the face to someone who's been playing dota for years.. Usually, making less changes is better than making more changes.
Última edición por Playtime is Ogre; 10 ENE 2014 a las 1:26
Playtime is Ogre 10 ENE 2014 a las 2:16 
Well, we had a good conversation going but this thread is going to sink into oblivion due to everyone logging in to ♥♥♥♥♥ about the update that just broke their game from launching. We'll probably get a fix in a few hours when someone who can do something about it finally wakes up and sees the list of complaints.
Última edición por Playtime is Ogre; 10 ENE 2014 a las 2:17
Twìster 10 ENE 2014 a las 2:35 
I agree with this guy's suggestion. New modes must be added as players of dota 2 comes in greater quantity unlike it was before. I've been from different MMORPG and strategy games such as Dota 1, Battle Realms, Hon, LoL and now Dota 2 and noticed that a greater advantage comes from experienced players, just like me when picking heroes to play with. As an experienced player I don't exploit the fact that I can counter-pick their picks to surely win the game, however, the other experienced player on the other team will do it if you have to pick early, thus the AP mode defeats one of its purpose, to pick heroes freely that you want to play with. I think there's nothing wrong in adding some other game modes just like this guy perceives through his gaming experience, especially in Dota 2. Regards to all :D
avil 10 ENE 2014 a las 2:47 
Publicado originalmente por Sweetooth ҉҈҉҈҈҉҈҉҈҉:
I agree with this guy's suggestion. New modes must be added as players of dota 2 comes in greater quantity unlike it was before. I've been from different MMORPG and strategy games such as Dota 1, Battle Realms, Hon, LoL and now Dota 2 and noticed that a greater advantage comes from experienced players, just like me when picking heroes to play with. As an experienced player I don't exploit the fact that I can counter-pick their picks to surely win the game, however, the other experienced player on the other team will do it if you have to pick early, thus the AP mode defeats one of its purpose, to pick heroes freely that you want to play with. I think there's nothing wrong in adding some other game modes just like this guy perceives through his gaming experience, especially in Dota 2. Regards to all :D
As an expirienced player you should expect that you will be counter picked, and should know how to handle it. If not expirienced, so well, you should get expirience, and there is only one way to get it - be counter picked.
Última edición por avil; 10 ENE 2014 a las 2:50
R.!. 10 ENE 2014 a las 2:59 
http://www.microsoft.com/ru-ru/download/confirmation.aspx?id=5555
парни реально помогает думал прикол но у меня по крайне мерие уже дота запустилась
незнаю что будет с поиском игры до в доту зашло
Uncle Ho 10 ENE 2014 a las 3:07 
Publicado originalmente por Winner of the Internet:
Publicado originalmente por Fino:
If google is so omniscient find me a counter to Doom and explain why.

Again whether there's a counter to Doom or not is a red herring, and if there wasn't one it wouldn't invalidate my argument at all, it would just prove that Doom is broken.

But any hero that can do high burst damage, especially at range, is a counter to doom. Especially since Doom has crap for armor and can't take a beating without several items.

Also counter Junglers and wards apparantly ruin his day, since he tends to rely heavily on Jungling to farm.

Wait, so the ultimate counterpick can be mitigated by wait, wait, the OP said himself, using game sense and smart plays.
Playtime is Ogre 10 ENE 2014 a las 3:09 
Publicado originalmente por Sweetooth ҉҈҉҈҈҉҈҉҈҉:
I agree with this guy's suggestion. New modes must be added as players of dota 2 comes in greater quantity unlike it was before. I've been from different MMORPG and strategy games such as Dota 1, Battle Realms, Hon, LoL and now Dota 2 and noticed that a greater advantage comes from experienced players, just like me when picking heroes to play with. As an experienced player I don't exploit the fact that I can counter-pick their picks to surely win the game, however, the other experienced player on the other team will do it if you have to pick early, thus the AP mode defeats one of its purpose, to pick heroes freely that you want to play with. I think there's nothing wrong in adding some other game modes just like this guy perceives through his gaming experience, especially in Dota 2. Regards to all :D
I don't, because it might wreck the game. If there was a "ridiculous mode" where nothing costs any mana with no cooldowns like there was in warcraft 3 kind of tucked away somewhere at the bottom of the list after the essentials all pick, rd, sd, and captains mode, then I think I'd approve... but that'd be just for screwing around.
But putting in modes where there is no limit to the number of picks for a certain hero would just wreck the game. Like that guy mentioned a few posts ago, imagine 5 Zeuses with refresher orbs wiping out your team every 90 seconds
Última edición por Playtime is Ogre; 10 ENE 2014 a las 3:13
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