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Everyone wants to win, yet no one wants to be support.
If you know which archetypes are strong against other archetypes, then you can just pick the heroes you know how to play in the archetype that counters the enemies archetype. Purge has a video explaining how to do this actually.
Yep. I think it's because range finding is broke, when we're in a group it seems harder to find someone in our range so it counts backwards more, while new heroes have a harder time finding people in their range and it counts forward.
Even if you did have that many people queueing up sniper, as long as people were queueing up other heroes he'd still get thrown into games, but more importantly, if someone couldn't find a match by queueing sniper they'd pick a different hero. Blind Pick would encourage the use of underutalized heroes, which would only be a good thing for DOTA 2 as some of them, such as Silencer, are criminally overlooked.
And if people couldn't find a game in that queue they could use additional queues, this would just provide them with an option to play a game that isn't rigged before the match starts.
That would be awesome but I can hear the QQ now when 5 people pick Zeus and synchronize their ultimates, plus people might get confused as to which is which. I still think that if a few technical hurdles could be over come that could be an extremely fun and funny game mode for a non-ranked novelty mode.
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Well one way to do it would be to allow Dire and Radiant to pick whoever they wanted on their factions side and hide that from the other team until the match starts. Personally I think it would be fun, I'd always queue up for that mode.
You know what's really funny about that is sometimes I pick Io and go with a custom Ranged DPS build just to mess with the other team, and they actually do pick to counter Io. Basically besides Tether and Relocate I just throw everything into attribute bonuses and buy DPS items and Mask of Madness. It's hilarious because they never see it coming, and I often relocate in for a gank when I see someone in a gankable position and by the time they've come to counter gank I've relocated back.
I don't know who purge is, but I've been playing this game since 2003. People used to complain every time a new hero got put in the game in an update, me being one of them. But after playing with them a while you started to get an idea of what they were all about, and they didn't seem so broken because the "broken" heroes always had massive weaknesses.
You talk about archetypes; all I see as far as that is a well balanced team versus a not so well-balanced team. When it comes to things like AOE-heavy teams and teleport heavy teams, I think the theorycrafting behind that isn't something anyone has truly grasped yet - which makes it all the more interesting to see how it plays out in competitive play.
I've noticed that too. Well, it is still in beta. It would be easier to only have games with people who queued solo, games with people who queued in partial parties, and games with people who queued in complete 5/5 parties. I suspect that they're just toying around with it at this point in time to see what does and doesn't work in correlation to what leads to faster queue times and a more enjoyable game experience.
Believe me, there's a lot of people queueing up as sniper. I wish the tutorial would show newcomers heroes like clinkz, ursa, and lycan; those were my favorite heroes starting out back in warcraft 3. I guess sniper is a good hero to start with because just reading the description of his abilities gives a person a pretty good idea what the game is all about, but a lot of more experienced players (me included) feel completely relieved when the other team picks a sniper. Not only that, but he's the hero I usually try to target first just because he's one of the most annoying heroes to lane against early game and you kind of get a feeling of contempt for him.
How complex should the queue system be though without seeming overbearing and messy?
Exactly. Which is why it hasn't been done... All of these heroes have been around forever and they've been balanced and re-tuned with each other dozens and dozens of times. Adding completely new game modes could wreck all of that. Things like 5 zeuses ulting all at the same time or 5 natures prophets teleporting to the guy jungling would completely ruin the game; new players might end up playing ONLY those modes then so they could always pick their favorite hero, and after that the entire game is capoot.
It'd be cool maybe if "Dire vs Radiant" (aka scourge vs sentinel) was something that had been built up in plot or something, kind of like alliance vs horde in world of warcraft, but it never really was and the restriction of only being able to pick heroes from one side was universally hated almost immediately in warcraft 3 dota.
This guy, he's one of the most well known DOTA 2 Players and writes a lot of the top ranked guides, in this video he explained the concept of counter picking and archetypes. He's also done videos playing with Total Busicut and other well known Youtube DOTA 2 players.
http://www.youtube.com/watch?v=bUwSj4S4poE
I keep reminding myself of that. As the game progresses and more people start playing I think the problem will start to sort itself out, for now it's really anti-fun though, if you solo-queue you get counter picked and thrown in with noobs and if you group queue you get thrown against noobs.
Then Sniper Queuers would be encouraged to play something else, and more people would queue counters to Sniper which would encourage less Snipers in Queues, instead of match rigging it would reach a state of Perfect Imbalance that would force people off of Sniper and onto different heroes. Which IMO, would only be a good thing.
♥ Clinkz btw.
It could be rather simple. In Blind Pick you queue and pick the hero you want, you could even queue up multiple heroes so that if a match can't be found for the first one it goes to the next one.
That's something that would be extremely easy to add though, they could even have spin off comics or fan fic based on matches and stuff.
If you want to counter pick until the creeps start spawning..... do it on a non ranked game. If you want to counter pick your hero's at the risk of losing some gold then that should be a gamble during ranked games where it "really" matters. *Just my 2 cents*
Or.. make it so that you cannot see the other teams picks. That way you should coordinate your hero's before a match begins AND visualized counter picking is not an option ( again on ranked games only). Counter pick with heros visualized in NON ranked games. * an additional cent for free*
it's a bad idea and counterpicking is just a part of dota.
but yóu're idea wouldn't be bad bad for blind pick.
i think that the dota 2 community would appriciate blind pick.
I didn't think that part all the way through and you have a point. They are working on the servers during January so that this will happen less. So another option would be, at the end of the 60 second mark. a random hero is assigned without the extra gold recieved from picking random hero button. If people were to disconnect during this timeperiod. well.. got no good answer for that my friend, but then again, i'm not making a dime from thinking of a solution either lol. So yeah. Remember, these are all only available ( in my head ) in ranked games.
"Blind" pick huh.... might be on to something. Already have a name coined for it I see :)
For me, it's been every other game that I get thrown between extremes of having complete noobs for teammates or complete pros where we knew each others intentions/motives and had already filled in the blanks for the best way to help each other out.
The way it is now for me at least, every game I've been in where someone picks a sniper, the sniper completely gets his ass kicked. I've seen games where a sniper starts snowballing, but as soon as everyone realizes that and start going after him he gets kicked back in the complete opposite direction and hinders the team he's on.
I just don't see blind pick working. I played league of legends for a couple days just to check it out, and the thing they had going on there with hero selection which seemed kind of similar to what you're talking about came across as somehow thoughtless, isolating, and boring to me. It would make a lot of long-time DotA players completely pissed.
It'd seem pretty cheesy to me and would probably be a wasted investment to do something like that. There's definitely a little bit of arrogance among dota players which you've probably noticed. They are really sensitive about what you do to their game. What might seem like a small change to the passing eye might seem like spit in the face to someone who's been playing dota for years.. Usually, making less changes is better than making more changes.
парни реально помогает думал прикол но у меня по крайне мерие уже дота запустилась
незнаю что будет с поиском игры до в доту зашло
Wait, so the ultimate counterpick can be mitigated by wait, wait, the OP said himself, using game sense and smart plays.
But putting in modes where there is no limit to the number of picks for a certain hero would just wreck the game. Like that guy mentioned a few posts ago, imagine 5 Zeuses with refresher orbs wiping out your team every 90 seconds