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2. No, or at least there is no point in trying to use it this way.
3. It will barely benefit those heroes at all. The idea of shift queuing is when you need to perform a sequence very quickly to prevent it being interrupted. The classic example is sand king. You need to cast epi, then blink, then stun, then sandstorm. Everything after casting the epi can be queued whilst the channel for epi is happening. So you cast epi then shift q blink+burrow strike+ sandstorm. This means that sk will blink as soon as epi has channeled and strike as soon as the blink is complete then straight into ss. This gives the enemy very little time to react.
4. Best way is what I mentioned with sk. Magnus is also a good hero to practice this on. The better players will give a short move command then shift q the sequence they want to get off in the time the hero is completing the move command.
Also, does getting stunned or silenced automatically remove the queue or will it be executed the moment the stun wears off?
Executed after the stun wears off.
Besides that, you can benefit by using it on enigma.. normally if you overlap your E and R (aoe dmg + ult) it can ruin your casting, landing only ult..
So to escape this mess you can use the quick casts, where all you need to do is point your mouse where you want to use a spell and click button.. you hold shift and go *blink in* + *E* + *R* that way you won't over-ride your E since it was put into a sequence..
While if you did it normally and you were too far away from blinking, you will blink later, and your R will over-ride your E
You can queue right clicks which is interpreted as an attack command. So you will auto attack the target until it dies then goes to the next command.
Another hero you can practice with queuing commands is tinker.
TP->Blink(can be skipped)->e.blade->dagon->rockets->laser->hex.
Though the order of commands can probably be changed depending on cast animations.
For a more general use, you can use this with tangoes/quelling blade/bfury and runes to remove the delay if you are being chased or juking.
Any way to make the right click command only force one right click instead of always attacking till target dies? Like some command in .cfg file similar to force_right_click command that allows right clicks to be used for denying?