Dota 2
Psychotic Man May 14, 2015 @ 10:55pm
Questions about Shift Queue
So I heard there is this technique called shift queueing, where you queue all your commands and your hero casts them in order. It's supposed to help play spell casters better. So......
  • How does one shift queue, as in explain the process.
  • Can right clicks also be queued in between spells?
  • How much will learning this benefit in playing storm spirit, leshrac, and nyx?
  • How do I practice shift queueing?
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Showing 1-9 of 9 comments
A Street Sweeper May 14, 2015 @ 11:14pm 
1. If you hold shift then every command you enter after will be put into sequence and will not occur until the previous action is completed. i.e hold shift and give 3 move commands followed by casting Light strike array, and Lina will move to those 3 locations in order then cast her spell where it was targeted. This is how it works for everything when you q it.

2. No, or at least there is no point in trying to use it this way.

3. It will barely benefit those heroes at all. The idea of shift queuing is when you need to perform a sequence very quickly to prevent it being interrupted. The classic example is sand king. You need to cast epi, then blink, then stun, then sandstorm. Everything after casting the epi can be queued whilst the channel for epi is happening. So you cast epi then shift q blink+burrow strike+ sandstorm. This means that sk will blink as soon as epi has channeled and strike as soon as the blink is complete then straight into ss. This gives the enemy very little time to react.

4. Best way is what I mentioned with sk. Magnus is also a good hero to practice this on. The better players will give a short move command then shift q the sequence they want to get off in the time the hero is completing the move command.
Psychotic Man May 14, 2015 @ 11:34pm 
^With nyx and storm I faced the problem of my combo getting interrupted because there was delay between finger presses and in real time that was enough to get me stunned or silenced. So, I wanted to know about right clicks.

Also, does getting stunned or silenced automatically remove the queue or will it be executed the moment the stun wears off?
SIA May 14, 2015 @ 11:36pm 
Originally posted by Psychotic Man:
^With nyx and storm I faced the problem of my combo getting interrupted because there was delay between finger presses and in real time that was enough to get me stunned or silenced. So, I wanted to know about right clicks.

Also, does getting stunned or silenced automatically remove the queue or will it be executed the moment the stun wears off?

Executed after the stun wears off.
Last edited by SIA; May 14, 2015 @ 11:36pm
corbet (Banned) May 14, 2015 @ 11:37pm 
not just spell casters, but also when shopping with courier and doing various other things. and there is videos about it on youtube. try searching before making a thread like this.
corbet (Banned) May 14, 2015 @ 11:38pm 
and as for practicing it. you can just create a custom lobby with cheats on, as for testing anything else in ths game aswell.
ChewMyFudge May 14, 2015 @ 11:40pm 
Mostly, it would help you to blink out (only forward) out of ticking dmg when you are in pucks phase shift or you as WK just died and got a blink dagger.. or anybody who has blink and aegis

Besides that, you can benefit by using it on enigma.. normally if you overlap your E and R (aoe dmg + ult) it can ruin your casting, landing only ult..
So to escape this mess you can use the quick casts, where all you need to do is point your mouse where you want to use a spell and click button.. you hold shift and go *blink in* + *E* + *R* that way you won't over-ride your E since it was put into a sequence..
While if you did it normally and you were too far away from blinking, you will blink later, and your R will over-ride your E
Last edited by ChewMyFudge; May 14, 2015 @ 11:40pm
Hoshikudaki May 14, 2015 @ 11:44pm 
Just to explain for #2
You can queue right clicks which is interpreted as an attack command. So you will auto attack the target until it dies then goes to the next command.

Another hero you can practice with queuing commands is tinker.
TP->Blink(can be skipped)->e.blade->dagon->rockets->laser->hex.
Though the order of commands can probably be changed depending on cast animations.

For a more general use, you can use this with tangoes/quelling blade/bfury and runes to remove the delay if you are being chased or juking.
Last edited by Hoshikudaki; May 14, 2015 @ 11:46pm
Psychotic Man May 14, 2015 @ 11:59pm 
Originally posted by Hoshikudaki:
Just to explain for #2
You can queue right clicks which is interpreted as an attack command. So you will auto attack the target until it dies then goes to the next command.

Another hero you can practice with queuing commands is tinker.
TP->Blink(can be skipped)->e.blade->dagon->rockets->laser->hex.
Though the order of commands can probably be changed depending on cast animations.

For a more general use, you can use this with tangoes/quelling blade/bfury and runes to remove the delay if you are being chased or juking.

Any way to make the right click command only force one right click instead of always attacking till target dies? Like some command in .cfg file similar to force_right_click command that allows right clicks to be used for denying?
Wutproppen May 15, 2015 @ 12:07am 
You should be careful with that. If you shift-queue spells, then the game will always wait until the animation of a spell has been completed before it starts the next spell. If you do it manually though, you can be much faster.
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Date Posted: May 14, 2015 @ 10:55pm
Posts: 9