Dota 2
Does +damage in Dota 2 work like Ability Power in League of Legends?
I was a League of Legends player before playing Dota 2. In League of Legends there was Ability Power, which would increase the damage of your abilities. Does it work like this in Dota 2? Or does +damage only increase the damage of your main attack? Thanks.
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Showing 1-9 of 9 comments
achus93 Oct 26, 2014 @ 3:46pm 
there's nothing that increases the damage of your abilities, aside from other abilities or items...
corbet (Banned) Oct 26, 2014 @ 3:47pm 
damage only increases your attack. abilities don't scale with items damage wise, but mana is much more important in the game for casters than in league, and also makes their auto attacks do more damage.
Myst?c Oct 26, 2014 @ 3:47pm 
Originally posted by achus93:
there's nothing that increases the damage of your abilities, aside from other abilities or items...
EBLADE
achus93 Oct 26, 2014 @ 3:48pm 
Originally posted by blade blaster56745:
Originally posted by achus93:
there's nothing that increases the damage of your abilities, aside from other abilities or items...
EBLADE
are you enforcing my point?
DandelionMusic Oct 26, 2014 @ 3:50pm 
Off the top of my head, the only ability that scales in Dota is Pudge's Dismember (if you buy aghs)
Nostra Oct 26, 2014 @ 3:53pm 
Originally posted by blade blaster56745:
Originally posted by achus93:
there's nothing that increases the damage of your abilities, aside from other abilities or items...
EBLADE
eblade and orchid reduce the magic res, its not directly increasing the dmg on the skill, every other teammate can also deal higher magical dmg
So to become more powerful, damage wise, you would want to buy items that add damage to your primary attack? Also, I'm guessing that in Dota 2, adding damage from items will increase primary attack damage for casters and physical damage heroes?
achus93 Oct 26, 2014 @ 3:55pm 
Originally posted by n0sTr4:
Originally posted by blade blaster56745:
EBLADE
eblade and orchid reduce the magic res, its not directly increasing the dmg on the skill, every other teammate can also deal higher magical dmg
half right.
E.Blade and Veil decrease magical resistance.
Orchid increases the damage the target takes, and deals it at the end of the duration (Soul Burn)
TychoNewtonius Oct 26, 2014 @ 4:02pm 
Originally posted by Spaghetti Jackson:
Off the top of my head, the only ability that scales in Dota is Pudge's Dismember (if you buy aghs)
Od and silencers orbs. swm's q, also sanity's eclipse and adaptive strike.

some fixed percentage things like hsa, scyth, life break, static field, sunder, sun ray, whirling death vs strengh.

thats about it.

because heroes in dota can level beyond 15 (how many points it takes to max skills) the powercurve of classes relative to each otherin dota is much more pronounced than in lol. this is a design feature.

typically if a hero has lots of fixed damage ability's they either want level prority (mid) because they can take over the early game with them (pudge, zeus, qop). Or they are supports because they can secure their carry farm and function with few items.

typically support's have spammable harass and hard lock down, whislt nuker's have the level dependant high burst skills. some heroes have a lot of crossover (shadow demon, rubick, lion).
Last edited by TychoNewtonius; Oct 26, 2014 @ 4:03pm
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Date Posted: Oct 26, 2014 @ 3:45pm
Posts: 9