Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i thought,well thanks for your opinion
That sounds a bug to me. You could report it.
the exact time when the chain animation appears.
That was when the stun duration started.
a) (most likely) The scythe hit Medusa's mana shield and didn't do full damage
b) Medusa used manta at excatly the time Necrophos cast his scythe, allowing a disjoint.
Reapers' will still strike, but if you are enough good to activate manta, RIGHT BEFORE the strike, hero becomes invulnarable for 0.1 secs. So you actually CAN evade dmg of reapers' using manta, if someone dispells stun.
On the notes:
Has a 0.1 animation delay in which you are invulnerable.
That's advanced ♥♥♥♥, you know :)
The problem with B is that according to Dota2Wiki Necro ulti stuns target for 1,5 secs, then calculates and deals damage "at the end of stun". There is no window there (not even 0.1) for anyone to do anything but take damage. Somebody would have to dispell the stun first (as suggested by Desblat) for this scenario to be viable.
I'd go with A. Necro ulti probably burnt a lot of mana, but most of the damage was absorbed. She might popped manta right away just to confuse enemies and in effect, it might looked like a dispell of Necro ulti which it most probably wasn't.
Note to the OP -- download the replay, forward to the relevant game time and bring up combad log, to actually figure out what happened.