Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play lower ranks because Blink Daddy is not used as often there. It seems going or not going for Blink Daddy immediately puts you into a different category of skill bracket / player type.
But in reality, I feel, blink is overshadowed by ANTIMAGE's blink ability which is 6sec and cannot be stopped by damage ticks!
Honestly, they could have removed all stats from BKB but keep the spell immunity and that would have made BKB more useful than it is right now.
The BKB still has the spell immunity to works as Basic Dispel and running with spell resistance for an amount after it's activation. I think the Blink Dagger should be improved with better cooling down time such as 60s or 100s to ensure justification among the users there.