Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is gonna be for all the int mid heroes who are supposed to drop after mid game. Obviously Vúlva wants them to be strong all-round...
I understand your fear, actually. The game is definitely changing, but is it really catering towards casuals? I think the advent of this new item will just give us a shift away from the traditional agi-carries.
Another indication of this was with them adding +%magical damage amp per x int point a hero has.
That's how much casters needed to be buffed, at least now they matter late game as well as early.
Besides these casters are countered by BKB.. YES THERE IS A LITERAL ITEM THAT MAKES THEM DEAL 0 DAMAGE TO YOU FOR at least 4s. Also why BKB has a charge based duration.
the longer you used bkb the less it's duration will be the next time etcc it's for balance. Still in that 4s u can easily kill any spell caster if you're a carry(which I assume you are since you have a bkb)