Dota 2
weasel with a hat 9 ABR 2015 a las 9:26 a. m.
this game is so unbalanced
there are some things that dont make sense for example why does svens tuns last longer than vengful's but does the same amout of damage. not to mention his stun has aoe. little things like that just do make sense
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Mostrando 136-150 de 150 comentarios
ChemicalBacon 10 ABR 2015 a las 1:07 p. m. 
Publicado originalmente por Swag Layers:
Publicado originalmente por Chemicalbacon:
I loved how everyone missed my comment about Dota being purposely unbalanced
It's just that nobody gives a flying ♥♥♥♥.
See above
corbet (Bloqueado) 10 ABR 2015 a las 1:12 p. m. 
yeah i agree, i personally think a balanced moba is a horrible route to take, take league of legends as an example it was a much better game when it was less balanced now league of legends is really boring. and they removed any unique things in that game by nerfing.

while enjoy dota2's style because there is more variety in play styles. and of course this would lead to imbalanced which i am totally fine with so as long as i get a wider spectrum of styles to choose from. and of course make some of the weaker styles viable isn't too bad of a goal, but i'd prefer making lesser strats more viable via buff what is unique about that strat. like with treant he is weak in lane so that he can light up map like a christmas tree later, but currently doesn't fit meta, so a reducing the cooldown on his "eyes of the forest" to 15 seconds in my opinion is needed. they did recently buff that cooldown to 25 from 55, and that is awesome. now everyonce in a while i see treant light up whole map like a christmas tree.
Psychotic Man 10 ABR 2015 a las 1:47 p. m. 
I don't really think Dota 2 is less balanced than LoL, if you have played LoL then you would know it's anything but balanced. The difference between the two and the reason some find Dota 2 more fun, is how imbalancing of the game is done. Dota is really good at achieving perfect imbalance (yes it is a game designing concept, look into it if you doubt me). The base heroes are so well balanced that minor buffs and nerfs to their numbers can put them into or out off favour with meta. This means that

  • Balancing is much easier as the foundation is strong.
  • Countering them is feasible as they are only slightly ahead the rest.

LoL on the other hand is bad at making their heroes, I mean really bad. They tried making a rendition of axe, and that hero is a sad story to say the least. LoL gets boring not because it is balanced, it's because

  • Heroes are inheritly broken in their kit rather than numbers on abilities, meaning countering them is either impossible or unfeasible.
  • Play sessions have pretty much devolved into farming simulations because snowballing is impossible to stop in LoL and ganking is neigh impossible.

As for OP, Sven cannot build mana if he wants to deal any carry level damage, and he lacks utility venge has in support department. So please, let that poor bugger have his AOE stun cause that is all he has going for him in terms of getting enemies in unwanted situations.
Deadbubble 10 ABR 2015 a las 2:36 p. m. 
Who in the actual ♥♥♥♥ would seriously build a soul ring on Sven for mana? On a damage dealer?
Pakki 10 ABR 2015 a las 2:42 p. m. 
Yes he's right.The carry's stun is longer than supp's stun,better if u pick sven and play as support with him..With scepter u can give better dmg bonus for ur team,than venge..Oh and armor buff.Sven is a good support.And this is one example.
Deepbluediver 10 ABR 2015 a las 2:47 p. m. 
Publicado originalmente por Fetus:
again that can be fixed
Again OP, you're still missing the point. Every resource you spend to "fix" a problem is a resource that can't be spent elsewhere. If Venge's stun doesn't need extra mana to make it usable, then either another hero can be picked or other items bought or even other abilities used. It's like you're trying to compare two cars, and saying that the one with leather seats is better than the one with suede, ignoring literally every other factor from fuel efficiency to reliability to overall cost. That's how simplistic your analysis is. Like I said, it ignores so many factors as to be completely useless.
Deadbubble 10 ABR 2015 a las 2:57 p. m. 
Publicado originalmente por Kr0mega:
Yes he's right.The carry's stun is longer than supp's stun,better if u pick sven and play as support with him..With scepter u can give better dmg bonus for ur team,than venge..Oh and armor buff.Sven is a good support.And this is one example.

Venge is a better support, however, having a damage increasing aura, armor reduction, and a free repositioning tool.
Walkin,Talkin,Stephen Hawkin 10 ABR 2015 a las 3:37 p. m. 
Just play KOTL and watch people cry :D
puddy tat (Bloqueado) 10 ABR 2015 a las 5:21 p. m. 
Publicado originalmente por Mexicutioner:
Publicado originalmente por Deepbluediver:
That's not exactly accurate, but in pub-games at least the current meta slightly favors hard-carries. However, there's also a lot of players who don't make good use of the advantage an early-game hero can get them, making it a kind of self-fulfilling prophecy.

Trust me its accurate, once a carry has items only thing stopping him is an opposing carry. All roles except for carries are useless after 30-40 mins and it is now defense of the carries 2.0.
And carries are pretty much useless pre 30 minutes.
Julio Valiente 10 ABR 2015 a las 10:55 p. m. 
Vengeful can cast more stuns and its projectile is faster than sven's stun.
corbet (Bloqueado) 10 ABR 2015 a las 10:59 p. m. 
Publicado originalmente por Walkin, Talkin, Stephen Hawking:
Just play KOTL and watch people cry :D
it's usually the player who plays kotl. he is light and dark difference once late game hits. basically his ultimate is non-existent. so from level 6 and beyond his effectiveness dramatically starts diminishing from then on.
Mercy 11 ABR 2015 a las 3:38 a. m. 
Publicado originalmente por woody likes sakcs of nutsrr:
Publicado originalmente por Walkin, Talkin, Stephen Hawking:
Just play KOTL and watch people cry :D
it's usually the player who plays kotl. he is light and dark difference once late game hits. basically his ultimate is non-existent. so from level 6 and beyond his effectiveness dramatically starts diminishing from then on.
His ultimate falls off??Miss chance and the ability to move people around the map fall off late game??since when??
weasel with a hat 11 ABR 2015 a las 10:34 a. m. 
Publicado originalmente por Truthseer:
Publicado originalmente por woody likes sakcs of nutsrr:
it's usually the player who plays kotl. he is light and dark difference once late game hits. basically his ultimate is non-existent. so from level 6 and beyond his effectiveness dramatically starts diminishing from then on.
His ultimate falls off??Miss chance and the ability to move people around the map fall off late game??since when??
doesnt go through bkb, like almost every ability in this game. so yes, it does fall off late game.
Mercy 11 ABR 2015 a las 10:52 a. m. 
Publicado originalmente por Fetus:
Publicado originalmente por Truthseer:
His ultimate falls off??Miss chance and the ability to move people around the map fall off late game??since when??
doesnt go through bkb, like almost every ability in this game. so yes, it does fall off late game.
Actually with the current situation of the bkb it doesn't.if anything it's not as strong mid game.and even then you can still use it for displacement alone.or at the very least force carries that don't want bkbs to go for one.
Venge's stun is geared toward stunning you real quick, casting your armor debuff, then nether swapping if you need to. It is not made for keeping you disabled while you get chopped down, like Sven's.
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Publicado el: 9 ABR 2015 a las 9:26 a. m.
Mensajes: 150