Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately we seem to be limited to hood of defiance/pipe of insight.
BTW a pipe is almost almways usefull for yourself and the team.
By late game, countering physical damage means you need both armour and health as this damage scales and getting only one of the two isn't always good. While for magic damage, you need either health or MR, because by then these nukes hardly deal any damage. Also, every hero has in built 25% resistance, not to mention there is something known as BKB that completely nulifies nukers.
If building MR became easy, then nukers will lose all their power because the only time when they shine (early-mid game) will be counterable. It's also why Pipe has such stats, it is only meant to be built by a tank so that they survive nukes and tank damage to protect their team. The balance team doesn't want to make it easy for you to get MR because nukers will become almost useless that way.
It's the same reason why life steal items have more defensive stats than offensive (except MoM, which is a double edged sword). If they had both offensive stats and life steal, it would be insta buy for anyone who even remotely uses auto attacks, kinda like how Bloodthirst/Hydra/BotRK is core on almost every Carry, Fighter, Assassin and sometimes even Tanks in LOL (basically half the champion pool).
One spell, maxed, usually does around 350.