Dota 2
ONLY IDIOT IN MY TEAM IS THIS NORMAL?
I am 5k MMR, is normal that i found in my team each game a totally tard team? I selected Europe region and i found RUS people? Why? They are making me nervous, i lost 200 mmr consecutively, can't won only 1 game! Mid feeder 0/10, bot feed, all my team feeding, what kind of game is this? I am gonna leave this ♥♥♥♥ of game, i was playing for fun, but each game makes me nervous, ♥♥♥♥ you volvo with your mmr.
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Final summary: 22-6, 79% win. This is the lowest rating I've had on my main before I climbed to 6k and that concludes the experiment after something like 3 months. A total of 2500 rating, 122-22 overall score (85% solo queue win rate wow forced 50%!) and moving the account from 47% win to 60% win. 16 out of 22 losses were in 4500-5400 range. Playing from 5000-5400 for me meant meeting the same players that i meet on my main, except i got teamed with 6k players instead of playing against them. The skill difference is noticeable only in 1v1 lanes, otherwise I'd say consistency and decision making are the real deal that separates these players from the leaderboard's top dogs. I hope you people enjoyed following this experiment and learned something from it, the MM system seems to be more precise than what most think and it's proven that it certainly puts people where they belong.
>> "10 ranked games gets his MMR, and then plays 1000 unranked, he has improved, so when he goes back to ranked, the forced 50 will be wrong."

tho this shows ranked and normal games are linked inevitable. and there is more than just one link...
Lahel 3. März 2015 um 6:37 
Ursprünglich geschrieben von Funneh Bunneh:
>> "10 ranked games gets his MMR, and then plays 1000 unranked, he has improved, so when he goes back to ranked, the forced 50 will be wrong."

tho this shows ranked and normal games are linked inevitable. and there is more than just one link...
http://blog.dota2.com/2013/12/matchmaking/
Have a nice day.
Spoops 3. März 2015 um 6:53 
Ursprünglich geschrieben von ==RVN== gorronegro:
So did someone check if anyone here has the MMR they claim to have yet?
Well I posted my Dotabuff but apparently it doesn't count because of the number of games I (haven't) played. You can't see the MMR but you can see that it's > 3.7k:

http://www.dotabuff.com/players/29211642
Ursprünglich geschrieben von Vukk0:
There are idiots in all MMR brackets. It's just that 5k idiots and 2k idiots are like worlds apart in terms of their stupidity.
seems legit haha
Ursprünglich geschrieben von Acsvf #RIP ChemicalBacon:
Ursprünglich geschrieben von Caustic Bones:
Oh right, so this is pretty clear that the "forced system" can be beat if you try hard.
Wasn't there some guy who boosted someone's MMR through sheer force? His name had like... Juice in it or something?
http://www.playdota.com/forums/showthread.php?t=1398477
this was well before some even half decent smurf detection was implemented. the account also had only like 200 games and was likely placed into a very low bracket (which according to volvo don't exist either - trolololol)
for a skilled player i guess it was a rather easy exploit to raise that mmr on so reletively few matches when you only get placed against nubs.

not saying smurf detection nowadays works... lol

my example, i have made a smurf before YBB with the intention of testing "team losing" with my main account... and prepare it for mmr.
it had like 1/100 win/loss. to say, heavily forced loss! and o boy on some games i had to really feed the derp out of it not to win still...

essence of the story, obviously that account was placed into a very very bad bracket.
and i chose to test it in YBB event... i think its 95% win when i really played with it lol.
13 trophies of 15 games played.
so much for nowadays smurf detection.

i think for this you have to define the object of "smurf". and what would be the differecne of a smurf and a player really improving or playing funny like i did? valve can blogpost waht they want, but i can tell i never had such easy games on my main, and brackets exist no matter what ;)

for the very same reason this thread can't be taken that serious... there are always exceptions ;)
Zuletzt bearbeitet von OneLittleBanana; 3. März 2015 um 7:06
Lahel 3. März 2015 um 7:07 
Ursprünglich geschrieben von Funneh Bunneh:
Ursprünglich geschrieben von Acsvf #RIP ChemicalBacon:
http://www.playdota.com/forums/showthread.php?t=1398477
this was well before some even half decent smurf detection was implemented. the account also had only like 200 games and was likely placed into a very low bracket (which according to volvo don't exist either - trolololol)
for a skilled player i guess it was a rather easy exploit to raise that mmr on so reletively few matches when you only get placed against nubs.

not saying smurf detection nowadays works... lol
When did smurf detection have anything to do with post-tbd ranked?
You're literally just stating things almost completely irrelevant to the discussion.

Anyways, I'll be going to sleep now, at 11:07 PM. I'll take a look at this thread tomorrow afternoon to see if this user actually starts providing evidence for the system existing, other than pure speculation and tinfoil conspiracy theories.
Zuletzt bearbeitet von Lahel; 3. März 2015 um 7:12
People are going to believe what they want to believe. I still say:
You have the proof in your hands - just calculate the average mmr of both teams. You are unlikely to find a great difference - that is the very basics of mm, to provide balanced mmr between teams so that mathematically either team could win. After that it is the players that make the difference - picks, roles, skill, teamwork.

Fair enough, if you're high mmr in game you will likely get teamed with the low, to balance out your expected skill advantage. But really, once you get into the pick screen it's the humans, not the mm system, that make the difference.
Ursprünglich geschrieben von Acsvf #RIP ChemicalBacon:
Ursprünglich geschrieben von Funneh Bunneh:
this was well before some even half decent smurf detection was implemented. the account also had only like 200 games and was likely placed into a very low bracket (which according to volvo don't exist either - trolololol)
for a skilled player i guess it was a rather easy exploit to raise that mmr on so reletively few matches when you only get placed against nubs.

not saying smurf detection nowadays works... lol
When did smurf detection have anything to do with post-tbd ranked?
You're literally just stating things almost completely irrelevant to the discussion.

actually not, it's totally related to this discussion just from another perspective. since i never believed MMR reflects skill or alike in any way for most cases (of course there are exceptions).

like my 500 pts increase out of nowhere...

it's just a useless rigged number which can be bent in almost every way you like as the real deciding variables for matchmaking are others and mostly hidden from us.

Zuletzt bearbeitet von OneLittleBanana; 3. März 2015 um 7:10
Unranked and ranked mmr seem to be linked. I stopped playing unranked ever since I qualified for ranked matches but for testing games to try out new heroes.
I should be lingering around my initial rating on unranked, 820 or so while my ranked went up to 1.8k and now I'm 1.5k.
A few weeks ago I tried pudge in unranked just for fun, so I asked my teammates if they had mmr and a couple of them said they were around 1450. The match also "felt" like playing 1.5k players
Maybe the unranked mmr goes up or down with time depending on your ranked AS WELL as with wins/loses?
I gues they could have lied, but it's odd they both lied and guessed a number so near my ranked mmr.
Zuletzt bearbeitet von Terminal Velocity; 3. März 2015 um 7:13
Ursprünglich geschrieben von -Drac0-:
People are going to believe what they want to believe. I still say:
You have the proof in your hands - just calculate the average mmr of both teams. You are unlikely to find a great difference - that is the very basics of mm, to provide balanced mmr between teams so that mathematically either team could win. After that it is the players that make the difference - picks, roles, skill, teamwork.

Fair enough, if you're high mmr in game you will likely get teamed with the low, to balance out your expected skill advantage. But really, once you get into the pick screen it's the humans, not the mm system, that make the difference.
only if you believe mmr reflects skill and really is a deciding factor in mm.

even on same mmr players are worlds apart on the real hidden "mmr" if you want to call it taht way, and dota mm knows it exactly ;)
Zuletzt bearbeitet von OneLittleBanana; 3. März 2015 um 7:12
OMG guys, i didn't expect so many people answering...what the ♥♥♥♥ i did, i started a fight
nah, fight is something different. this was just an exchange of different opinions and viewpoints ;)
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