Dota 2
How to counter Techies [GUIDE]
Since only a few of you read the guide section, I'll try to point a few things out.

In the first place, Techies is (or ''are'', whatever, I'm talking of a hero right now) a hero countered by anyone. The first thing you can do to ease your early phase of the game, is buying OBSERVER wards. Yes, you heard that right, get the observers and make sure you get vision at the rune spots as soon as the game begins (before the creepspawn if possible). You'll notice at that point whether Techies' mining activity is or it isn't on your river side. If it is, everything you need to do is gank (kill) him. Remember that he has the lowest movespeed, and he won't start with boots (normally).

Yes, Techies is an anti-ganker, but you can gank enemies on the lanes (without going into the opposite jungle), where the creepwaves pass. Just wait for the right moment. It is known that Techies will get level 6 rather slow, so take advantage of that. Outfarm and outlevel him.

The second thing you must be aware of, is that the bombs won't explode unless they are triggered, so after level 6, you NEED to buy sentry wards in order to secure your push.

As you enter the middle-game stages, the gem on the carry/tanky hero is the best choice. Make sure you don't lose it though. Techies is a tricky hero, so you can find your death sooner than expected when passing in the enemy territory without safety measures taken.

If you meet a lane Techies, you must know that his harassment is the worst possible. Unless you get too close to him, where he can suicide and do lots of damage, everything should be just fine. I recommend ranged carries for this thing, or fat melees.

Don't make stupid mistakes! If you know that Techies has mined the side shop, just don't go in there. DON'T get sentries for those mines, because you will still die in the process.


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-- SUMMARY OF THIS GUIDE --


1. Don't die by Techies' hand too many times (if you did, you are screwed, because in the meantime their carries will outfarm you).

2. Get a gem as soon as possible, but not as your first item. Try to purchase it in the middle of your core items build.

3. Just full-team push when you got the sentries/gem. Pushing alone will just cause you to lose the creepwave because of Techies' mines and probably getting killed. Note that you NEED truesight, unless you want a rampage on his behalf.

4. Kill him from distance or silence him before he can suicide, that is his ultimatum, to be frank, since you are anyway destroying his bombs.

5. Win the game having a 5 vs 4 advantage.
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Showing 1-6 of 6 comments
Jorts Luvr Sep 5, 2014 @ 5:59pm 
every techies team iv seen has lost XD
Tigracho May 19, 2015 @ 7:35pm 
Originally posted by datshoegaimcraze:
every techies team iv seen has lost XD
Maybe because they suck as techies or they dont have a good team
SpaceMoleEngineer Jun 16, 2015 @ 9:46pm 
Force staff can also render a gem useless if you are trying to demine a trapped laned and someone has the staff, you will always be forced to face the mines if your the one demining, even if you wait for the creeps to get rid of them is still rsiky as you might get staffed into the remianing mines. Another thing to note is NEVER go a full melee team if the enemy has a techies as it's impossible to get rid of the mines without taking damage.

Techies can also put his mines virtually anywhere on the map so you should also keep an eye out for the more unusual places like within the smaller lanes within the jungles, the rune stairs and closer towards the narrow choke points of the river as it can be hard to know just where exactly the mines will be and you can't throw wards willy nilly. A helm can also help by using a low cost creep and letting him patroll anywhere you think a mine is and let him trip them instead of you, saving time and a life.

Another thing to beware of if his new sign, being even with a gem it's impossible to detect anything that is withing it's radious and you can never tell if it's really trapped or just a sign ment to deter the enemy, either case do not risk it as like above, you can get forced staffed into it if your not careful.

A rare thing to see if a techies with viel and an E-blade, the most impractical but very powerful item for Techies to have if he has bloodstone as they will make his ulit mines even more potent if the game's gone long enough and he/they are the loosing side or they have the fighting power for Techies to set up and burst a single target down with traps or a group if they get hit with a viel. The added risk also comes in for any hero with the ability to knock an opponent back such as Magnus charge/Polarity, Dark Seer's Vaccum, Invoker's Deafening Blast, etc. or if they have more than force staff for added risk on your part.

Another risky thing with techies is although his right click wont do much it will add up if he stays within a lane rathert than go out of sight, trapping nearby choke points where it's likely for someone to gank him and his partner, this can further the risk of where Techies constant harrasment can make an enemy get low enough to be taken down by his teammate if his suicide's not enough. Blink Dagger can also be another odd thing to be seen with Techies but it should be considered if he get's the gold for it as he can outrun someone with a blink and blast them down if they are low enough.
Deepbluediver Jun 16, 2015 @ 9:52pm 
Originally posted by datshoegaimcraze:
every techies team iv seen has lost XD
Here's a match where Techies caused a ragequit by 15 minutes into the game: http://www.dotabuff.com/matches/1558117599
Xangelo7 (Banned) Jun 16, 2015 @ 10:16pm 
since techies are 3 ISIS the easiest way to counter is a drone strike like gyro
Multi Jun 16, 2015 @ 10:19pm 
a slightly sober zeus.

techies countered.
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Date Posted: Sep 5, 2014 @ 4:33pm
Posts: 6