Dota 2
Raven Feb 6, 2015 @ 11:17am
Hand of Midas: Even Worth It?
So, I've been playing a decent amount of carry heroes lately and I've been seeing a lot of Hand of Midas being bought by junglers, semi-carries, etc. I don't ever buy it, personally, but I've thought about it. However, it seems like a really high-commitment item that aims for a 60 minute game of mostly farming which usually doesn't happen at my elo.

My question is: Is there a good reason to buy Hand of Midas (consistently or otherwise) on a carry like PA?

Constructive (and intelligent. Mostly intelligent) answers appreciated.
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I think it's pretty good if you are farming well and your hero needs levels early on rather than items (or maybe if your team can hold their ground with you afk farming for a lot of time). It's an item that you should get very early though. If you don't get one before 7-9 minutes (and that's already quite a bit of time), I would probably give up and just try to be more useful.
Last edited by jay jay the dank planezinho; Feb 6, 2015 @ 11:20am
Foster Feb 6, 2015 @ 11:19am 
Midas is mostly worth on a hero that can either get it really fast or can figth with it if necesary. Yo u can also use it on supports that have no reliable way of farming but they need lvls and maybe one or two core items, like aa.
For example, slark can get away with going for threads+midas because he can figth with it, and if he isnt forced to figth he can farm efficently.
If youre team can make room for you to farm without being contested or you just dont give a ♥♥♥♥ and you wanna farm anyways then go for midas.
Deepbluediver Feb 6, 2015 @ 11:19am 
The attack speed is decent, and if you eventually sell it back to replace the slot with something better I think that it can speed up your farm by some amount, and help you get six-slotted faster. However, I don't usually see hard-carries buying it unless they are jungle-farming. If you are laning, teamfighting, or ganking, there are all better options.

Basically it helps you jungle-farm faster, but if you're in lane then it's not worth it.
Last edited by Deepbluediver; Feb 6, 2015 @ 11:20am
Foster Feb 6, 2015 @ 11:20am 
Originally posted by Rick_is_Life:
I think it's pretty good if you are farming well and your hero needs levels early on rather than items (or maybe if your team can hold their ground with you afk farming for a lot of time). It's an item that you should get very early though. If you don't get one before 7-9 minutes, I would probably give up and just try to be more useful.
Unless you are a support or as a comeback mechanism. Support usually get a relatively late midas compared to your everyday hard carry.
Raven Feb 6, 2015 @ 11:21am 
Originally posted by Rick_is_Life:
If you don't get one before 7-9 minutes, I would probably give up and just try to be more useful.

I hear this all the time. Say it's 11 minutes and you can buy Hand. Is it still good in a scenario like that, or is the 7-9 minute rule just THAT strict?
Originally posted by Chairmode Activated:
Originally posted by Rick_is_Life:
I think it's pretty good if you are farming well and your hero needs levels early on rather than items (or maybe if your team can hold their ground with you afk farming for a lot of time). It's an item that you should get very early though. If you don't get one before 7-9 minutes, I would probably give up and just try to be more useful.
Unless you are a support or as a comeback mechanism. Support usually get a relatively late midas compared to your everyday hard carry.
hmm I don't see the point. the item is quite expensive and takes quite awhile to pay itself. it just give you some attack speed for 2050 gold. Better to spend on utility stuff imo.
Foster Feb 6, 2015 @ 11:24am 
Originally posted by Rick_is_Life:
Originally posted by Chairmode Activated:
Unless you are a support or as a comeback mechanism. Support usually get a relatively late midas compared to your everyday hard carry.
hmm I don't see the point. the item is quite expensive and takes quite awhile to pay itself. it just give you some attack speed for 2050 gold. Better to spend on utility stuff imo.
Its highly situational, and those are the situations, but again, higly.
EDIT: For example, the other day i played an ad match and i was disruptor, i had all the warlock spells but i changed shadow word for bloodrite. So i had no reliable way to farm beyond bloodrite into fatal bonds into a creepwave. And that wasnt very effective so i went for a midas beucase i already had tranquils, urn, basilious and i was getting wards and stuff, so i had everything i needed for the time being. So i went for midas and it really worked, i really needed exp and midas helped on that and i got a lot of gold.
The funny thing is that when i was a 1000g away from getting my midas i got a triple kill and suddenly i had midas and a point booster, so maybe midas wasnt the best in that case, but there was no way to predict i was gonna get a triple kill on 3 really farmed heroes with my support disruplock. But it was ok
Last edited by Foster; Feb 6, 2015 @ 11:30am
Originally posted by Snivy:
Originally posted by Rick_is_Life:
If you don't get one before 7-9 minutes, I would probably give up and just try to be more useful.

I hear this all the time. Say it's 11 minutes and you can buy Hand. Is it still good in a scenario like that, or is the 7-9 minute rule just THAT strict?
well, you see, the item costs 2050 gold. the CD of it's ability is 100 seconds. Any extra minute that you waste not using the item is bad. I wouldn't say you need to follow this deadline so strictly, but if you see yourself not getting midas so early, chances are, you are not farming so well, so buying an item that delays your gold farm even more is not really ideal imo.
Last edited by jay jay the dank planezinho; Feb 6, 2015 @ 11:27am
m0k Feb 6, 2015 @ 11:30am 
If you know you are going to jungle or roam due to lanes taken or general set-up you could consider an early Midas. Especially with Heroes who already have a good offensive passive or atk animation.
Novogrod Feb 6, 2015 @ 11:35am 
Originally posted by Snivy:
Originally posted by Rick_is_Life:
If you don't get one before 7-9 minutes, I would probably give up and just try to be more useful.

I hear this all the time. Say it's 11 minutes and you can buy Hand. Is it still good in a scenario like that, or is the 7-9 minute rule just THAT strict?
The 7-9 minute rule exists because if you get it any later, you end up spending more than you recoup from the Midas active. It takes 18 minutes for the Midas to pay for itself, meaning you won't profit until 25 minutes in the game, which is okay. But if you don't start making money by the 30 minute mark, then you would be better off buying a core item.

By the way, that 18 minute delay assumes that you use the Midas off cooldown with zero delay.
Deepbluediver Feb 6, 2015 @ 11:38am 
Originally posted by Lord Axe of the Red Mist:
Originally posted by Snivy:

I hear this all the time. Say it's 11 minutes and you can buy Hand. Is it still good in a scenario like that, or is the 7-9 minute rule just THAT strict?
The 7-9 minute rule exists because if you get it any later, you end up spending more than you recoup from the Midas active. It takes 18 minutes for the Midas to pay for itself, meaning you won't profit until 25 minutes in the game, which is okay. But if you don't start making money by the 30 minute mark, then you would be better off buying a core item.

By the way, that 18 minute delay assumes that you use the Midas off cooldown with zero delay.
But does that include selling-back Midas for half it's original cost at some point? AFAIK the heroes who use Midas don't keep it forever unless the game ends sooner than they thought it would.
Fury Feb 6, 2015 @ 11:42am 
You can go for a Midas if you're on lane. Best choices for that are carries that rely on attack speed like Void or Troll. On lane if your lane is not hard it's very possible to get it in 4-5 minutes, even if you miss some last hits. It gives you +2.5x XP for an instant kill, best used on high level neutrals. It costs 2050 but when you sell it 50% comes back, 1025, and its worth comes back after at least 5 uses, plus the XP bonuses. Always use on big neutrals for maximum effect.
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Date Posted: Feb 6, 2015 @ 11:17am
Posts: 12