Dota 2

Dota 2

Tarmok 18. čvn. 2024 v 5.43
Blink dagger should be limited to 1-2 per team
Worst item in the game, totaly dilutes hero identity
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Zobrazeno 1630 z 89 komentářů
blink just needs its damage cooldown increased to 5seconds
D4C 18. čvn. 2024 v 23.12 
dont play dota,go lol.that suit you
Chilli Dog Dave původně napsal:
blink just needs its damage cooldown increased to 5seconds

The cool down is not really the issue as it is used mostly to go in on unexpecting enemys, a time when you don't really should have taken any damage to begin with
Tarmok původně napsal:
Chilli Dog Dave původně napsal:
blink just needs its damage cooldown increased to 5seconds

The cool down is not really the issue as it is used mostly to go in on unexpecting enemys, a time when you don't really should have taken any damage to begin with
its still allowing them to re-engage thats where it peaks, i'd also throw a range nerf on it of about maybe 75 to 100 cause rn its just better than any other form of mobility that isnt AM or QoP blink
Some matches, some heroes make blink quite a waste of gold, spells that tick slowly, or globals mean dagger cant be used. You happened to be in a match where it makes perfect sense to punish your team composition.
Blink is rampant in my games as well, 2-3 blink daggers, one hero with innate blink and maybe 1 that doesn't bother. From pos1 to pos5. Losing team usually has 1-2 less blink daggers. Every game the same thing. It must mean it's the best item in the game to have.

Blink players can blink away whenever they please, avoiding the fight until it's favorable. Or they blink in unleashing their strongest spells onto you without you being able to counteract. So the decisionmaking is completely taken away from one team and given to the other. It feels like this item makes the game dumb, destroys it's identity and the identity of heroes. With dumb I mean it's not fun to play.

Well, that's my opinion. I'm gonna go play something else for a while. I would love to see how Dota without blink would play out.

Also I noticed that as soon as the enemies have blink, you can't really move on the map anymore because if you do they gonna drop everything they're doing and blink in from outside your vision range.
Yea it is unfun and waters down the differences between heros
when you make this thread OP

Did you even bother to look at every single dota 2 items????

Do you even know what items are needed to get overwhelming blink?????

----------------

The items needed for overwhelming blink are

1) blink dagger

2) reaver (+25 strength)

and

3) overwhelming blink recipe

----------

Can tell your knowledge on dota 2 items is poor
Those who agree with OP

are those whose knowledge on dota 2 items are at same level as OP
no154370 původně napsal:
Those who agree with OP

are those whose knowledge on dota 2 items are at same level as OP

I am very much aware of the costs of blink and the 3 upgraded variants, but they are not even the issue here.
no154370 původně napsal:
when you make this thread OP

Did you even bother to look at every single dota 2 items????

Do you even know what items are needed to get overwhelming blink?????

----------------

The items needed for overwhelming blink are

1) blink dagger

2) reaver (+25 strength)

and

3) overwhelming blink recipe

----------

Can tell your knowledge on dota 2 items is poor
Op never mentions the blink upgrades. Get clean dude, you aren't thinking straight.

Also most items for hero abilities exist in the game. Meurtas ult is revenant brooch, am's mana burn in diffusal. Even maelstrom is zues shard now.
ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ původně napsal:
Also most items for hero abilities exist in the game. Meurtas ult is revenant brooch, am's mana burn in diffusal. Even maelstrom is zues shard now.

True, but none offer as much utility and are as widely used
If anything needs to be changed at all, but what I would prefer if, for the sake of more team work as a crucial skill:
Every team has a joint stock of items which contains each item but only up to a certain number. In addition to this shared stock we would have shared gold resources where gold is split up into a private and a team gold part. Team gold can be expended by all players buying from the team stock. Private gold can only be used by the individual players to buy from the same joint team stock. This is more realistic about limited resources in war times and it is a challenge for team coordination and communication.
ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ původně napsal:
no154370 původně napsal:
when you make this thread OP

Did you even bother to look at every single dota 2 items????

Do you even know what items are needed to get overwhelming blink?????

----------------

The items needed for overwhelming blink are

1) blink dagger

2) reaver (+25 strength)

and

3) overwhelming blink recipe

----------

Can tell your knowledge on dota 2 items is poor
Op never mentions the blink upgrades. Get clean dude, you aren't thinking straight.

Also most items for hero abilities exist in the game. Meurtas ult is revenant brooch, am's mana burn in diffusal. Even maelstrom is zues shard now.

Limiting the amount of getting blink dagger is equivalent to limiting the amount of overwhelming blink too
Tarmok původně napsal:
no154370 původně napsal:
Those who agree with OP

are those whose knowledge on dota 2 items are at same level as OP

I am very much aware of the costs of blink and the 3 upgraded variants, but they are not even the issue here.

The moment you go and state that ''getting blink dagger should be limited to a fixed amount''

You are also implying and telling everyone that the ''upgrades for blink dagger should be limited to a fixed amount'' too
Naposledy upravil no154370; 19. čvn. 2024 v 3.37
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Datum zveřejnění: 18. čvn. 2024 v 5.43
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